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Reliving the glory days.

Hero-U: Rogue to Redemption is now available DRM-free on GOG.com, 10% off until August 6th, 7pm UTC.

From the makers of the legendary Quest for Glory series comes a fresh take on the adventure/RPG genre, again set in the world of Gloriana. Young Shawn really really wants to be a thief but after a botched B&E attempt, he ends up in the Hero-U school. Here he'll pick up new skills (relevant to the Fighter/Mage/Thief/Paladin professions) and eventually set out on the adventure of his life, carrying light-hearted conversations with quirky characters, getting involved in turn-based skirmishes, and solving puzzles his own way.
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daluggage: The Coles are hoping to make five Hero-U games. The next game should have a wizard as protagonist (probably a female wizard). If I remember correctly, the third and fourth game should have a warrior and a paladin as protagonist. The fifth game is planned to be "something special" (I'm guessing that the four characters of the previous games will return in the fifth one).
Thank you! :D
Mac OS 10.11+? Why it don't run with older Mac OS versions?

Unity games are OS 10.9+ in normal case...
https://unity3d.com/unity/system-requirements

I would purchase the game, but I have Mac OS 10.10
Post edited July 10, 2018 by Lebostein
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Nicole28: I've got a question! It says here that this is the 1st in a series, which will feature students from the Hero-U. How many parts are they planning to create? Is there a hero rooster which list all the characters that they've planned? I presume one game for each character?
I would assume fighter, wizard and paladin are possibilities as they were classes in quest for glory but I don't know anything official :)
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Lebostein: Mac OS 10.11+? Why it don't run with older Mac OS versions?

Unity games are OS 10.9+ in normal case...
https://unity3d.com/unity/system-requirements

I would purchase the game, but I have Mac OS 10.10
Buy it, try it and if it doesn't work: refund! :-P
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Experiment513: Buy it, try it and if it doesn't work: refund! :-P
That won't work here.
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shmerl: Is it using AGS?
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Cavalary: Unity. Mentioned more recently too.
Unity ? ouch ....

watched parts of a day 1 and day 2 play on youtube : Hero-U: Rogue to Redemption (Day 1) and Hero-U: Rogue to Redemption (Day 2)

it looks great but unfortunately it scrolls when the character walks (motions), normally a player runs and gets smaller when it is far away, when the end of screen is reached you would see more of the room or street or space.
Thats the only - part in my case

But it is okay i guess, cause unity doesnt work well on my pc and 26.99 is a lot to have a game that probably wont run well and only overheating my pc,

The game looks exactly what i love to play ( minus the scrolling of the background when moving) i would give it a ten minus the scrolling its a 8 a very good game for me but -2 also because of unity , cant take any risks of wasting cash again on unity games.

Anyway the system req. are 2 ghz ? ( i assume single cause no double or quad is mentioned)
Graphics: Intel HD3000 or better ???

I have to pass ( sad) cant take risks, maybe in 2 years at a sale at 10 bucks i might give it a try, to risky with Unity games ( wintermute and visionaire included)
I stick with AGS created games.


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Lebostein: Mac OS 10.11+? Why it don't run with older Mac OS versions?

Unity games are OS 10.9+ in normal case...
https://unity3d.com/unity/system-requirements

I would purchase the game, but I have Mac OS 10.10
i know ... its sad that its always platform and version depended.... many games are also win 10 only and soon win7 will be ++++ aswell ....
Consoles have the same problem: PS ( add a number) 1,2,3,4 .......
Thats the way developpers have to work, its useless to develop games for an outnumbered and aging OS....
you have to make a living so they have to develop for the newer OS and platforms.
Post edited July 10, 2018 by gamesfreak64
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Experiment513: Buy it, try it and if it doesn't work: refund! :-P
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Grargar: That won't work here.
it works at Steam: > 2 hours and within a period of time, ofcourse usally the time limit kicks in first before the x number of days expire.

Anyway we are here to buy and add games to our collection not to refund :D
i am very carefull with refunding at steam cause i want to buy and add new games.... and sofar so good less then 1% refunded of >300 plus games
Anyway i might buy the game much later : 9.99 might be worth taking the risk 26.99 is too much :D

Besides there is little info about the game:(many game have too little information)
do you need to zoom in ? many games like this allow + - the zoom ( dont prefer that)
some games allow rotation ( also not prefered).

Aug 8th a wadjet game might arrive i will wait and see ...
i should be all over this. i'm close to pulling the trigger. i love quest for glory, i love old sierra games, and im very happy this has finally released. but i can't say that art style is doing a whole lot for me. it's very, unity-asset-store-esque (i honestly don't know if that's the case, that's just what i thought when watching a lets play) and on top of that the price is particularly high.



to buy, or not to buy, that is the question...
Another backer here. I actually emailed Corey Cole when Kickstarter got big many years ago and told him that I thought he should try to kickstart a new QFG game. He was kind enough to email me back and let me know they were way ahead of me.

I’m so glad this got made and I hope it comes close to living up to my expectations and makes them some money.
No demo ? playing games for over 40 years i wonder why no demo's ?

It has nothing to do with the low price tag cause many kickstarted games cost >20 or 40 USD or EU

Every commercial game had a playable demo , nowadays it looks like they fear a proper demo might reduce sales...
why the fear ? ... i wonder ... :D

They can't hide behind the pricetag and tell that its becasue the game is so cheap: 29.99 retail is what an average game costed me in guilders before the Euro came.

Jagged Alliance games had demos, Comando games had demos, C&C had demos , AOE ( Age Of Empires) had demos, even 'budget retail games at 9.99 had aplayable demo.
Games at 149 guilders back then had demos .... ( that would be about 65 euros or so, which is exppensive enough
not to take risks, at 1 buck i buy any game at once :D

Playable demo is really needed , watching a video is not the same, experience is different compared to actually playing a game, yet there is a serious lack of demos.

What might be the idea of not providing a demo?

maybe its because it is funded ( Kickstart) only backers will get access to a demo ....
backing is great for games development allows large number of otherwise maybe not released good games, but it does not cover the entire gaming communiy only a small part , often the backers who backed are the same ones.

Releasing a playable ( no rolling demo , thats like watching a video) would reach anyone with a pc that can run the demo this will guarantee a much much larger audience then the select number of backers.

Maybe it might be the developers are not 100% confident about their game(s) and maybe they doubt if a demo might prevent gamers from buying, yes there is a refund option with every online business that sells digital games but not after it is downloaded, then limited refund applies, but you have to play a game in order to see how it runs and if you like it. Even if you are eligible for a refund it takes time ....

I rather have a demo ..... :D
Post edited July 10, 2018 by gamesfreak64
Set in the world of Gloriana?

I thought the Coles said that it actually wasn't set in Gloriana. So which is it?
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gamesfreak64: No demo ? playing games for over 40 years i wonder why no demo's ?
Well, they have a demo section on their homesite, which interestingly enough, doesn't have a demo, but a purchase link to GOG, but not Steam...

http://hero-u.com/demos-and-videos/

Anyway, since there's a demo section, maybe they release a demo later? I guess they used all their resources to get the actual game released.


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gamesfreak64: Every commercial game had a playable demo , nowadays it looks like they fear a proper demo might reduce sales...
Not really true.
If you go back far enough to 8-bit era, very few, if any, games had demos. Demos were a later addition in the 16-bit era, in the form of demo disks and downloadable BBS content.

"Every game had a demo" was only a brief moment when PC became the main platform and when CDs and later Internet became storage media that could have enough space for working demos.

Otherwise you are correct. "Steamification" in the game industry has lead to a situation where you no longer really own your games, and don't often have any way to try demos out before you buy. I guess those "play free for this weekend" kind of promos are more or less demos of this era.
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Cavalary: Now this is a game that definitely belongs here, and it's nice to see it see the light of day. Speaking purely of the game though, as creative content.
As a product to be purchased though, could do with being probably half the price (as full price, I mean... but I guess there will be big sales soon), and definitely without regional price hikes, which again end up applied even for self-published indies, kickstarted ones too. Utterly rotten, this last part.
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Lodium: Sure, if you want to undercut the people that backed it you coud offer it for less than half price at the start. The lowest pledgde that got you the game on kickstarter was 20 $. I dont doubt there woud be a sale sometime but i dont think it will be too soon to avoid crapping on the Backers.

Edit: i didnt back it but i can understand the price.
I understand the backing thing .... but because of that people have to wait x number months longer for a decent sales can take place ?
Anyway too many ifs with this game..... no demo, 26.99 quite high release price and 29.99 quite high list price
i got c&C retail with a decent paper manual at the same price when RA1 was reelased.

Also miss feedback from the devs.... the thing with normal releases/kickstarting is , no dev present to answer questions like all the early access games have.

The game is done and ready system specs are released and thats it... ow, before we forget: it was made with Unity :D
thats not much info about a reasonable expensive game ( 29.99 list price) sometimes cheaper games have more support then expensive ones ( steam has quite a few , the cheapo games give more feedback /answer more questions then the big expensive games.
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jorlin: I chose the Thief character because I just love the mix of magic and sneaking.
Thief was the obvious choice, yeah. If you started in QfG1 as a thief you could end up with all possible skills, and still make Paladin at the end of QfG2 - a wizardly, sneakthief Paladin! And then QfG3 was just trivial from a combat perspective, at that point ;)
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gamesfreak64: No demo ? playing games for over 40 years i wonder why no demo's ?
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PixelBoy: Well, they have a demo section on their homesite, which interestingly enough, doesn't have a demo, but a purchase link to GOG, but not Steam...

http://hero-u.com/demos-and-videos/

Anyway, since there's a demo section, maybe they release a demo later? I guess they used all their resources to get the actual game released.

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gamesfreak64: Every commercial game had a playable demo , nowadays it looks like they fear a proper demo might reduce sales...
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PixelBoy: Not really true.
If you go back far enough to 8-bit era, very few, if any, games had demos. Demos were a later addition in the 16-bit era, in the form of demo disks and downloadable BBS content.

"Every game had a demo" was only a brief moment when PC became the main platform and when CDs and later Internet became storage media that could have enough space for working demos.

Otherwise you are correct. "Steamification" in the game industry has lead to a situation where you no longer really own your games, and don't often have any way to try demos out before you buy. I guess those "play free for this weekend" kind of promos are more or less demos of this era.
Thanks for the reply, i heard of the weekend free to try games Steam has...

Regarding the 8 bit , that must have been the vic and c64 cause i dont know of any other computers then zx spectrum and similar, not counting consoles, consoles with cardridge or cd does not count as a home computer imho, so i refer to machine with a keyboard.

First release: Jagged Alliance; 1995
it had a demo, i had to buy the game after playing the game :D
So i guess the first decade of the 90's ( 1990-1999) had demos on discs
AMIGA had floppy disc demos.
60s and 70s was poor man gaming,
gaming started imho with VIC 20 C64 all the way to PC ( anything with a keyboard like i said)

If the devs should release a demo in 4 weeks or months , it will be too late for me and redundant , if its hot its hot, so release a proper playable demo x period before the retail releases not afterwards ....
You cant start a car without gas, you need to fill it up before you can drive, in this case you can lend another car or bike or similar or walk all the way to the gasstation nearby.
Anyway releasing demos x period after a game is released is too little too late.



I googled and found this old post

https://metro.co.uk/2013/02/12/games-sell-better-without-demos-reveals-research-3439100/


I read it and.... i dont agree... basically this person tells that in a way gamers 'dont mind if they are being fooled into buying a game, because the demo lowered the expectations they had....
He goes on and talks about reading a review ..... as if reviews are neutral ....you cannot be neutral there is always a doubt so thats why dont follow reviews blindly, i always decide if i buy a game.

Some things are of influence:

in my case:

1) is the game a decent point and click and or adventure or rpg or rts? no 3d or fpp? no zooming /rotating?
2) do i own games already from that dev and did they perform well ( cpu usage)
3) no unity because of the very bad experience
4) no visonaire/wintermute ( bad experience)
5) price : if the game is made with a inferior tool ( check 2 ,3) and its 1 to 3.99 euros, i might get it...

Thats why i realy need demo's , if many gamers dive in the deep , buy a game without a demo,at a high retail price okay with me.
Post edited July 10, 2018 by gamesfreak64