Loger13: Consumable sword batteries in souls-like games? To remain unarmed in your hands at the most responsible moment? No, thanks.
RedRagan: Do you even play Dark Souls? Do you remember that Pyromancy and Miracles used to be limited and in DS3 it has mana pool but still limited as well. But people with magic build still use them efficiently and terrifying result. Do you expect to just fart out magic like you just finished binging a large can of beans in a souls like game? Go play Skyrim you weak noodle.
This is not the same as having a mana pool. There is a restriction on the use of ranged weapons here already (Energy which is "mana" here).
But your own weapon (melee) will depend on batteries. A battery-limited lightsaber is b*llsh*t, whatever you tall tales about the Dark Souls.
Generally a stupid example, when we already have a limitation mechanic in this game.
Energy armor and energy shields neutralize the whole meaning of energy weapons (a lightsaber in particular): in the end we get the same swords and shields, only glowing like a Christmas tree. In addition, due to Disney's reluctance to see dismemberment in Star Wars games (despite the fact that it was in all 6 Lucas' episodes), we have already seen how "energy swords" turn into "energy baseball bats" in such conditions in games - it looks ridiculous, the whole meaning of "enegry" part is lost and all the fun is also lost.
Simply put: it doesn't make sense.
If we talk about the game, which will add an energy sword (lightsaber), then it should work like a lightsaber. Even if it is without dismemberment. Minimum at the level of the Jedi Knight series (Jedi Outcast / Jedi Academy).
RedRagan: We return back to game design, just because there's coated armor and energy shield doesn't mean it became a "baseball fest": like you said. Just like in Dark Souls not every enemy has strong poise. Since we replacing poise with energy barrier I don't see that much different. Put energy barrier in certain enemies just like red and blue eyed knights in Demon's Souls and Gwyn's Silver and Black knights in Dark Souls.
Exactly, it turns into a baseball fest. The example with Dark Souls is generally stupid - there is no lightsaber or anything like that in DS.
What you suggest is: We will replace the sword with an "energy" sword, and the shield / armor with an "energy" shield / armor.
At the end, we will get exactly the same battle as it was, only with "energy" special effects. Nobody needs such an "energy" sword (decorative - only look, not work).
RedRagan: Just because Disney crapped on your fun doesn't mean you can judge other games like that as well.
You're probably not very shy. It’s not about what Disney did with someone's fun, but that it’s a good example of what the end result would be if implemented the way you suggest. It's ballfest, but with special effects, yes.
RedRagan: Also a good reminder that in the old Star Wars lore before Disney took over there's some materials in the world that can block light sabers like Cortosis and Phrik (heh) and it was considered canon.
These materials in games did not "work" at all: they simply reduced damage, did not affect the swordfight at all, whether you were wearing armor based on such materials or not. What is happening on the screen in both cases is completely the same. So, yes, the remembrance is very nice:
Firstly, it was in pure RPGs (lke KotOR, in fact, there was simply no "fight" with sabers - you just could command to attack with a saber, and then just see played animations that had nothing to do with actual damaging enemies), and secondly, it worked in games just like this clumsily:
https://youtu.be/OOwTEJQCV78?t=131 I really love both KotOR, and this gaming convention is completely understandable, but no one really needs to get such a "saber fight" in a souls-like game.
This is exactly what I am talking about. No one need a energy sword that works the same as a regular sword, with the "explanation" this is because the enemy has energy armor. In this case, there is no point in making such a sword (which we usually see in games).
And no one need n a game a lightsaber that just hummms and glows. The uniqueness of the energy sword (lightsaber in particular) is not in its special effects, but in its combat properties - how it works.
And if you just need a glowing stick, than say so. This is often not difficult to do, replacing textures and sounds, for example.