Lifthrasil: What about the difficulty of this game? Is it a typical Souls-Like that strives to frustrate players? Or is it actually fun to play? (i.e. does it have an easy setting for casual players like me?)
The setting looks very enticing. But I hate being frustrated and I don't have the time to learn that perfect block/attack combo or whatever.
It only has one difficulty. It does have a form of adaptable difficulty scaling. it is not based on how well or poorly you do that determines the difficulty. It seems that difficulty (aggressiveness and behavior), enemy placement, and enemy quantity are all based on where the station rotation is in conjunction with the Black Hole it Orbits. It might also have other cause and effect functions I have not discovered yet. If you can figure out which position causes what level of difficulty or changes to the environment then , if you are having trouble, theoretically you could tackle the boss, area, or enemies during that phase of the rotation etc and it may be easier. I have not been able to detect the patterns yet though. At least not exactly. To be honest I am not sure how predictable it is. .
A quote from the Hellpoint Wiki.
"Real Time Dynamic World - In the game, the space station orbits in real time around the ominous black hole. Its position in the sky directly impacts the sanity of the inhabitants of the station. The singularity is doing more than simply distorting the fabric of space and time; based on the time of the orbit, enemies in the levels get crazier or struck by fear, unknown entities roam the corridors and dozens of other mysterious events can occur. "
I do not find it as hard as Dark Souls. However, that may be due to never getting into dark Souls and giving it more than a cursory chance. where as Hellpoint has me much more interested.