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Can you see the forest for the trees?



<span class="bold">Firewatch</span>, an engrossing first-person mystery about adult relationships under stress, is now available DRM-free on GOG.com for Windows, Mac, and Linux, with GOG Galaxy support for achievements and a 10% launch discount.

Isolation. Suffocating temperatures. The impenetrable Wyoming wilderness. It's one of those risky summer days when Henry's firewatch duty seems refreshingly important but a permeating sense of dread hangs in the atmosphere. Against his better judgement, he will soon find himself out into the wild, aiming to investigate a potential threat to the forest. Strange happenings will soon cause him to start questioning everything, including Delilah, his supervisor that accompanies him through this ordeal via a walkie-talkie.

Not unlike its beautiful setting, Firewatch is better experienced than described. This emotionally-charged mystery turns the untamed 1989 Wyoming setting into the perfect stage for an intense, surreal journey of an isolated man that struggles to stay connected with the outside world. The choices you make and the secrets you uncover will feed into Henry's narrative and ultimately determine how this curious story plays out.



Explore the temperamental human nature as revealed during one man's eventful <span class="bold">Firewatch</span> duty, DRM-free on GOG.com. The 10% launch discount will last until April 15, 1:59 PM UTC.


In the press :
"Gorgeous and clever, Campo Santo's debut is a triumph of craft" - Eurogamer
"Easily one of my favorite and most memorable game experiences of this decade" - IGN
"A rare and beautiful creation, that expands the possibilities for how a narrative game can be presented" - Rock, Paper, Shotgun
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drealmer7: Are dialogue options "true" (as in NOT Mass Effect type "this is what they tell you the dialogue is like and then you say something completely different), you say exactly what is saidon the screen.
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Fenixp: Nope. You don't even really get dialogue options, all get to do is to steer the conversations in whatever direction you'd like to. Remember, the game is not an RPG in any way - it doesn't even change ending or much of the content, all you can realistically influence is tone of the conversations and what you carry from them. It's a linear story with relatively linear progression giving player choices in dialogue not allow him to influence what is happening, but to allow him to get/reveal information and steer conversations in a way player deems important.

Firewatch is very much a walking simulator - but as opposed to other walking simulators, trough the subtle ways it reacts to conversation choices and what you discover when properly exploring it gives player agency as opposed to other walking sims which ... Well, don't.
Well, yeah, it does obviously seems "adventure game" dialogue/narrative/non-changing kind-of oriented and not RPG-like at all variability at all, I get that at least. I will watch a few minutes of gameplay so I can get an idea of how dialogue is implemented/how you control it, as that very much matters to me (as I said, I can't stand bad paraphrasing or suggestive choices that aren't accurate to what I thought I'd be saying/tone I'd be expressing.)

Which makes me think of Return to Zork, where you had facial expressions to choose from that were obvious and well-done. I'd like something like that maybe, but, exact word for word is always preferred.
Post edited April 12, 2016 by drealmer7
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omega64: The dialogue options aren't dialogue options? O_o
I'd say that when you don't actually get to choose what a character says but rather sort of suggest what he'll say, then they're not dialogue options as much as ways to steer the dialogue. But, you know, whatever - you're wrong and everything you say is wrong anyway.
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drealmer7: Well, yeah, it does obviously seems "adventure game" dialogue/narrative/non-changing kind-of oriented and not RPG-like at all variability at all, I get that at least. I will watch a few minutes of gameplay so I can get an idea of how dialogue is implemented/how you control it, as that very much matters to me (as I said, I can't stand bad paraphrasing or suggestive choices that aren't accurate to what I thought I'd be saying/tone I'd be expressing.)
Here's an example of dialogue without any spoilers, make your own judgement.
Post edited April 12, 2016 by Fenixp
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Fenixp: I'd say that when you don't actually get to choose what a character says but rather sort of suggest what he'll say, then they're not dialogue options as much as ways to steer the dialogue. But, you know, whatever - you're wrong and everything you say is wrong anyway.
Wow, naming a turtle is clearly a dialogue option.
I'm not wrong about everything. :'(
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omega64: I'm not wrong about everything. :'(
You believe Half-Life is a form of terminal disease!
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omega64: I'm not wrong about everything. :'(
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Fenixp: You believe Half-Life is a form of terminal disease!
No, that was Half Life 2.
Just bought this today - loved it. I am in two minds about the price, because of how short the game lasted. Took me about 5 hours to play through and I would consider myself a slow game player. I really immersed myself into it and then suddenly it ended. It was visually stunning no doubt, though it could maybe have something else. A reward system or even the risk of injury or death would have increased the level of involvement.
<SPOILER>It was disappointing that Henry did not get to meet Delilah</SPOILER>
To me her voice sounded like Peri Gilpin from Frasier, so I imagined her to look like that. I do not know Sissy Jones so it was hard to imagine her.
I really hope there is another one.
Post edited June 17, 2016 by ChameleonSaint
tHIS A great game play it if you can love the end SWEET ride.
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AB2012: For those who own it, how "patched up" is this GOG version? I tried the Steam version on a friend's, and it had a number of issues from 99% GPU usage when idle & minimised (ramping up fans) to multiple random crashes. The game itself wasn't bad at all, but last time I looked it "needed work" on the technical side.
I've just played it, and it froze a few times when the title card came up for a new day, e.g., "Day 2". I suspect that sometimes I simply didn't wait long enough for the section to load! Anyway, it always saved my waypoint in the game, so I wasn't much inconvenienced - especially since there doesn't seem to be a pause feature! After a while I found that some freezes could be unfrozen by L.-clicking once. Sometimes the game froze in the middle of a scene, but it always cleared after a few seconds. If that happens, don't tinker, just be patient!

I really enjoyed wandering around in this well-realized landscape, and the plot is engrossing, if you're into "slice of life" drama. For me it was fine! I just wish they hadn't bothered with all that swearing. Because of it I can't recommend Firewatch to any of my friends! Anyway, it was really enjoyable listening to a main character who seems to have been voiced by Anthony Bourdain!
Post edited March 12, 2018 by DarylStenhouse
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ChameleonSaint: I really hope there is another one.
No hope there - for good measure. The story is finished when Henry gets to investigate Delilah's "private" place. To tack on more would always feel, well, tacked on. :)

However, there is something to wait for, and that's Campo Santo's next game!
https://www.youtube.com/watch?v=3arpVd2lImo