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Remembering the ideal life.

Update: Finding Paradise Soundtrack is now available as well. Please, be aware of -20% series discount, applicable if you buy both base game and OST.

Finding Paradise, the sequel to one of the most emotional adventures, is now available, DRM-free on GOG.com with a 10% discount until the end of the Winter Sale.
After sending a dying man To the Moon, our favorite doctor duo is now called upon by a retired aviator that once shared with us A Bird Story. With no clear instructions on what exactly to "fix" this time, they once again venture into the mindscape to hunt mementos, witness heart wrenching and heartwarming events, and -hopefully- help their patient achieve this ever-illusive fulfillment.
high rated
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MarkoH01: Luckily different people have different opinions. Otherwise this sequel would probably never exist.
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Starmaker: It's a fact. Different people have different tastes.
Yeah, maybe "taste" would be the better word here.

Regarding all the other things you've said. They may be true but that for me is not the point. Like you said, the game is melodramatic and tries to be emotional and yes, maybe the plot is not always completely explained or even completely logical. But that also is the case in many movies I like. Sometimes I just don't want to think too much about logic, possibilities and such. Sometimes I just want to dive into the emotions no matter what. I am a person who likes to see cheesy movies or read such stories sometimes and To The Moon makes it obvious pretty soon that this game wants to be an emotional ride. I think if it succeeds in this depends on the player and - like in all games - the expectations he has when playing the game. I got carried away - maybe because I wanted to - but I did. You often read "it made me cry" and maybe that's just all there is to say about it. This game has little to none gameplay but because of the fact I liked the characters, the music, the atmosphere, the idea, the way it was narrated and everything around it I just did not care about that at all. Not many games succeed in making the player feel this way and logical or not, well written or not it just did for me and many others. That's enough for me tbh. It's purely subjective and when I said "luckily there are different opinions/tastes" I did not want to say "you are clueless because this game is great" I simply meant that I personally are lucky that the game was a success because I enjoyed it and only because of the success of the first one this one has finally arrived here. I am quite sure that this game will be similar but since I enjoyed the first one I am sure I will enjoy this one as well. You did not enjoy the first one so it's probably a good decision for you not to get this.
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MarkoH01: Luckily different people have different opinions. Otherwise this sequel would probably never exist.
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Starmaker: It's a fact. Different people have different tastes.

---

The most damning evidence is that no matter how hard I looked, I could never find a critique of To The Moon which would explain what the reviewer liked about the story. There are dozens of "professional" reviews overflowing with unspecified praise ("It made me cry", "it cured my AIDS", etc) which don't actually discuss it (as is customary for shitty copywriters), but eventually, when the spoiler embargo is lifted, every acclaimed work acquires a body of (positive) paid and unpaid critique that goes into details. And there's none of this for To The Moon.

("spoilers" for To the Moon, I guess)

A guy married an autistic woman. They decided to build a house. When she got old and (physically) ill, she told him to spend their money on completing the house rather than on her treatment, and died. (It's not clear whether she decided to die because she was autistic or the illness was terminal and she didn't want the husband to be alone AND broke in the end.) Also, when the guy was a kid, his brother died in a freak car accident. Eventually the guy himself dies "of old age", but before he does, the doctors hypnotize him into having a dream of being young again and going with his wife on a lunar expedition (they weren't scientists or anything). As the shuttle in the hallucination takes off, he dies. The end.

While human mortality is a natural tearjerker when you think about it, there's nothing in the game that conveys it artistically in a more profound sense. It shows a pixel kid getting hit by a pixel car, which is, again, sad when you think about it (three of my friends died in car accidents over the last three years), but the game doesn't just fail to convey the sadness, it doesn't even try. The kid is a nobody, you aren't trying and failing to prevent the death (it happens in a cutscene). It's all like:
- hey, an elderly person died of an illness and perhaps elective poverty, just like in the dril tweet
- hey, a person died in an accident
- hey, a person died of "old age"
- in an alternate universe, they could've been astronauts (er what)

If, instead of skimming my forum post, impersonal-you put up some sad music and take five minutes to meditate on the sadness and inevitability of death as it relates to you and your family, based on the 4 points above, that'll roughly constitute the "good" part of To The Moon.

Did any of your relatives die? When? How? Do you miss them? If yes, how do you feel about your inability to convey your memories of them to your children/grandchildren? If no, do you wish you had relatives who you would miss? How's your health? Are you happy with what you're doing? Will you be at least moderately content with what you'll have accomplished by the time you die? Will you have accomplished anything, in fact? How many changes of seasons will you get to see?

Unfortunately, the game is saddled with a stupid fucking premise and a stupid fucking plot. The questions I've helpfully come up with in the previous paragraph? The game never asks them. The protagonist couple live an idyllic middle-class life, grow old together, and die in the same peaceful, sweet-saccharine manner, survived by the dude's nurse/housekeeper (who got to inherit the house) and her oblivious little children: he won't be missed with any sort of emotional intensity, only "fondly remembered".

And that's the "game".

(end "spoilers")

The only good thing I can say about To The Moon is that the pixellated foliage is fluffy.
tldr but here's my two cents: I really liked To the moon more because of how the story was told than the story itself.

I've found it kind of wonderful to be so much into such a story especially considering the "poor" graphics.

When you look at the stories of the best books, movies or videogames, they are all just the same stories... told in slightly different ways. To The Moon's is no different. The videogame skin makes it so that you are vaccumed into it and you are living it, which makes it so interesting (from my pov at least).

Maybe you didn't get into it for the wrong reasons?
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MarkoH01: Luckily different people have different opinions. Otherwise this sequel would probably never exist.
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Starmaker: It's a fact. Different people have different tastes.
Different taste means, "I think it was...."

Your exact post was:

"To The Moon was brainless, melodramatic, pointlessly meandering garbage."

That is an objective blanket statement, not an opinion.

XD And yes I know you have me muted so you can't see this but somehow I doubt that would have made a difference anyway.
Post edited December 15, 2017 by tinyE
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Starmaker: It's a fact. Different people have different tastes.
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tinyE: Different taste means, "I think it was...."

Your exact post was:

"To The Moon was brainless, melodramatic, pointlessly meandering garbage."

That is an objective blanket statement, not an opinion.

XD And yes I know you have me muted so you can't see this but somehow I doubt that would have made a difference anyway.
1. I actually can see this in Galaxy, and I will click on anything if there's a greater than epsilon chance of someone agreeing with me on the subject of To The Moon. Alas, 'tis not to be the case.

2. Yes, that's an objective blanket statement.

3. By using taste instead of opinion, I >imply garbage is objective but different people (including myself, of course) like different varieties of it. Growing up, I saw most movies on tv, cult classics as well as trash, and I still have no idea why e.g. Waterworld is reviled, but The Fifth Element is lauded (they're both terrible). On the other hand, while I won't choose to see it in the age of TPB, the Super Mario movie was watchable on tv, especially given the subject matter. (Sure, Bob Hoskins hated it, but Alec Guinness hated Star Wars, so, like, whatever.)

Anyway, my participation in the thread strays more and more offtopic, so I'll conclude with these two references:

[url=https://web.archive.org/web/20140222070617/http://plover.net:80/~bonds/campkitschtrash.html]Camp, Kitsch and Trash[/url], by Stephen Bond

and this definition given by Milan Kundera:
Kitsch causes two tears to flow in quick succession. The first tear says: How nice to see children running on the grass!

The second tear says: How nice to be moved, together with all mankind, by children running on the grass!
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Starmaker: the game doesn't just fail to convey the sadness, it doesn't even try. The kid is a nobody, you aren't trying and failing to prevent the death (it happens in a cutscene).
*****************HUGE**SPOILER**WARNING**FOR**PREVIOUS**GAMES******************
Sorry that you can't feel the tragedy of a parent driving over his own kid and killing it per accident without further exposition, you don't even need to backstory the killed kid for that (which they did by showing his adventures with his brother). And if showing a crazy woman who is autistically folding origami not enough to convey her sadness to you, it's not the game's fault. There is enough exposition here to make your own picture, for example one of the paper rabbits she folds has a special color which I think she did because of all the multiverses she did not drive over his son, standing for the other white rabbits, this is the one where she did. Game's not fucking spoonfeeding the audience but shows realistic pacing and that makes it so good for me. Also the music. The music is about 80%, like the piano track.
Game's objectively good, on metacritic only one of five people don't like it, and i'm not one of them. They may have their reasons but if you want to make a case about the story you lost before you even started.
When the game came out, I spent nearly as long over at the freebirds forums reading up on other peoples theories as I did on Neon Genesis Evangelion. It's too long ago that I remember, but skimming through your summary.. no, they did not just die happily, him wanting to go to the moon was actually a metaphor for what he really wanted and he just remembered it after he could not get it anymore - and the psi ops find that out gradually.
For a game, this has an exceptionally rare adult and wide story.

The second part was more for the simple minded, but guess what? That was exactly what I needed after being exposed to the shitty real world full of assholes we have. It was a thoughtful, nice game just like the people I bet the creators are. I could dream for a few hours flying on a paper plane and I was glad for that.
Post edited December 15, 2017 by AlienMind
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AlienMind: Sorry that you can't grasp the consequence of a parent driving over his own kid and killing it per accident, you don't even need to backstory the killed kid for that (which they did by showing his adventures with his brother). And if showing a crazy woman who is autistically folding origami not enough to convey her sadness to you, it's not the game's fault. There is enough exposition here to make your own picture, for example one of the paper rabbits she folds has a special color which I think she did because of all the multiverses she did not drive over his son, standing for the other white rabbits, this is the one where she did. Game's not fucking spoonfeeding the audience but shows realistic pacing and that makes it so good for me. Also the music. The music is about 80%, like the piano track.
The post deserves to be quoted in full. Sorry you're so dense you couldn't follow a primitive plot. The autistic woman was the dude's wife. The woman who killed a kid was the dude's mom.
"Stop liking what I don't like!"
low rated
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AlienMind: Sorry that you can't grasp the consequence of a parent driving over his own kid and killing it per accident, you don't even need to backstory the killed kid for that (which they did by showing his adventures with his brother). And if showing a crazy woman who is autistically folding origami not enough to convey her sadness to you, it's not the game's fault. There is enough exposition here to make your own picture, for example one of the paper rabbits she folds has a special color which I think she did because of all the multiverses she did not drive over his son, standing for the other white rabbits, this is the one where she did. Game's not fucking spoonfeeding the audience but shows realistic pacing and that makes it so good for me. Also the music. The music is about 80%, like the piano track.
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Starmaker: The post deserves to be quoted in full. Sorry you're so dense you couldn't follow a primitive plot. The autistic woman was the dude's wife. The woman who killed a kid was the dude's mom.
Yeah. Whatever. Difference is I had a positive experience and you're just toxic. Go on with your miserable life.
Post edited December 15, 2017 by AlienMind
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rampancy: "Stop liking what I don't like!"
No, I'm genuinely curious as to what people like about it. After all, I'd suffered through the original game and I want to salvage the time spent.

(E.g., not on topic but relevant, I pirated Star Wars 7 and didn't like it until reading an interpretation of it that made sense, in Salon (ew) of all places. Now I'm going to see 8 on Saturday in a theater.)

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AlienMind: Yeah. Whatever. Difference is I had an experience and you're just a meanie.
I'm a "meanie". Adorable. Are you going to tell your babysitter on me or what?
Post edited December 15, 2017 by Starmaker
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rampancy: "Stop liking what I don't like!"
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Starmaker: No, I'm genuinely curious as to what people like about it. After all, I'd suffered through the original game and I want to salvage the time spent.

(E.g., not on topic but relevant, I pirated Star Wars 7 and didn't like it until reading an interpretation of it that made sense, in Salon (ew) of all places. Now I'm going to see 8 on Saturday in a theater.)

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AlienMind: Yeah. Whatever. Difference is I had an experience and you're just a meanie.
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Starmaker: I'm a "meanie". Adorable. Are you going to tell your babysitter on me or what?
If you're telling people off by not exactly remembering an at least one year old game then you will never get why it is great. You can leave now. Now steal some more works of art or somehing.
Post edited December 15, 2017 by AlienMind
GOG, you broke the news post!

Also I really didn't care for To The Moon, I couldn't engage with the writing at all.
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Starmaker: To The Moon was brainless, melodramatic, pointlessly meandering garbage.
Glad I'm not the only one.
Post edited December 15, 2017 by SirPrimalform
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SirPrimalform: GOG, you broke the news post!

Also I really didn't care for To The Moon, I couldn't engage with the writing at all.
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Starmaker: To The Moon was brainless, melodramatic, pointlessly meandering garbage.
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SirPrimalform: Glad I'm not the only one.
MY SOULMATE
LET'S GET MARRIED
i've already booked the venue
how about Saturday 1 pm, after my stochastics class and before Star Wars?
Ahhh, good ol RPG Maker, the instant turn-off.
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SirPrimalform: GOG, you broke the news post!

Also I really didn't care for To The Moon, I couldn't engage with the writing at all.

Glad I'm not the only one.
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Starmaker: MY SOULMATE
LET'S GET MARRIED
i've already booked the venue
how about Saturday 1 pm, after my stochastics class and before Star Wars?
Where's the venue, do I need plane tickets, oh god did I rush into this too fast!?
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Starmaker: No, I'm genuinely curious as to what people like about it. After all, I'd suffered through the original game and I want to salvage the time spent.
from what you've written I'm not really sure how to explain

but I believe that to like this game a person needs to have a certain sense of empathy... to not just "watch a story of someone to whom something bad happened", but actually put yourself into their shoes

many great games (and movies) work with this so if you only found out in this game it's not for you you've either been very lucky in what you play/watch or need a different environment (like more realistic graphics, voiceover etc.) to get pulled in

anyway, for me this was such a wonderful experience I'll be waiting for the sale to end to buy at full price - I believe the devs are really talented and I want them to continue with as much praise and funds as possible (yeah, I know I can even buy at their website but I want to support GOG as well, so...)