BacklogMike: Check the vid, there's some turn based fights. Could look like a japanese dungeon crawler without the actual dungeon. Oh and anime characters.
EDIT : On second tought, can't really tell if those swords attack are timed of if it's real TB.
paladin181: What I'm saying is JRPGs have all sorts of combat. Some are Action, some are turn-based, some are some in-between active time semi-turn-based battle. Some care about character positioning, and others don't. The defining feature of JRPGs is that they're made by Japanese developers.
The term is also used for a genre, not location. In fact, it'd be completely useless to have a term for the location of the developer, it's entirely meaningless. The idea is games like RPGs popular in Japan when the term was coined, probably the early 90s.
I'd call the main differences that in JRPGs the PCs are pre-set, and so is character development usually, and combat is a separate mode. Otherwise, JRPGs are blobbers in the basic sense, as in the entire party is a single "blob", not individuals that are controlled separately, but that's a limiting factor (if not true, not JRPG), not a qualifying one (also true for many WRPGs, even more so around the time the term was coined).
Nice reply found on a quick search:
https://www.reddit.com/r/JRPG/comments/3avnun/comment/csgekb2/