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Follow a young magic user named Peony on her journey across a vibrant world full of mystery and danger. Fae Tactics is now available DRM-free on GOG.COM! Summon allies, cast magic spells, and befriend a colorful crew of characters as you dive into the growing conflicts between man and magical beings known as fae.

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"Unique menuless turn based tactical gameplay."

I mean, I'm going to get and try it, but how is this a selling point? It just makes it sound like the game has less depth, obtuse systems, or in-the-way "guess what I want to do" things.
Post edited July 31, 2020 by mqstout
Oh awesome! I know this literally just came out, but didn't realize it'd come here!
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mqstout: "Unique menuless turn based tactical gameplay."
Makes me wary as well. How do you select between two possible actions? Gestures (generally a pain in the ass)? Key combos (the traditional menuless system)? Button bars (another type of menu)? Since the game isn't on sale, I'll just wait and maybe find a gameplay video some day.
I see plenty of menus in the screenshots and in the (mysteriously missing) gameplay videos that are over on Steam, so I don't even know what that whole menuless thing is supposed to even mean.
I'm pretty sure they're just saying you don't have a menu to select ATTACK, MOVE, DEFEND like a lot of SRPGs of old.

Instead it's a more modern interface where you just click/hover over things and it knows what to do.

Sorta a silly marketing blurb though.
OMG! Cant believe this game actually released here *_____* Thank u devs, thanks GOG! <3
Excellent, I was starting to wonder if this would get released here. I loved Valdis Story, the devs' previous games, and I love iso-tactics games, so instabought!
Cute! Reminds me of Sword of Mana, with a bit of Magical Vacation thrown in there. Obviously they all have different gameplay styles, but still... Isometric cuteness. :D

Time to look up what people are saying about the gameplay. Strange that there's no vids showcasing it on the store page. :o
YES, I was JUST about to wishlist this over at steam too, great news indeed that it is a simultaneous GoG release!

Thanks to everyone that brought it over here!
Is she giving the finger, or does she have 4 fingers?
For someone who usually find SRPGs too complex, but really loved Shining Force, do you think this game could be something.

Menuless combat actually made me interested in the game.
Just one thing that feels off:

The game is published by Humble Store, and you can buy it there, but you only get a steam key and not an actual
DRM-free download, despite the fact that the site used to promote being DRM-free until they dropped that principle.

At least there's another place you can buy it from that *does* offer a DRM-free version. I won't bother to link it here because there's already a link to where you can buy this game DRM free in this thread,

On the other hand, I am wondering whether this would be a good game for someone who hasn't played an SRPG before.
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dtgreene: Just one thing that feels off:

The game is published by Humble Store, and you can buy it there, but you only get a steam key and not an actual
DRM-free download, despite the fact that the site used to promote being DRM-free until they dropped that principle.

At least there's another place you can buy it from that *does* offer a DRM-free version. I won't bother to link it here because there's already a link to where you can buy this game DRM free in this thread,
Yeah, Humble Store was bought by another company and ever since then they completely stopped caring about DRM-free stuff. It's ridiculous that a Humble Store published game doesn't even get a DRM-free download on their site. That's like Valve making Half Life 3 and then not putting it on Steam.
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I can't review the game as I don't own it at this point, but I've been looking into the gameplay to get an impression of how it works. What the store page says about not using menus is correct, in combat it's all contextual with coloured tiles and tool tips. Click on a tile, the unit moves there. Click on the unit, it'll wait. Click on an allied unit, you'll heal/buff it. Click on an in range enemy unit, you'll attack it. Icons below the unit portrait indicate what types of action are available to the character.

There seems to be quite a bit of depth to the combat. Terrain height matters, facing matters (attacks from the back always hit, for example), units combo their attacks together, you get various skills that work in different ways, you can collect summons in addition to your regular party, there's spells, you can buff outside combat with cooking, there's equipment to change around, etc.

Some details to also mention: until you commit at the end, you can freely cancel your actions and move your character back to where they started, which isn't always a given in these types of games. Also, party members level up and get stat points, which you can freely redistribute outside of combat at no cost - you're not committed to a specific build and can adapt your stat distribution to battles as you please.

Reviews indicate that the game starts a little slow to introduce you to all the mechanics, but ramps up as it goes along. It's also a long, meaty game with additional difficulties. Downsides are that there's currently some bugs as you'd expect at launch and that you have to click a lot as you can't use the keyboard to confirm. Also, it is sometimes unclear what a trait does until you use it. These should be fixable issues, but they still exist at this point. If you were hoping for it, it should also be mentioned that this is not an exploration based game with a large overworld and everything.

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RyaReisender: For someone who usually find SRPGs too complex, but really loved Shining Force, do you think this game could be something.

Menuless combat actually made me interested in the game.
Again, this is my impression not from playing but from observing what's been shown and said about the game, but from what I can see it might be up your alley. There's mechanics to tweak and get crunchy with if that's your thing, but the way the game controls means that you don't need to do complex menu diving to get your units to act the way you want them to. The way you're not locked into actions the moment you do them or commit to choosing stats also takes away the worry of making the wrong choice - you don't have to worry about misclicking or building your characters the wrong way.
Post edited August 01, 2020 by Fortuk