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A knife to remember


<span class="bold">Evil Islands</span>, a fantasy RPG with strong stealth elements, is now available, DRM-free on GOG.com.

Zak wakes up in a strange island, surrounded by locals who perceive him as the "chosen one", simply because he has a metal knife in his possession. Soon, he learns that the island of Gipath was once part of a great empire but got cut off after a magical cataclysm essentially threw it back to the stone age. But what is Zak's role in all of this and what destiny awaits him as he travels between these peculiar islands?

Apparently, being the "chosen one" means that you can also choose how to complete the various quests that people offer you. Zak will gradually level up, acquire new skills, craft or loot new gear, and even stumble upon the occasional companion that can assist him in his travels. But he doesn't need to end each mission in a messy bloodbath - stealth can also help him get past certain obstacles, utilizing strategic planning instead of wanton violence. Yet make no mistake, fellow traveler: the Evil Islands are full of dangerous creatures and curious inhabitants, whose intentions will only be revealed to you at the most inopportune moments.



Seek your true destiny and fight the demonic entities that reside in these <span class="bold">Evil Islands</span>, DRM-free on GOG.com.
Now this is just cruel GOG, instead of Release: Evil Islands I've read Resident Evil ....., I've almost thought it's true :(
What a week for games and old ones at that. Think i played this a long time ago now will be playing it again.
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JMich: If anyone has any questions about the game, feel free to ask.
So is it more of an RPG or a RTS/Strategy game?
What part of it is strategy?
Do you command single heroes or units?
Are there any building aspects or is it mainly exploration and combat?
How linear or open is it?
Is it split in separated missions, levels, maps, e.g. with a hub in between them, or is it one world to explore (or connected maps like in Baldur's Gate)?
How long is it, more or less?
How strong are story and role-playing aspects (I mean in the sense of dialogue, choices, quests, not stats)?
How combat-heavy is it?
How tactical is the combat? Is it based on dice rolls?
What happens when you die? How's the save system? Can you save wherever you want to? Only outside combat?

(I was a fan of Rage of Mages 1+2 back in the days, but never played Evil Islands. I generally prefer RPGs and don't enjoy RTS/strategy that much.)
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JMich: It is hard. First combat, character starts with ~43hp, wolf decides to crit for 36 on first hit. Second hit a few seconds later for 9, character dead.
Second attempt went much better, but you should always be aware that there are battles you can't win. At those times, it might be better to sacrifice your followers and run away, or to load a save.
And don't forget to buy and equip potions, they are (literally) life savers.

Edit: Don't recall any glitches, game was surprisingly stable.
Are resources limited? Can you be put into a situation where it's virtually impossible to continue because you lost your followers?
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Leroux: So is it more of an RPG or a RTS/Strategy game?
RPG, pure RPG
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Leroux: What part of it is strategy?
Equipping the characters I guess? You can't change items during the "Game phase", only when traveling from an area to the other
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Leroux: Do you command single heroes or units?
Single characters. Zak is the main that is (almost) always under your control, then up to two companions.
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Leroux: Are there any building aspects or is it mainly exploration and combat?
No building, though there is crafting.
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Leroux: How linear or open is it?
So and so. Each island has a few areas, and there are multiple quests that you either get from the island's safe zones, or you pick up as an item. If you get the main quest's objective done, you can continue on to the next island (if you wish to do so), or you can continue with the other side missions.
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Leroux: Is it split in separated missions, levels, maps, e.g. with a hub in between them, or is it one world to explore (or connected maps like in Baldur's Gate)?
Each island has areas you can visit, though you will need to clean an area to be able to automatically traverse through it to visit the next. If the area isn't considered cleared, you'll have to manually go to the proper exit.
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Leroux: How long is it, more or less?
Nival says about 100 hours. Main quest should take about 30 or so. Assuming you rush through it (which will need cheats), and do everything, it should still take about 50 hours or so.
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Leroux: How strong are story and role-playing aspects (I mean in the sense of dialogue, choices, quests, not stats)?
There ain't that many choices in dialogue, though you can skip a mission or two. Don't recall any real choices, other than perhaps how to do a mission (you need to get an item from an enemy, you can either kill them, or steal it from them).
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Leroux: How combat-heavy is it?
I'd say a lot. You don't need to fight everything, but enemies do not respawn, and you may find yourself wishing you'd fought those enemies you skipped back at the first island.
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Leroux: How tactical is the combat? Is it based on dice rolls?
Real time with pause. Multiple damage types (crushing, piercing, acid, lightning etc), with armor being resistant and vulnerable. Able to target specific body parts, with variable results (hit an arm, attacks become slower. Hit both arms enough, no more attacks). Game also supports backstabs, and you will be relying on them for quite a bit.
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Leroux: What happens when you die? How's the save system? Can you save wherever you want to? Only outside combat?
Die and it's game over. Game autosaves when entering and when leaving an area, and you are free to save at any time you want (even during combat).
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Leroux: So is it more of an RPG or a RTS/Strategy game?
What part of it is strategy?
Do you command single heroes or units?
Are there any building aspects or is it mainly exploration and combat?
How linear or open is it?
Is it split in separated missions, levels, maps, e.g. with a hub in between them, or is it one world to explore (or connected maps like in Baldur's Gate)?
How long is it, more or less?
How strong are story and role-playing aspects (I mean in the sense of dialogue, choices, quests, not stats)?
How combat-heavy is it?
How tactical is the combat? Is it based on dice rolls?
What happens when you die? How's the save system? Can you save wherever you want to? Only outside combat?

(I was a fan of Rage of Mages 1+2 back in the days, but never played Evil Islands. I generally prefer RPGs and don't enjoy RTS/strategy that much.)
It is RPG
You have to think carefully of your moves. Its not strategy in Starcraft manner.
There is an excellent crafting system.
You can only go places you have access to but you can do them in any order.
There are connected maps.
I loved the story myself.
You will fight alot. But also you will hide alot. There are times you just cant fight. The enemies will be too strong unless you cheat.
When you die you load. :)) You can save anytime anywhere or quicksave with F5 key
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Nirth: Are resources limited?
Yes, and no. The stores where you can craft always have a number of materials, even if you bought everything a minute ago. Whenever you enter the store, they seem to resupply.
The enemies however do not respawn. So if you find an enemy that drops a material you'd like to have more of, you can't exactly farm those forever. On the other hand, you can break down the item or spell you crafted to get back the items you used, not sure if you get everything back or not though.

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Nirth: Can you be put into a situation where it's virtually impossible to continue because you lost your followers?
Not that I recall.
Game works perfectly. However I am having trouble with camera. When I use right mouse button to move camera, it doesnt move freely. It hopes to angles to angles and especially from top and rear view. I also have cd version installed. It doesnt have that problem.
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DampSquib: Woot, more rpg goodness.
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Ixamyakxim: I was actually going to PM you about this one! I remember ages ago you had mentioned you were playing Rage of Mages and I brought up this game to you. Glad to see you already found it ;)

Some nice ones showing up on GoG today!
*EDIT*
I was quick off the mark, i do tend to hoover rpgs up.
Still playing RoM off and on, maybe that will appear soon too...hope so my disc's on it's last legs.
Cheers for thinking of me, looking forward to playing this, with luck it's just as difficult as rage of mages.

TC :)
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Engerek01: When I use right mouse button to move camera, it doesnt move freely. It hopes to angles to angles and especially from top and rear view. I also have cd version installed. It doesnt have that problem.
I thought that had to do with the mouse sensitivity, since moving the camera with Ctrl+Arrows did seem to ignore the snapping, but it still moved too fast. Does using the keyboard to move the camera help?
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JMich:
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Engerek01:
Thanks for the helpful, detailed replies!
Post edited March 31, 2016 by Leroux
looks interesting, now on my wish list.
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Engerek01: When I use right mouse button to move camera, it doesnt move freely. It hopes to angles to angles and especially from top and rear view. I also have cd version installed. It doesnt have that problem.
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JMich: I thought that had to do with the mouse sensitivity, since moving the camera with Ctrl+Arrows did seem to ignore the snapping, but it still moved too fast. Does using the keyboard to move the camera help?
hmm that didnt help. Its moving crazy fast when I use keyboard. So far I tried everything. I checked CD version and tried to change the options (from the gog.com folder in applications in the start menu) accordingly but that didnt help so far. Will post if I find a solution.


EDIT: I tried everything I could. I uninstalled both versions and installed gog version again. The camera moves fine when moving sideways. But it acts like there are only two view angles when moving up and down with the right mouse.
Post edited March 31, 2016 by Engerek01
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JMich: If anyone has any questions about the game, feel free to ask.
If I had to make a choice between receiving either this game, or a blow to the head, which would you recommend?
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HunchBluntley: If I had to make a choice between receiving either this game, or a blow to the head, which would you recommend?
Depends on the blow I'd say. Is the blow delivered by a wad of cash that you'll get to keep? Are we talking about someone hitting you or this kind of blow? By blow, do you mean any of the songs or albums by that name, or perhaps any of the music groups that go by that? Could it be that you are referring to the film, or is someone blowing on your head? And which of the two heads would that be?

Screw all that, get the game. Safer that way ;)