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Power overwhelming.



<span class="bold">Eradicator</span>, a cult shooter where you venture into a hostile fortress that holds galaxy's most precious element, is available now for Windows, Mac, and Linux, DRM-free on GOG.com with a 50% launch discount.

Let's face it, building a sprawling citadel on a mysterious alien planet wasn't a very good idea to begin with. But somebody decided it was worth taking the risk as Ioxia is the only planet able to provide mankind with the valuable element Mazrium. Now the mysterious forces that were lying dormant at its core for all these years have awoken and all hell breaks loose. The situation calls for gun-blazing action. For explosive bravado. For an Eradicator.

You choose between Dan, Eleena, and lizardman Kamchak, grab as many weapons as you can carry, and enter the fortress to face the ugly hordes that have been unleashed. The gameplay will vary depending on the character you pick but one thing is for sure: you'll get to kick plenty of spiky alien buttocks. And when you need a breather, you can get down to solving the tantalizing puzzles found within the 25 levels of the vast citadel. The ability to toggle between 1st-person and 3rd-person view is bound to come in handy here.



Get geared up and blast the citadel clean of alien rabble as the <span class="bold">Eradicator</span>, DRM-free on GOG.com. The 50% discount will last until March 1st, 1:59 PM GMT.
I think I've played a demo of this one back in the day and wasn't very impressed (I played a hell of a lot of first person shooters back then).

Still glad it's here, can't have enough oldies :-)

Btw. does anyone know who owns the rights to CyClones nowadays? The game was developed by Raven (Soldier of Fortune, Hexen) and published by SSI (Gold Box games). I had hoped it would come in the wake of the Gold Box releases here, but it probably wasn't part of the deal :-/
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anothername: Dosbox. It looks a bit like Doom (common game era) but already has modern options (movement, mouselook/aim) and AFAIR you could not jump in old Doom either.
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IronArcturus: Interesting! So does it have MIDI or CD music?
err.... did not sounded midi. Did not payed too much attention to the technical side of the music. It was a pleasant sounding metal track :)

edit:
Its Midi. Just restarted and checked to options.
Post edited February 25, 2016 by anothername
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toxicTom: Btw. does anyone know who owns the rights to CyClones nowadays? The game was developed by Raven (Soldier of Fortune, Hexen) and published by SSI (Gold Box games). I had hoped it would come in the wake of the Gold Box releases here, but it probably wasn't part of the deal :-/
One of the following:

1) Ubisoft for being the company that bought SSI (the publisher).
2) Activision for being the company that bought Raven (the developer).
3) Gores group (the company that sold the Forgotten Realms games to GOG).
4) Something completely random.
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IronArcturus: Interesting! So does it have MIDI or CD music?
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anothername: err.... did not sounded midi. Did not payed too much attention to the technical side of the music. It was a pleasant sounding metal track :)

edit:
Its Midi. Just restarted and checked to options.
Thanks for the info!
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Grargar: One of the following:

1) Ubisoft for being the company that bought SSI (the publisher).
2) Activision for being the company that bought Raven (the developer).
3) Gores group (the company that sold the Forgotten Realms games to GOG).
4) Something completely random.
It's probably Activision... yes I'm in a pessimistic mood...

Well with Ubi or Gore there would be hope...

Here is the sad little wishlist entry: https://www.gog.com/wishlist/games/cyclones
I guess not many people know about this game, it wasn't great but very ambitious and ahead of it's time (with mission objectives and such things). IMO comparable to Marathon or Strife.
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DrearierSpider: Kinda off topic, but the XL Engine (which kind of serves as a sourceport for Blood, Daggerfall & Dark Forces) has resumed active development after several years of abandonment and will supposedly release soon. Should make playing Blood on modern systems a lot more pleasant if it does everything it sets out to do.

http://xlengine.com/blog/
I saw this when I went to the Blood subforum in hopes of finding something like that :) One blog post claims he has got Shadow Warrior working as well, which made me quite happy. Arguably it isn't as problematic as Blood - as long as you're using either Windows (updated source port, presumably works) or Steam (the Redux version). The only Linux source port dates to 2005, and when I did finally managed to compile it, it promptly segfaulted all over the place. So yeah, I'm hoping this guy perserveres, but...this doesn't appear to be open source - I mean, the irony in that, you could shoot it with a sawed-off :) Also, I admit I have no idea why Dark Forces, that one works fine under DOSBox.
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hyperagathon: Also, I admit I have no idea why Dark Forces, that one works fine under DOSBox.
Dark Forces is in dire need of proper mouselook (looking up and down is keyboard only, and yes, you need it for those pesky ceiling turrets - they are level geometry and not auto-aimed at). And a save features. Later levels can take hours to explore -with no save in between - one reason I can't play the game any more. I simply don't have the time.
Higher resolutions are obviously nice too.
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hyperagathon: Also, I admit I have no idea why Dark Forces, that one works fine under DOSBox.
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toxicTom: Dark Forces is in dire need of proper mouselook (looking up and down is keyboard only, and yes, you need it for those pesky ceiling turrets - they are level geometry and not auto-aimed at). And a save features. Later levels can take hours to explore -with no save in between - one reason I can't play the game any more. I simply don't have the time.
Higher resolutions are obviously nice too.
So does this mean a similar engine could be used for Eradicator?
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IronArcturus: So does this mean a similar engine could be used for Eradicator?
I don't know. Others stated Eradicator uses it's own engines.

If you want to port an engine, you have to have a new 3D engine with all the required features. Then you need to convert everything - geometry, textures, sprites into you new engine. Biggest problem are scripts. You need an interpreter for every script language used, or you have to rebuild the levels completely.

Scripts are like: Player crosses this point (event) -> spawn monster in this position (which needs to be converted too) and lock this door...
Of course the original interpreter can be used - but only if the game engine is open source.
I honestly knew nothing about this game, but you can't go wrong with a Night Dive release, and GOG has a serious lack of decent old-school FPSes (I'm not counting FPP games, of which there are a multitude of titles in here, just talking about "pure" FPSes -- I even know of a GOG customer that stopped buying games here because he felt the FPS selection was underwhelmingly small), so, based on the screenshots and trailer alone, I decided to purchase it -- also, a €6 game being sold at 50% discount is a complete steal, even if the game sucked (which, based on my first half-hour playing it, I can safely say it doesn't).

Rock on, GOG, rock on!
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toxicTom: Dark Forces is in dire need of proper mouselook (looking up and down is keyboard only, and yes, you need it for those pesky ceiling turrets - they are level geometry and not auto-aimed at). And a save features. Later levels can take hours to explore -with no save in between - one reason I can't play the game any more. I simply don't have the time.
Higher resolutions are obviously nice too.
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IronArcturus: So does this mean a similar engine could be used for Eradicator?
From the sound of it Dark Forces does everything bad Eradicator does right out of the box with proper mouselook & aim. Also you can save/reload whenever you like it. I suggest Eradicators Engine for DF; not the other way around ;)

Aw hell, just give it the latest Unreal Engine, a fistful of redone models- one new texture or a million, third person optional mode, character creation and I would even buy it :P
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Vitek: How is the overall gameplay? Is it close to Doom with murdering dozens of various enemies or something more like Rise of Triad with many environmental hazards and uninteresting enemies?
Hmmm... somewhere in the middle? It doesn't really have any particularly interesting enemies, but they are numerous, alright (about 70 is the highest I have encountered in a stage). As for any environmental hazards, aside from some acid pits, I can't really remember anything else. It does have quite a bit of platforming like Rise of the Triad (but it does have a jump button, unlike Rise of the Triad).
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Vitek: Interesting weapons or not?
There is the conventional stuff like the shotgun, the rocket launcher and the grenade launcher and then there is some more unorthodox stuff like a boomerang, a remote exploding spiderbot (also comes in a bat-like form) and a poisonous variant of the grenade launcher. Sadly, no alternative fire.
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Vitek: How long is it?
Took me about 11 hours on hard.
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Vitek: Is there perhaps some kind of source port available to allow higher resolutions and other stuff?
I don't think so.
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groze: GOG has a serious lack of decent old-school FPSes
And yet, people complain. I mean, it's been two months between Eradicator and Turok - which one could think of as a FPS or as a $20 N64 fog simulator, a fact which only exacerbates the point. Surely an FPS every two months isn't too much to bear?
I already have Eradicator on Steam so i'll pass. :D

There are many better 90's shooters anyway, this one is just mediocre at best.
So did GOG get rid of that application that sets Windowed Mode for DOSBox? I don't see that utility listed for Eradicator.