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Journey into the world of an alternative 1970s, where you explore the anomalous wasteland and join one of the forces in the ruined world. Encased: A Sci-Fi Post-Apocalyptic RPG is now available on GOG.COM along with a 20% discount that will last until 14th September 2021, 5 PM UTC!

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its a sort of Neverwinter + Bioshock but its no where near ready yet... will wish list it for now
Looks interesting. Wishlisted
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arrua:
Thanks for the context. However, they really need to be fully upfront about that and disclose it in advance (on GOG, not forcing people to look elsewhere to figure out what they are doing). If they decide later that they want to charge some people more money then they need to give free copies to people who purchased before that decision. I don't see how it being Kickstarter related makes it better.
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joveian: ...and see that they were selling DLC while the game was in development :(. Personally, I'm not going to give it any more thought after that. GOG shouldn't allow developers to do that kind of shady stuff IMO.
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arrua: One of the reviews says this:

[i]
Miss informed 1 star reviews.

December 2, 2020 In development review

I will tell you I was one of those people who saw the DLC on a unfinished game and I was pissed off. I later learned those DLC are the kickstarter backers reward. This is a pretty nice system. As I have come into a game late never hearing about it and seeing that there some nice features excluded from me because I was not a kickstarter member.

This is a nice way to balance out Kickstarter rewards. Where people who kickstarted got the rewards for free. While those who did not. Well they can pay a little more if they truely want it. So please ignore the DLC hate people. As they do not know what is going on.

I do feel that the Devs should have posted on the store page. "Kickstarter backer reward for non kickstarter backers." So people can see that this is not a DLC but us who have not backed it can still get kickstarter rewards.
[/i]
Irrelevant in my opinion, they could have carried on with direct crowdfunding, and provided the content that way.

I have issues with Kickstarter taking funds from a project, as soon as the arbitrary goal is reached.
That's Kickstarter's 5% fee, and payment processing fees (between 3% and 5%).

With Direct Crowdfunding, I know as much of my cash as possible is going to the project.
Additionally, I will only back projects that are 100% crowdfunded.
I'm not taking the extreme risk of backing any project, to reduce that risk for a publisher, or investor.
If they want to take a profit from the project, they can damn well take on all the risk (Shenmu 3, for example).

If I'm that critical of Kickstarter crowdfunding campaigns, while supporting direct crowdfunding, you can be sure I'm much more critical of GOG's GID (Games In Development), and Steam's EA (Early Access).

GID, and EA, are the outright selling of unfinished crap (because selling anything unfinished is crap).
You are buying a Product "as is" on the day of purchase, with no guarantee it will even get another patch, and Steam is littered with abandoned EA games, though I haven't looked at GID's track record, my objections are more than whether a game gets that v1.0 release, which is just a secondary concern.

Both Steam, and GOG take 30% of the money, so It's not in any way comparable to crowdfunding.
AS a result, I will never support a development by buying GID, or EA games, because that's buying an unfinished product, and I have much higher expectations of purchases than them being unfinished crap.

This is my main objection to funding games with GID, or EA, and thus releasing crowdfunded rewards as paid DLC, devalues the fact they were used as higher crowdfunding rewards.

If you want to let buyers of the game get those backer rewards, add them to the game for free, with some minor change like a recolour, to celebrate the release, while keeping the backer rewards as backer only.

I'm very fussy about games I back with crowdfunding, despite writing off my cash the moment i back a project, single game development is high risk, and has a low success rate. This is why most for profit investors back the publishers, to reduce the risk of failed games, losing all their investment.

With 5 completed crowdfunding projects, and one still in active development, with no duds, I have a good track record of picking the good projects to back.
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UhuruNUru: I have issues with Kickstarter taking funds from a project, as soon as the arbitrary goal is reached.
That's Kickstarter's 5% fee, and payment processing fees (between 3% and 5%).

With Direct Crowdfunding, I know as much of my cash as possible is going to the project.
Additionally, I will only back projects that are 100% crowdfunded.
I'm not taking the extreme risk of backing any project, to reduce that risk for a publisher, or investor.
If they want to take a profit from the project, they can damn well take on all the risk (Shenmu 3, for example).
I only want to mention a game called "The Mandate", which did a bit like this. They got their money from several backing ways, some were direct crowfunding.
"The Mandate"? You did not heard of it? Because it was never released. This project was most possible just a big money - grabbing scam from the beginning. They took the money, about 700.000€, and ran. Never heard of them again. And because i funded it via Direct Crowfunding, i lost all my 70€. While others, which were via kickstarter at least got something back.
WoW, This has been InDev for quite a long time, good to see it finally 5realeased, though I crave CRPGs, I'll have to wait a bit as I already spent my VG budget on Pathfinder WoTR!

EDIT: I may go over budget on this one as well...
Post edited September 08, 2021 by TZODnmr2k5
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dessoul: I only want to mention a game called "The Mandate", which did a bit like this. They got their money from several backing ways, some were direct crowfunding.
"The Mandate"? You did not heard of it? Because it was never released. This project was most possible just a big money - grabbing scam from the beginning. They took the money, about 700.000€, and ran. Never heard of them again. And because i funded it via Direct Crowfunding, i lost all my 70€. While others, which were via kickstarter at least got something back.
Kickstarter guarantee's you nothing, their involvement with a project ends the moment the "funding goal" is reached.

Plus I dont expect any money back if a project fails, and the devs have made a good faith effort to produce the game.

Investng in individual games is an high risk, low chance of success endevour,
Whether you're expecting a financial return, or backer reward, makes no damn difference, and is conditional on the game being completed, and nobody can guarantee it will do that..

As long as the devs have made a good faith effort to produce the game, failure is always possible, and investors lose there investment.
The return of investment (Backer reward) is conditional on the game being released.

Too many Kickstarter Backers don't seem to understand that they are investing in game development, NOT buying a game.
If you can't afford to lose your investment, with no reward, because that's the most likely outcome, don't crowdfund any projects.

The one project I haven't received a reward for is Star Citizen (though I only care about the single player game, Squadron 42).
That project may still fail, but the devs have still made that good faith effort to fulfil the project, and provided 500+ jobs for years.
My investment was a single payment, of $140, and whether I get Squadron 42, or not, I won't expect any money back.
I wrote that money off, the day I invested, in Feb 2014.

My main rules are devs must already have a proven track record of completing projects, and releasing games.
Project must have no for profit investors, they can take all the risk, if they want to take the profit.
Lastly, I write off my money, the moment I back the project, and only outright fraud would change that,

I expect to lose my money, but still hope my rules will get me a great game, that's why I crowdfund after all.
Every Kickstarter failure, I've looked at have been projects I would never have backed, and all from no experience devs.
I have 5 games, one still in development, and no failures, but I expected all of them to fail. So I'm an happy backer.
I'm severely tempted by this but my RPG pile of shame is currently too big already.
If I have to nit pick on something it would be why is it called "post-apocalyptic" ??

There is no "apocalypse" in it, dystopian'ish maybe but, but it's an alternate history and the rest of the world outside of the dome is just fine.
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i_ni: > "You can play a Mathematician"

Wait, really? What do you mean?
It means that you can be smug about your field of expertise being on top of almost everything but you run out of breath trying to convince someone.
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dessoul: I only want to mention a game called "The Mandate", which did a bit like this. They got their money from several backing ways, some were direct crowfunding.
"The Mandate"? You did not heard of it? Because it was never released. This project was most possible just a big money - grabbing scam from the beginning. They took the money, about 700.000€, and ran. Never heard of them again. And because i funded it via Direct Crowfunding, i lost all my 70€. While others, which were via kickstarter at least got something back.
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UhuruNUru: The one project I haven't received a reward for is Star Citizen (though I only care about the single player game, Squadron 42).
That project may still fail, but the devs have still made that good faith effort to fulfil the project, and provided 500+ jobs for years.
My investment was a single payment, of $140, and whether I get Squadron 42, or not, I won't expect any money back.
I wrote that money off, the day I invested, in Feb 2014.
Someone who still wait for Star Citizen? Good luck for you.

At least it's not Yandere Simulator.
Post edited September 09, 2021 by RedRagan
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Gersen: If I have to nit pick on something it would be why is it called "post-apocalyptic" ??

There is no "apocalypse" in it, dystopian'ish maybe but, but it's an alternate history and the rest of the world outside of the dome is just fine.
Really?

The game card says: ".. the ruined world that survived through the horrific Incident, isolated from the rest of the world .."

and

".. the story that takes place before, during, and after the disaster that became known as the Incident .."


That sounds "post-apocalyptic", at least for within the dome's confines.

Hmmm...
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Martek: That sounds "post-apocalyptic", at least for within the dome's confines.
I don't know I, don't really feel to call "post-apocalyptic" and accident that happen in a limited area; unless you consider Chernobylite and Stalker to be also also "post-apocalyptic" games.
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Gersen: If I have to nit pick on something it would be why is it called "post-apocalyptic" ??

There is no "apocalypse" in it, dystopian'ish maybe but, but it's an alternate history and the rest of the world outside of the dome is just fine.
Post-apocalyptic science fiction used to be my favorite genre, until it became synonymous with post-zombie-apocalyptic. I.e., I hate zombies, and plucky anti-zombie forces aren't what I liked the genre for. The reason I mention this is that the game does feature a "zombie apocalypse" of sorts. Also, since you can't get out of the sphere, for all you know the rest of the world broke at the same time. In fact, I believe that all contact with the outside world was lost, so you can't just say the rest of the world is fine. I say this as someone who has only played the game off & on for a while, but never got very far, so maybe more information is available if you play longer.
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Gersen: If I have to nit pick on something it would be why is it called "post-apocalyptic" ??

There is no "apocalypse" in it, dystopian'ish maybe but, but it's an alternate history and the rest of the world outside of the dome is just fine.
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darktjm: Post-apocalyptic science fiction used to be my favorite genre, until it became synonymous with post-zombie-apocalyptic. I.e., I hate zombies, and plucky anti-zombie forces aren't what I liked the genre for. The reason I mention this is that the game does feature a "zombie apocalypse" of sorts. Also, since you can't get out of the sphere, for all you know the rest of the world broke at the same time. In fact, I believe that all contact with the outside world was lost, so you can't just say the rest of the world is fine. I say this as someone who has only played the game off & on for a while, but never got very far, so maybe more information is available if you play longer.
Well, in this game you meet pre-apocalyptic zombies. :-)

My first impressions on the game:
It has an interesting setting. Battles are rather tough and I was forced to play on the easiest difficulty, but then it`s fun. It`s still no cakewalk and challenging, but fun. You can get XP for nearly everything you do. Skill system is a bit weird, but in an ok-ish way. I`m on level 6 now and it seens that you don`t get attribute points on level up at all. So you have the same attribute values the whole game through, I guess.
Every level you get around 15 skill points to invest. On level 3 and 6 I also got a perk point.So I guess you get a perk point every 3 levels.
The bad or not so good:
Voice acting is not so perfect, the voices are also often cut off at the end of a sentence. Like "...the voices are often cut off at", the rest of the sentence is just missing in the voiceover.
The game runs rather fluid, but as soon as I enter a battle, the framerate suddenly drops to about 12 - 15 fps.
But all in all it`s an enjoyable game.
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Martek: That sounds "post-apocalyptic", at least for within the dome's confines.
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Gersen: I don't know I, don't really feel to call "post-apocalyptic" and accident that happen in a limited area; unless you consider Chernobylite and Stalker to be also also "post-apocalyptic" games.
Who is to say that the apocalyptic events that happen with in the Dome dont happen outside it as well. :)