OP-2019: But watching Dusk trailer, do you think, this game is much faster? I mean if you compare it to Quake I gameplay?
Trailers are bad for judging gameplay. I would
never play Quake as slow as that original trailer. And DUSK's trailer looks quite hectic, they obviously felt like that sort of pacing makes it look flashy. It's all about what sort of content you decide to put in and how you decide to cut it. I could make a hectic looking Quake trailer too.
Just compare that fan made trailer to the original quake trailer. The latter is slow as molasses. And the fan trailer is still slow as compared to an experienced player or speedrunner whizzing through the levels, see e.g. this speedrun:
https://www.youtube.com/watch?v=ZhzXKMqZBBc Overall, DUSK has more enemies than Quake and they are less bullet spongy, so that can give combat a slightly faster flowing feel to it. Somehow firing 100 nails into two sponges never feels as fast as one-shotting a group of 5-10 weaker foes.
As far as movement speed is concerned, they're quite similar. Quake is probably faster, especially with bunny hopping, but even without that it might be just a little bit faster. Hard to say. Anyway, they are very much in the same ballpark.
And yes you can take a DUSK pretty slow (I've taken 20-ish minutes on many of the maps even though they're not particularly large). IME slow and steady works best for a blind playthrough if you want to avoid dying, though there are some encounters that put you in a position where you must react quickly or you get rekt.
I'm now in second level of 3rd episode, and I've blindly played through the game on second-to-hardest difficulty with just a few deaths, which either resulted from trying to rush and play too fast, or getting stuck on geometry while trying to evade oncoming major hurts. Arguably, corner camping works a little *too* well in this game.
My biggest complaint with DUSK so far is the flashlight radius. It's just soooo tiny. I love that there are many really really dark areas, but I don't love having to look at it through a circle the size of a soda can.
Also the physics are kinda so-so. Especially when it comes to carrying items, which have a tendancy to drop because you bump something a little (thankfully you don't need to do that much) but sometimes jumping gets annoying too.