It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
<span class="bold">Dungeon Rats</span>, a party-based, combat-focused tactical RPG, is available now, DRM-free on GOG.com with a 10% launch discount.

First, there was Age of Decadence — a brutal RPG set in a low magic, post-apocalyptic fantasy world. Now, we descend deep below these lands in Dungeon Rats — where you must survive and dominate a gang-run prison hierarchy. It just so happens you're starting at the bottom.

The combat systems in Dungeon Rats have undergone considerable improvements since Age of Decadence, including party-based combat, positioning, new gear, and more difficulty levels. Whether you go it alone, or with a party — you'll need to take advantage of the detailed crafting and alchemy systems and varied weapon types to dominate the game's challenges — more so of if you'd like to see each ending.

Rise up among the <span class="bold">Dungeon Rats</span>, DRM-free on GOG.com at 10% off. The launch discount will last until Friday, November 11, 16:59 PM UTC.


https://www.youtube.com/embed/oAdTAsWfmVg
Post edited November 04, 2016 by maladr0Id
avatar
DampSquib: ,
Ore you decompose at the forge into ingots..then you can craft with it.
Bash with a shield works from my own experience, enemies do go back one square..maybe your STR is low.
Ahhh typing.
Ah, okay, so you get iron when you put the ore into the forge? Had more than enough of that anyway...but many thanks for the answer!
Re shield bash: It doesn't work on those worms (target arms/legs also has no effect), but I suppose that's intended, they're giant worms after all...
Post edited November 07, 2016 by morolf
Also, should I play this or AoD first? The complexity of AoD is mind bottling.
avatar
DampSquib: ,
Ore you decompose at the forge into ingots..then you can craft with it.
Bash with a shield works from my own experience, enemies do go back one square..maybe your STR is low.
Ahhh typing.
avatar
morolf: Ah, okay, so you get iron when you put the ore into the forge? Had more than enough of that anyway...but many thanks for the answer!
Re shield bash: It doesn't work on those worms (target arms/legs also has no effect), but I suppose that's intended, they're giant worms after all...
Yes, more than likely because they are worms, i do think it would of looked weird them being being pushed back.
They are more likely to retreat underground...but maybe they can be knocked down, honestly didn't try that.

No, you don't need to be at a anvil/forge to decompose the ore.
You can do it anywhere, just click crafting then decompose button as you would for any other material.
....Selcet the ore and bingo, Ingots, wow, i got that so wrong...so sorry about that :/
Checked it to make sure.
Because i was at the Anvil/forge at the time i didn't check if it would work while not at one.
Post edited November 07, 2016 by DampSquib
avatar
ShadowWulfe: Also, should I play this or AoD first? The complexity of AoD is mind bottling.
Personally I'd say play AoD first...you can learn the combat system there (Dungeon rats has the option to play on lower difficulty levels but there isn't even a tutorial in it which AoD does have). Plus, while there isn't much story in Dungeon rats there are some nice tie-ins with AoD.
avatar
morolf: Personally I'd say play AoD first...you can learn the combat system there (Dungeon rats has the option to play on lower difficulty levels but there isn't even a tutorial in it which AoD does have). Plus, while there isn't much story in Dungeon rats there are some nice tie-ins with AoD.
Ok, I crafted these arrows and at least finished this one combat at first try.
I was lucky, because I had one last arrow loaded in hand crossbow.
If I would not have any arrows to get schematics, then I guess I would not be able to finish this game.
The second combat was even worst because had 4 poisonous plants, and thanks to arrows, I won it too.

I must say, the more I play this game, the more it is addicting.
This is one of the best turn based tactical games I ever played, and must have for fans of Jagged Alliance, X-Com, Temple Of Elemental Evil, with notice that there is not much RPG in it, but tactical part is advanced and demanding.

I did not play Age Of Decadence too.
How is it similar to Dungeon Rats except there is more RPG elements?
Is it party based too?
Or if you have only temporary allies, do you have full control of their inventory and combat actions?
avatar
speedux: ,

I must say, the more I play this game, the more it is addicting.
This is one of the best turn based tactical games I ever played, and must have for fans of Jagged Alliance, X-Com, Temple Of Elemental Evil, with notice that there is not much RPG in it, but tactical part is advanced and demanding.

I did not play Age Of Decadence too.
How is it similar to Dungeon Rats except there is more RPG elements?
Is it party based too?
Or if you have only temporary allies, do you have full control of their inventory and combat actions?
AoD is a real RPG with many different paths and a storyline with multiple branches. You can play a combat-orientated character like a mercenary or an assassin and encounter many difficult combat scenarios (combat system is basically the same as in Dungeon rats). But you can also play a pure social skills character that doesn't fight a single combat throughout the whole game.
You only control your own character and many fights have you fighting alone against multiple opponents (sometimes against groups of up to eight enemies). There are also some large fights where you fight along allies, but they're totally controlled by the computer, you have no influence on their actions.
Combat is very challenging in AoD as well (though in my opinion Dungeon rats, at least on murderous psychopath difficulty, is more extreme...yesterday I reached the endgame and that's just brutal, my character died after multiple waves in the very last fight, don't think I can win that :-( So it might be interesting to you, just be aware that combat isn't AoD's sole focus.
avatar
morolf: You only control your own character and many fights have you fighting alone against multiple opponents (sometimes against groups of up to eight enemies). There are also some large fights where you fight along allies, but they're totally controlled by the computer, you have no influence on their actions.
Combat is very challenging in AoD as well (though in my opinion Dungeon rats, at least on murderous psychopath difficulty, is more extreme...yesterday I reached the endgame and that's just brutal, my character died after multiple waves in the very last fight, don't think I can win that :-( So it might be interesting to you, just be aware that combat isn't AoD's sole focus.
I can not imagine how one character can fight more than 3 enemies.
It sounds like this character is some kind of universal super hero with much higher stats and has multiple skills, like few weapon proficiencies, alchemy, crafting and other things together?
Too bad that AoD is not party based (my personal preferences), because from descriptions it looks like good advanced RPG and graphic style is realistic (no flashy colors or disneyland faces).
Since both games are set in low fantasy world, my question is what rings (AoD only) and amulets (both) are doing here?
Are they giving some bonuses or are for fashion only?
I currently found only cloak, which purpose is to change visual part of the character.
avatar
ped7g: Ok, so let me rephrase my question.

Does the Dungeon Rats work well under wine (AoD mostly worked, although on some configurations not well)? Any experience? If it's same engine as AoD, should be fine for me.
I have not had the chance to test it yet but based on initial reports in WineHQ's Bugzilla, it looks like you will need to run the game with native d3dcompiler_43 via winetricks.

Also, apparently it has some graphical issues under Wine: https://bugs.winehq.org/show_bug.cgi?id=41674
avatar
speedux: ,
I can not imagine how one character can fight more than 3 enemies.
Well, those fights are somewhat exceptional (and pretty much optional), you need an advanced character for them and have to use special items like bombs, neurostims etc. More common are fights against groups of 2-4 enemies.
Amulets, rings and cloaks are purely cosmetic, as far as I know there are none with special effects.
And I agree with you...a party-based rpg like AoD would really be great, I'd prefer a party as well.
Post edited November 07, 2016 by morolf
avatar
speedux: I do not see Dungeon Rats forum, so I will post here.
Turn Based Tactical games is my favorite genre, and my favorite one is Jagged Alliance 2 since 1999 year.

For those who did not try Dungeon Rats yet, I must say that there is not much RPG.
Game is focused on deep combat tactics.
Not much story, not much decisions in dialogues, and path is linear.
The only RPG element is that you level up and can distribute points on combat skills.
Additional features are simple alchemy and crafting (but in practice, crafted items are not noticably better than ones you find).

I am currently somewhere in "Crystal Cave", where is fight with 1 big worm and 3 poisonous plants.
I found that "bash" with a shield is not working, even if combat description says that you pushed enemy away.
I also run out of arrows, and there is no way to buy or craft them, and there are no more human enemies to get from.
I also do not have enough ingradients to make antidotes, which are very important in my current game progress.
Any tips how to move this combat forward, because I tried more than 20 times with various tactics and this 1 worm and 3 poisonous plants.
Actually crafting can make you much, much stronger.