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A Point & Click Hugventure.

Remember how adventure games used to be super-weird back in the day? Welll... Here's <span class="bold">Dropsy</span>, available on Windows, Mac OS X, and Linux -- DRM-free on GOG.com with a 10% discount.

Dropsy used to be a beloved circus clown, bringing joy to his little town alongside his Ma' and Pop. His unfortunate appearance and inability to communicate obscured by the happiness, spirit of joy, and entertainment he brought upon the world - but when a fire causes Dropsy to lose his mother, his livelihood, and the life he's always known - he's left getting-by in a decrepit circus-tent, caring for his sickly father. Still, unfazed, Dropsy does what he can to share his positive outlook on life with everyone. Literally everyone..
Dropsy's objective is to... hug. Hug 'em all. But when you're a hulking, scary-looking clown, people can take a while to warm up to the idea - they also run super fast. But there's a chance: the folk you encounter around town will all have a very particular need, communicated through visual thought bubbles that breach all language barriers. You'll traverse the city looking for the right solution, never obscure or too confounding, and win the hearts and love of the people. Dropsy's classic art style, playful music and love-filled message provide a stark contrast to his face. His awful, awful face.

The <span class="bold">Dropsy: Warm Damp Hug</span> is coming for you as well! A package full of hugs, and music - including the OST and Eternal Hug EP by Jay Tholen, in both FLAC and MP3 - and Dropsy's Book of Secrets. All at the same 10% discount.

Clown around in <span class="bold">Dropsy</span>, DRM-free on GOG.com. The launch discount will last for one week, until Thursday, September 17.

Stream watch:

Want to see the creepy clown live? MegapiemanPHD will be playing it live on our channel. Tune in to Twitch.tv/GOGcom tomorrow (Friday, September 11th) starting at 4pm GMT (or 6pm CESt, 12pm EDT, and 9am PDT in some other time zones)!
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vulchor: No it wouldn't. Trust me. Everything makes sense when you play...eventually. The symbolic text in some cases us part of the puzzle and it is deliberately vague at times but I guarantee that once you start wandering around and interacting with the environment and people, more and more of it makes sense. The idea is that drops cannot speak or completely understand language either.
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JudasIscariot: I wish I knew what the hell to do with the tomato. Nobody seems to want it.
I'm surprised no one has put up a walkthrough yet. I haven't completed the game (played through a lot of the beta) because I'm still waiting for GOG to send Jay Tholen some keys for his backers... hint hint.
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JudasIscariot: I wish I knew what the hell to do with the tomato. Nobody seems to want it.
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vulchor: I'm surprised no one has put up a walkthrough yet. I haven't completed the game (played through a lot of the beta) because I'm still waiting for GOG to send Jay Tholen some keys for his backers... hint hint.
If he's asked for them, I wouldn't know :) Dropsy is not one of my games :)
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vulchor: I'm surprised no one has put up a walkthrough yet. I haven't completed the game (played through a lot of the beta) because I'm still waiting for GOG to send Jay Tholen some keys for his backers... hint hint.
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JudasIscariot: If he's asked for them, I wouldn't know :) Dropsy is not one of my games :)
yeah he asked for the on release day apparently. I guess he didn't know he needed to do that before hand or something. They still haven't arrived a week later, and I'm not about to load up Steam for this. I'm happy with my Witcher games at the moment. If you have the ability to light the fire under someone's ass, it'd be appreciated though.
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vulchor: [...] The idea is that drops cannot speak or completely understand language either.
Thank you for the explanation.
That makes the total lack of anything written more understandable.
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vulchor: [...] The idea is that drops cannot speak or completely understand language either.
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BreOl72: Thank you for the explanation.
That makes the total lack of anything written more understandable.
Yeah, and I totally understand your hesitation. After I backed the game the designer announced he was planning on doing no text, but this weird symbol system I was really hesitant until he mentioned that detail as well. If you like adventure games, I hope you'll give this game a try some day and not be turned off because of that one detail, because there really is a story in this game and its pretty good from what I've experienced so far.
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Fairfox: Apparently Jay has the GOG codes now; anybody have theirs yet?
I'm still waiting. How do you know he got them?
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I got mine, but couldn't redeem it.
Got an "invalid code" message.

I'm just waiting to see if it's an isolated issue, or if it's happening to others too.

l8r!
Post edited September 15, 2015 by rgnrk
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rgnrk: I got mine, but couldn't redeem it.
Got an "invalid code" message.

I'm just waiting to see if it's an isolated issue, or if it's happening to others too.

l8r!
I couldn't redeem it either. Invalid code as well. :(

Thing is, the code I got looks suspiciously like a Steam key, rather than a GOG one. It has the following format: XXXXX-XXXXX-XXXXX. IIRC GOG codes are longer, aren't they?
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Post edited September 15, 2015 by Fairfox
The key I got worked... but it was just for the regular edition, not the soundtrack edition that backed. I'm going to have to bug Jay again too.
I wonder why he hasn't been on the forums. Jay said GOG is his favorite digital game distributor.
Post edited September 15, 2015 by vulchor
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JudasIscariot: I wish I knew what the hell to do with the tomato. Nobody seems to want it.
That could be a pretty good box/store page quote.