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A dungeon-crawling microgame for tired people – Dragon Ruins is now available on GOG alongside its Soundtrack and a Pack that gathers both!

Ancient ruins were discovered near Faselei, the Capital of Isigwere. The Queen calls for brave adventurers to assist in slaying an ancient dragon. Assemble a party of four heroes, delve into the dungeon, decide when to fight or run away, and grow stronger to survive the run to the dragon's lair in this micro dungeon crawler.

Check it out!
Why bother with the colors if you're gonna make it look like an Apple ][ or PC-88 game?
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dnovraD: Why bother with the colors if you're gonna make it look like an Apple ][ or PC-88 game?
Why going for an art style that is way too based on hardware limitations of the early days? I understand super-deformed, 2d, pictorial (and/or pixel art) and low poly. They're stylised. But this is simply limited and too abstract. You could be a photorealistic picture or a naive painting or a Picasso, but you choose stickmen, or even less. Why?
I like the art, wishlisted.
Graphics style (portraits, interface) and gameplay premise with automatic battles reminds of Loop Hero which I enjoyed quite a lot. Not sure about those bare bones environments though, how fun could exploration of such world be in a long run.