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A true RPG design achievement!

Divinity: Original Sin, the epic-scaled RPG from Larian Studios, very modern but also true to the best traditions of computer role playing games design with its isometric view, story-driven gameplay, and top-notch turn-based combat mechanics, is available for Windows and Mac OS X, DRM-Free on GOG.com! You can also enrich your experience with the Source Hunter DLC, that comes with two unique in-game items, a digital artbook, design documents and a full original soundtrack.

[url=http://www.gog.com/game/divinity_original_sin][/url]Divinity: Original Sin is the old-school role-playing title you've been dreaming about. If you were ever imagining how the legendary classics like Baldur's Gate would look and feel like, were they developed today, this is your answer! Larian Studios managed to make good on all of their promises of classic gameplay, extensive world, gripping storyline, and flexible system paired with high production value of contemporary double-A titles. With up to a hundred hours of playtime needed to beat the game with all of its branching stories and tons of optional quests the game can prove to be everything you want it to be, and more! It also takes what's best after the modern games: rich and vivid 3D graphics, an extensive item crafting system, and a finely balanced multi-player mode. A perfect mix of classic and new RPG design, if we ever saw one.

Set out to explore the fantastic colorful realm created by Larian Studios, and make a new home for yourself in the vibrant world of Divinity: Original Sin (or even grab some extra Source Hunter DLC gear), on GOG.com. The price of the game varies from region to region, but don't be alarmed! Following the GOG.com tradition we're offering a Fair Price Package with this title, so everyone who is adversely affected by the pricing plan will be compensated with gift-codes (you will find yours in your order confirmation email).

NOTE:
The version of the game offered here comes with the full single-player campaign, but currently supports only LAN/DirectIP multiplayer modes, with on-line multiplayer features coming as a later update, powered by GOG Galaxy, our DRM-Free online gaming platform. Thank you for your patience!
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Tarnicus: One can always rely on the friendly people at GOG to step in and provide an answer when one is distracted elsewhere. Cheers HypersomniacLive :) (I got my sleep, from 2pm til 10pm lol)
Eight full hours? Oh-oh, are you in for another sleepless night then? ;-)
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Leroux: So you were able to buy a 9.99 EUR DLC with a $9.99 code? That's pretty cool, but it sounds suspiciously like another screw up on GOG's part ...
Possible, but it's not like I tried to bypass something. Clicked the link to redeem the code and the DLC was in the list of games to choose from. So I would assume they are aware of it.
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K_1269:
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Tarnicus: AI settings are the next major content change, as per this article I linked earlier with a interview with Larian on PC Gamer. The brief version - they are introducing 5-6 new personality types!
Nice! Thanks for the info and the link Tarnicus. More personality types are always good in my book :)
Post edited July 10, 2014 by K_1269
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Leroux: So you were able to buy a 9.99 EUR DLC with a $9.99 code? That's pretty cool, but it sounds suspiciously like another screw up on GOG's part ...
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K_1269: Possible, but it's not like I tried to bypass something. Clicked the link to redeem the code and the DLC was in the list of games to choose from. So I would assume they are aware of it.
Well, yesterday if you bought the 9.99 EUR DLC, you'd get another two codes of $5.99 and $9.99 for it, so effectively you got more compensation than you actually paid money for the DLC, and it turned out to be an error on GOG's part. So there's no guarantee that it's really meant to be this way and that the GOG staff is already aware of it.

Still, even if it turns out to be another screw up, it's not your fault, of course. You just got lucky. :)
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HypersomniacLive: Eight full hours? Oh-oh, are you in for another sleepless night then? ;-)
I'm not sure, I feel pretty worn out and will take it as it comes. I spend too much time stressing about not sleeping, which promotes my insomniac cycle, so I'll just enjoy my time when I'm awake, and sleep when it comes :)
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K_1269: Possible, but it's not like I tried to bypass something. Clicked the link to redeem the code and the DLC was in the list of games to choose from. So I would assume they are aware of it.
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Leroux: Well, yesterday if you bought the 9.99 EUR DLC, you'd get another two codes of $5.99 and $9.99 for it, so effectively you got more compensation than you actually paid money for the DLC, and it turned out to be an error on GOG's part. So there's no guarantee that it's really meant to be this way and that the GOG staff is already aware of it.

Still, even if it turns out to be another screw up, it's not your fault, of course. You just got lucky. :)
Yes, but this way I would just paid more and got another Code I have no real use for.

But I can confirm it. I bought the game for 39,99€ and used the 9,99$ voucher for the DLC. In the end it is comparable to the 20% off Steam offer if you are interessted in the game and the DLC. :D
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mobutu: In the future we will probably be able to resell our digital products too ... after all it's a basic consumer right
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real.geizterfahr: A consumer right that doesn't work with digital products. Where's the difference between buying a game on Steam from a publisher and buying a game on Steam from Ranjid (random guy from India)? First hand sales will die completely a couple of days after release and second hand copies will change hands on a daily basis. A worldwide, searchable database of used games. And the game is transfered within milliseconds. With permanent availability, there's no need to keep a game once you finished it. If you ever want to replay it, you simply buy it again - for less than you sold it shortly after release!

Two possibilities to allow second hand sales. First: regional, regional, regional restricted games. You won't buy games from Ranjid in our physical world. He lives in India, which is too far away. And his games are in Hindi, which you probably won't understand. Heck, you won't even buy physical goods from a second hand shelf in a shop 100 km/miles away! Introduce "distance" to digital second hand sales, and it'll work.

Second possibility: Multiplayer only. Good bye singleplayer games. I don't want that.

Yes, the ability to sell whatever you bought is an awesome consumer right. But it doesn't work in our relatively new digital reality. Sooner or later they'll have to come up with "consumer rights for digital goods". Downloading a game from the P-bay isn't theft, although you're taking something that's not yours. Why? Because the concept of theft doesn't work for our digital world. You're not taking away anything, so it isn't theft. The same goes for consumer rights. Selling used goods doesn't work for digital products, because they're not used. Except we would damage some random bits before reselling the product, but... nah, I don't think that's a good idea ;)

Accept it... We can't cherry-pick rights and laws as we wish. We can't scream "But it isn't theft!" on one side, but insist on our consumer right to resell stuff on the other side. If one concept isn't applicable to our digital world, we should accept the fact that other concepts may be not applicable as well.
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Yuriko-toki: I downladed it yesterday (german installer) + patch 1.0.57 and played it a thew hours...
but there is only englisch text/ subtitel
(I know that there is only englisch voice output) . no german translation...

so. where can I change the language settings?
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real.geizterfahr: I haven't downloaded Original Sin yet, but a few of my multilingual GOGs have a seperate "Settings.exe". If Original Sin works the same way, you should find it here (Windows 7):

Start -> Alle Programme -> GOG.com (Ordner) -> Divinity Original Sin (noch ein Ordner) -> Settings

Hope it helps. That's what I had to do to change the language of STALKER. I downloaded the German installer, but the game was in English. Using the settings.exe, I can switch between languages.
Well, there is kind of systems in place to handle some digital stuff
Only reason why it isnt usual practice is because of greed and lazyness.
Take Steams marketplace for example you can sell or trade digital cards there just fine.
Im pretty sure some smart guys coud make a market where selling used digital games coud work.
Granted the devs shoud prob get a small cut and the platform used to make the sale.as well.
Maybe 5 % to Devs and 5 % to the platform or something like that
Post edited July 10, 2014 by Lodium
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K_1269: Btw: For those wondering about the extra codes. I bought the Euro priced version and got a $5.99 and a $9.99 code. Then used the $9.99 code to get the DLC.
So, does this (still) work? Would be super-nice if so. :)
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K_1269: Btw: For those wondering about the extra codes. I bought the Euro priced version and got a $5.99 and a $9.99 code. Then used the $9.99 code to get the DLC.
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TheRealJayDee: So, does this (still) work? Would be super-nice if so. :)
It did 20 Minutes ago.
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TheRealJayDee: So, does this (still) work? Would be super-nice if so. :)
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Rincewind81: It did 20 Minutes ago.
Thanks!

And here... we... GO! :D


edit:

Yup, totally works!
Post edited July 10, 2014 by TheRealJayDee
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Ravenvolf: It does matter, since that is how I came to own the game. Didn't even know gog was going to release the game so bought it of steam. I prefer to have my games DRM Free but still buy games I can't get that way off steam.

There was no clear information on gog or on the official game page saying that it was available on gog so myself, and I suspect plenty of others bought it from steam.

Too late, I will probably pick it up again on gog in a couple of years time when it is on some ridiculous special but for now, steam got the sale.

I think it would help if gog had a clearer way of showing games that is coming out in the future here.
Yeah, I think the main problem is that many GOG users didn't know for sure whether it would be sold here at all. Most probably don't mind having to wait a little longer for a DRM-free release, as long as they know for sure it will eventually arrive here. In general, GOG are very secretive and cryptic about their future releases, which has a tendency to turn against them and their ( potential ) customers. :/
For people wondering about the possibility to buy the D:OS DLC with the 9.99$ voucher, it makes perfect sense.

Since the DLC costs 9.99$, if you use a compensation voucher to buy the DLC, you're basically paying the price in dollars to get the DLC, thus paying the fair price. So you're basically circumventing the regional price with your 9.99$ voucher (and I guess that if you do that, you don't get a compensation voucher, since you already got a fair price).

I don't think this is a glitch in the system, this is probably a deliberate move on GOG's part.
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Pica-Ludica: (and I guess that if you do that, you don't get a compensation voucher, since you already got a fair price).
Good point, can someone confirm this? Do you still get more vouchers if you buy the DLC with one or not?
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Pica-Ludica: (and I guess that if you do that, you don't get a compensation voucher, since you already got a fair price).
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Leroux: Good point, can someone confirm this? Do you still get more vouchers if you buy the DLC with one or not?
I think he is right. If you redeem the 9,99$ voucher the source Hunter DLC is just in the 9,99$ list and your confirmation mail just shows he 9,99$ price. You do not get any vouchers this way.
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Leroux: Good point, can someone confirm this? Do you still get more vouchers if you buy the DLC with one or not?
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Rincewind81: I think he is right. If you redeem the 9,99$ voucher the source Hunter DLC is just in the 9,99$ list and your confirmation mail just shows he 9,99$ price. You do not get any vouchers this way.
Ok, that makes sense. Thanks for helping to solve this riddle, everyone! :)
I'll start with the main point (end of your posting):
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Lodium: Im pretty sure some smart guys coud make a market where selling used digital games coud work.
Granted the devs shoud prob get a small cut and the platform used to make the sale.as well.
Maybe 5 % to Devs and 5 % to the platform or something like that
And you think publishers and devs can survive with 5% of a used sale? Nope, it won't work. There's no reason to buy a new game for €50 (€35 goes to the publisher - 70/30 split between publishers and store is the standard) if you can wait a few days to get a "used" copy for €35 (which seems realistic). With your "model", publishers would get €1,75 for the first round of used sales.

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Lodium: Well, there is kind of systems in place to handle some digital stuff
Only reason why it isnt usual practice is because of greed and lazyness.
I agree. It's all about greed. Why can't you activate some Russian keys outside of Russia anymore? Because customers didn't exploit cheap Russian keys and "gifting" (gifting = Russians selling gifts)? Why do you have to pay $1 minimum to get Steamkeys with your Humble Bundle? Because people didn't mass-buy bundles for a cent and sold the keys? Why do you get a single key to activate ALL games of a bundle in some bundles? Because people didn't exploit the system to make money with bundle keys? Why was GOG forced to invalidate the free Fallout gift keys? Because people didn't have the glorious ide to sell them?

Yes, it's all about greed. But not about publisher's greed... Lots of gamers are worse than any publisher could be without breaking laws.

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Lodium: Take Steams marketplace for example you can sell or trade digital cards there just fine.
You don't really compare those stupid cards to actual games? Cards are... nothing!? It takes two or three working hours to resize some artworks, to write some silly text and to configure card drops. Cards are nothing. They don't cost a publisher anything. A game costs several millions of Dollar. That's a difference.

Be realistic... Second hand sales don't work with digital goods. A digital good can't be "used". It's always new and not different from a first hand sale. And with a worldwide market, you have the problem of a too huge availability. That's not comparable to the used games shelf of your local store.