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A true RPG design achievement!

Divinity: Original Sin, the epic-scaled RPG from Larian Studios, very modern but also true to the best traditions of computer role playing games design with its isometric view, story-driven gameplay, and top-notch turn-based combat mechanics, is available for Windows and Mac OS X, DRM-Free on GOG.com! You can also enrich your experience with the Source Hunter DLC, that comes with two unique in-game items, a digital artbook, design documents and a full original soundtrack.

[url=http://www.gog.com/game/divinity_original_sin][/url]Divinity: Original Sin is the old-school role-playing title you've been dreaming about. If you were ever imagining how the legendary classics like Baldur's Gate would look and feel like, were they developed today, this is your answer! Larian Studios managed to make good on all of their promises of classic gameplay, extensive world, gripping storyline, and flexible system paired with high production value of contemporary double-A titles. With up to a hundred hours of playtime needed to beat the game with all of its branching stories and tons of optional quests the game can prove to be everything you want it to be, and more! It also takes what's best after the modern games: rich and vivid 3D graphics, an extensive item crafting system, and a finely balanced multi-player mode. A perfect mix of classic and new RPG design, if we ever saw one.

Set out to explore the fantastic colorful realm created by Larian Studios, and make a new home for yourself in the vibrant world of Divinity: Original Sin (or even grab some extra Source Hunter DLC gear), on GOG.com. The price of the game varies from region to region, but don't be alarmed! Following the GOG.com tradition we're offering a Fair Price Package with this title, so everyone who is adversely affected by the pricing plan will be compensated with gift-codes (you will find yours in your order confirmation email).

NOTE:
The version of the game offered here comes with the full single-player campaign, but currently supports only LAN/DirectIP multiplayer modes, with on-line multiplayer features coming as a later update, powered by GOG Galaxy, our DRM-Free online gaming platform. Thank you for your patience!
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GOG.com: The version of the game offered here comes with the full single-player campaign, but currently supports only LAN/DirectIP multiplayer modes, with on-line multiplayer features coming as a later update, powered by GOG Galaxy, our DRM-Free online gaming platform.
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TheJadedOne: Does this mean LAN/DirectIP will be dropped at some point, or will LAN/DirectIP always remain an option, even after Galaxy support is added? Because you can call Galaxy "DRM-Free" all you like, it won't change the facts about how multiplayer is impacted during GOG server outages (or any login issues) if the game drops support for LAN/DirectIP.

Unless there is official confirmation that LAN/DirectIP won't be dropped, I'm going to give this game (at best) the same treatment I did for AoW3 and its DRM'ed multiplayer.

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ashwald: when the "multiplayer through Galaxy" update for Divinity Original Sin comes in August, are there any plans to keep the LAN/DirectIP multiplayer modes for people who don't want to use the client?
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TheJadedOne: For me, if the Galaxy client itself supports LAN/DirectIP without requiring GOG's servers at all, then that would be good enough. I'm not so concerned about using a bit of software (the client) as I am about the dependence on GOG's servers. But AFAIK, so far we don't have such details about the capabilities/modes of the Galaxy client. (If the Galaxy client itself took care of LAN/DirectIP that could be a good thing because it removes a chunk of code that would otherwise have to be duplicated across games, and it standardizes the user interface for setting up multiplayer.)
To answer your question regarding LAN/Direct IP:

No, it will NOT be dropped.
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JudasIscariot: To answer your question regarding LAN/Direct IP:
No, it will NOT be dropped.
Thank you!
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JudasIscariot: To answer your question regarding LAN/Direct IP:
No, it will NOT be dropped.
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TheJadedOne: Thank you!
You're welcome :)
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mobutu: In the future we will probably be able to resell our digital products too ... after all it's a basic consumer right
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real.geizterfahr: A consumer right that doesn't work with digital products. Where's the difference between buying a game on Steam from a publisher and buying a game on Steam from Ranjid (random guy from India)? First hand sales will die completely a couple of days after release and second hand copies will change hands on a daily basis. A worldwide, searchable database of used games. And the game is transfered within milliseconds. With permanent availability, there's no need to keep a game once you finished it. If you ever want to replay it, you simply buy it again - for less than you sold it shortly after release!

Two possibilities to allow second hand sales. First: regional, regional, regional restricted games. You won't buy games from Ranjid in our physical world. He lives in India, which is too far away. And his games are in Hindi, which you probably won't understand. Heck, you won't even buy physical goods from a second hand shelf in a shop 100 km/miles away! Introduce "distance" to digital second hand sales, and it'll work.

Second possibility: Multiplayer only. Good bye singleplayer games. I don't want that.

Yes, the ability to sell whatever you bought is an awesome consumer right. But it doesn't work in our relatively new digital reality. Sooner or later they'll have to come up with "consumer rights for digital goods". Downloading a game from the P-bay isn't theft, although you're taking something that's not yours. Why? Because the concept of theft doesn't work for our digital world. You're not taking away anything, so it isn't theft. The same goes for consumer rights. Selling used goods doesn't work for digital products, because they're not used. Except we would damage some random bits before reselling the product, but... nah, I don't think that's a good idea ;)

Accept it... We can't cherry-pick rights and laws as we wish. We can't scream "But it isn't theft!" on one side, but insist on our consumer right to resell stuff on the other side. If one concept isn't applicable to our digital world, we should accept the fact that other concepts may be not applicable as well.
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Yuriko-toki: I downladed it yesterday (german installer) + patch 1.0.57 and played it a thew hours...
but there is only englisch text/ subtitel
(I know that there is only englisch voice output) . no german translation...

so. where can I change the language settings?
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real.geizterfahr: I haven't downloaded Original Sin yet, but a few of my multilingual GOGs have a seperate "Settings.exe". If Original Sin works the same way, you should find it here (Windows 7):

Start -> Alle Programme -> GOG.com (Ordner) -> Divinity Original Sin (noch ein Ordner) -> Settings

Hope it helps. That's what I had to do to change the language of STALKER. I downloaded the German installer, but the game was in English. Using the settings.exe, I can switch between languages.
ah! thank you! will try this when I get home
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IAmSinistar: Probably. I stopped going to the awards after I got my Lifetime Achievement trophy. ;)
XD - don't dare to ask about those lifetime achievements. ;-P
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cmdr_flashheart: How is it not DRM-free? Can you download the GOG version without GOG's website?
My definition of DRM is below. Per that definition, any game that requires Steam in order to run the installer has DRM. It may be fairly weak DRM if it can be bypassed by simply zipping up the game after installation, thereby creating an unzip-based "installer", but it's still DRM. (All DRM can be bypassed, and with so many cracks available for download all DRM is effectively fairly weak, so being weak does not make DRM stop being DRM. And just as a cracked version of a game being DRM-free doesn't make the original version of the game DRM-free, an unzip-based "installer" being DRM-free doesn't make the original version of the game DRM-free.)

If all games (and patches) on Steam could have their DRM ripped out of them just by zipping them into an "unzip installer", and Steam guaranteed this was and would remain the case, then I might buy games on Steam (in addition to GOG of course). But Steam isn't ever going to provide such a guarantee, and in general you have no way of knowing whether or not the next patch is going to include a little "DRM bonus" that breaks your "DRM bypass method".

*** DRM Definition ***

1. Can you backup the installer?
2. Can you backup the patches (if any)?
3. On a fresh machine (not necessarily connected to the internet), after restoring the installer and patch files from backup, can you install the game by running the installer (as normal), apply the patches (as normal), run the game and play single-player?
4. Is the game free of any mechanism whereby it disables itself (partially or completely) when instructed to do so by publisher's servers (or when not instructed to not do so by publisher's servers, possibly after some period of time has passed)?

If the answer to all of the above is "yes", then the game's single-player is DRM free. If not, then the single-player game has DRM.

It doesn't matter how the installer and patches were downloaded - ftp, web, client, account login or no account login, whatever - not being able to download them when the publisher's servers are down/inaccessible is inconvenient, but not DRM. Even if the publisher blacklists you and won't let you download any more, that might make them assholes, but that's still not DRM.

If you can do 1-4 above for multiplayer as well, with the exception that internet-based multiplayer requires internet (but does not require access to publisher's servers), then the multiplayer is also free from DRM.
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Starmaker: And yet another dev who doesn't know what DRM-free is.
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cmdr_flashheart: How is it not DRM-free? Can you download the GOG version without GOG's website?

edit: point being, any game that doesn't require a client or site after initial download is DRM-free.
No. Every game that doesn't require internet connection to INSTALL and play is DRM-free.

You're in the frozen tundra away from civilization in a hut with a buddy, a generator, two computers, some wires to taste, two licenses, and game files on your machine. If you can play the game with your buddy without doing crazy things like cloning the whole OS to his machine, it's DRM-free. If you can't, it isn't.
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TheJadedOne: Does this mean LAN/DirectIP will be dropped at some point, or will LAN/DirectIP always remain an option, even after Galaxy support is added?
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JudasIscariot: To answer your question regarding LAN/Direct IP:
No, it will NOT be dropped.
Judas: The description that TheJadedOne quotes initially should be changed on the game's page to eliminate that confusion. Since DirectIP is an online multiplayer mode, and it says that online multiplayer features later will be powered by GOG Galaxy, it implies that Galaxy will replace DirectIP for online multiplayer support. Inserting the word "additional" in the description would fix it.
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JudasIscariot: To answer your question regarding LAN/Direct IP:
No, it will NOT be dropped.
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touched: Judas: The description that TheJadedOne quotes initially should be changed on the game's page to eliminate that confusion. Since DirectIP is an online multiplayer mode, and it says that online multiplayer features later will be powered by GOG Galaxy, it implies that Galaxy will replace DirectIP for online multiplayer support. Inserting the word "additional" in the description would fix it.
Galaxy will be optional, so how can it replace anything?
Getting the impression from the reviews that the game is a very good coop. I'm only interested in the single player portion though. Can anybody who played the single player give feedback on it yet?
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K_1269: Getting the impression from the reviews that the game is a very good coop. I'm only interested in the single player portion though. Can anybody who played the single player give feedback on it yet?
sure :) I'm playing alone...

from the start you have two characters in your "group", but I think you can kick the other character and play the ultra lonewolf solo (but I don't recommend it)

the only difference between let's say playing original Baldur's Gate with two characters is that your characters here can talk to each other and have different opinions (though this "talk to each other", also called "dual dialogues" or something, can be disabled completely from the menu)

that is cool when playing coop, as the players can disagree with something (like kill the thief or let him go), and after a short rock/paper/scissors minigame a winner is determined, and his opinion is chosen

so if you play singleplayer, you can "roleplay" these, or you can disable it from the menu... but not only it's funny in single as well (and helps your multiple personality disorder :), each character also gets perks for showing a different behaviour:

with the example of the thief, one character is passionate and wants to let him go, the other wants to kill him... no matter who wins the argument, both characters get a bonus to their character (first one gets +1 to compassion which grants him a bonus, second one gets +1 to "evil" or something, and grants a different bonus)

this is very cool, as you can make both your characters more alive, with their personalities, and reply to various situations the way they would (and also gain that bonus)
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K_1269: Getting the impression from the reviews that the game is a very good coop. I'm only interested in the single player portion though. Can anybody who played the single player give feedback on it yet?
The game is great SP, it's built for SP. Coop is also good but not a necessity.
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TheJadedOne: Does this mean LAN/DirectIP will be dropped at some point, or will LAN/DirectIP always remain an option, even after Galaxy support is added? Because you can call Galaxy "DRM-Free" all you like, it won't change the facts about how multiplayer is impacted during GOG server outages (or any login issues) if the game drops support for LAN/DirectIP.

Unless there is official confirmation that LAN/DirectIP won't be dropped, I'm going to give this game (at best) the same treatment I did for AoW3 and its DRM'ed multiplayer.

For me, if the Galaxy client itself supports LAN/DirectIP without requiring GOG's servers at all, then that would be good enough. I'm not so concerned about using a bit of software (the client) as I am about the dependence on GOG's servers. But AFAIK, so far we don't have such details about the capabilities/modes of the Galaxy client. (If the Galaxy client itself took care of LAN/DirectIP that could be a good thing because it removes a chunk of code that would otherwise have to be duplicated across games, and it standardizes the user interface for setting up multiplayer.)
Firing up the game it looks like Larian has done a great job handling this ...

It appears if there is no 'community plugin' (or however they term it) then it gracefully 'degrades' to LAN/DirectIP ...

This is a very good example of defensive coding and graceful fallback of services :)
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cmdr_flashheart: How is it not DRM-free? Can you download the GOG version without GOG's website?

edit: point being, any game that doesn't require a client or site after initial download is DRM-free.
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Starmaker: No. Every game that doesn't require internet connection to INSTALL and play is DRM-free.

You're in the frozen tundra away from civilization in a hut with a buddy, a generator, two computers, some wires to taste, two licenses, and game files on your machine. If you can play the game with your buddy without doing crazy things like cloning the whole OS to his machine, it's DRM-free. If you can't, it isn't.
After first install and start, my firewall asked if I allow Divinity Original Sin access to the internet. I only noticed it after I closed the game again, as the window was on the desktop, so it does install/run without network.

Not sure what it was pinging there...
Post edited July 10, 2014 by disi
Good to see this game on GOG now too! :-) I'm not very familiar with the Divinity series, but am I correct in assuming this is the first in the series to have turn-based combat? I absolutely prefer turn-based over Diablolike, quick action oriented combat, too stressful for me lol! ;-) In fact, it's the TBS combat that has drawn me to this game, can anyone compare it to other games with similar combat? Is it eg hexagon based like combat in HoMM games, or should I compare it to something else? I did watch some Let's Play video's, but wanted to hear some feedback on this from you guys as well before I hit the buy button, thanks in advance! :-)

And I've read some other people's posts on this, but still looking for some confirmation on this: having to buy the game in Euros (€39.99 to be precise), should also add a few GOG gift codes to my order confirmation email? Is it correct that these will be 1x $9.99, 1x $5.99 codes? I know there's probably a lot of different regions, and thus prices for this game, so this might not be doable, but some clearer info on what you'll get exactly on the game's info page, apart from the general 'comes with a Fair Price Package' statement, would be appreciated Gog. :-)