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A true RPG design achievement!

Divinity: Original Sin, the epic-scaled RPG from Larian Studios, very modern but also true to the best traditions of computer role playing games design with its isometric view, story-driven gameplay, and top-notch turn-based combat mechanics, is available for Windows and Mac OS X, DRM-Free on GOG.com! You can also enrich your experience with the Source Hunter DLC, that comes with two unique in-game items, a digital artbook, design documents and a full original soundtrack.

[url=http://www.gog.com/game/divinity_original_sin][/url]Divinity: Original Sin is the old-school role-playing title you've been dreaming about. If you were ever imagining how the legendary classics like Baldur's Gate would look and feel like, were they developed today, this is your answer! Larian Studios managed to make good on all of their promises of classic gameplay, extensive world, gripping storyline, and flexible system paired with high production value of contemporary double-A titles. With up to a hundred hours of playtime needed to beat the game with all of its branching stories and tons of optional quests the game can prove to be everything you want it to be, and more! It also takes what's best after the modern games: rich and vivid 3D graphics, an extensive item crafting system, and a finely balanced multi-player mode. A perfect mix of classic and new RPG design, if we ever saw one.

Set out to explore the fantastic colorful realm created by Larian Studios, and make a new home for yourself in the vibrant world of Divinity: Original Sin (or even grab some extra Source Hunter DLC gear), on GOG.com. The price of the game varies from region to region, but don't be alarmed! Following the GOG.com tradition we're offering a Fair Price Package with this title, so everyone who is adversely affected by the pricing plan will be compensated with gift-codes (you will find yours in your order confirmation email).

NOTE:
The version of the game offered here comes with the full single-player campaign, but currently supports only LAN/DirectIP multiplayer modes, with on-line multiplayer features coming as a later update, powered by GOG Galaxy, our DRM-Free online gaming platform. Thank you for your patience!
@HiPish

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HiPhish: This is a great example of the price-problem in download-only games. I don't know if Divinity: Original Sin (or any other game for that matter) is actually good or if I'll like it. Maybe it has been overrated, maybe reviewers are unprofessional or biased (happens all the time), maybe the people who kickstarted it are in denial of its flaws, or maybe it just isn't my type of game. I don't know, there is no demo to try out.

If this were a physical game I would have less problems dropping 40€/$ on it. If it's good it has been worth its money, and if I don't like it I can still sell it and make some of the money back. However, with a physical download I'm stuck with the game forever. If it's a less than 5$ game on a sale it's not that bad, that's the kind of loss i would have had to deal with anyway if I were selling a used game.

With download game I'm not willing to gamble on 40€/$. Even an insane 75% off deal would still be at 10€$, which is still too much to gamble. There is a physical retail version of this game, but like all games of course it requires Steam, making the physical copy a waste of everyone's time, space and money. I have the money, I'm willing to pay it, but I'm not willing to gamble.
I've got my answer from the devs:

Hi there,

The Steam version of Divinity: Original Sin is DRM-free. Meaning, once you activate your key on Steam, it downloads and installs the game.
After that, you can simply copy the files elsewhere, delete Steam and play by starting the exe.

If you simply pass on your disc though, the new user won’t be able to install the game unless he/she has a legitimate key on Steam.

Hope that helps.

Cheers,
Thomas

What a crap situation ... so buying the physical version is worthless if you're planing to resell the product.
Post edited July 10, 2014 by althrian
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althrian: @HiPish

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HiPhish:
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althrian: What a crap situation ... so buying the physical version is worthless if you're planing to resell the product.
This is really nothing new. For some time now most new retail games are sold as steamkeys only. For a person to resell the game - that is not wanted by the digital market so that is not an option for now. I just recommend you to wait a year and then buy it for 75% of. Its the lowest risk for you.
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althrian:
Basically that's why everyone is pushing online distribution services now. The second hand game market will die because of it. Not that we had much of that in my country...
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blotunga: Basically that's why everyone is pushing online distribution services now. The second hand game market will die because of it.
In the future we will probably be able to resell our digital products too ... after all it's a basic consumer right
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mobutu: In the future we will probably be able to resell our digital products too ... after all it's a basic consumer right
Probably it won't happen, except for heavy DRM-laden products. I'd rather not be able to trade my products than have some draconic DRM in them
So, huh... yesterday the game was at 36.99€, and now it's 39.99€.
Is that the effect of some heavy-handed fluctuation in the regional pricing, or are we looking at the first game (that I know of) that gets more expensive as time goes by ?

As someone who wishlisted it, I'm a bit concerned... 60€ on the next summer sale ?
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althrian: I've got my answer from the devs:
(...)
The Steam version of Divinity: Original Sin is DRM-free. Meaning, once you activate your key on Steam, it downloads and installs the game.
After that, you can simply copy the files elsewhere, delete Steam and play by starting the exe.

If you simply pass on your disc though, the new user won’t be able to install the game unless he/she has a legitimate key on Steam.
(...)
And yet another dev who doesn't know what DRM-free is.
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SWorD84: So, if I buy the game and the DLC from Germany - I receive three gift codes (5,99; 9,99; 9,99), right? Is it possible to combine these codes for a higher priced game like NWN2?
I don't think it is, no. :(

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Starmaker: And yet another dev who doesn't know what DRM-free is.
Well, technically, the game itself kind of is DRM-free, if it actually works that way. But it's very inelegant, roundabout and inconvenient, and they totally ignore that this is not what people want and expect when they're asking for DRM-free games or when they read that a game is supposedly DRM-free.
Post edited July 10, 2014 by Leroux
I downladed it yesterday (german installer) + patch 1.0.57 and played it a thew hours...
but there is only englisch text/ subtitel
(I know that there is only englisch voice output) . no german translation...

so. where can I change the language settings?
Post edited July 10, 2014 by Yuriko-toki
Great to see that it is finally out now! This will surely please a lot of people. Wish-listed both game and DLC. I'd like to wait a bit till all bugs are fixed, and any other changes to the game finalized, plus a few gaming guides out for maximum pleasure. :)
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Yuriko-toki: I downladed it yesterday (german installer) + patch 1.0.57 and played it a thew hours...
but there is only englisch text/ subtitel
(I know that there is only englisch voice output) . no german translation...

so. where can I change the language settings?
Do you have GOG version? I think you can scroll down to German language in a drop down menu when you want to install a different language version of the game; at least that's what you do when there's no in-game option for language change.

edit: oh nvm, I see you installed german installer!
Post edited July 10, 2014 by cmdr_flashheart
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althrian: I've got my answer from the devs:
(...)
The Steam version of Divinity: Original Sin is DRM-free. Meaning, once you activate your key on Steam, it downloads and installs the game.
After that, you can simply copy the files elsewhere, delete Steam and play by starting the exe.

If you simply pass on your disc though, the new user won’t be able to install the game unless he/she has a legitimate key on Steam.
(...)
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Starmaker: And yet another dev who doesn't know what DRM-free is.
There is a few of those floating around. Bit of a growing trend (that or they are just plain lazy) :/
Post edited July 10, 2014 by Niggles
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mobutu: In the future we will probably be able to resell our digital products too ... after all it's a basic consumer right
A consumer right that doesn't work with digital products. Where's the difference between buying a game on Steam from a publisher and buying a game on Steam from Ranjid (random guy from India)? First hand sales will die completely a couple of days after release and second hand copies will change hands on a daily basis. A worldwide, searchable database of used games. And the game is transfered within milliseconds. With permanent availability, there's no need to keep a game once you finished it. If you ever want to replay it, you simply buy it again - for less than you sold it shortly after release!

Two possibilities to allow second hand sales. First: regional, regional, regional restricted games. You won't buy games from Ranjid in our physical world. He lives in India, which is too far away. And his games are in Hindi, which you probably won't understand. Heck, you won't even buy physical goods from a second hand shelf in a shop 100 km/miles away! Introduce "distance" to digital second hand sales, and it'll work.

Second possibility: Multiplayer only. Good bye singleplayer games. I don't want that.

Yes, the ability to sell whatever you bought is an awesome consumer right. But it doesn't work in our relatively new digital reality. Sooner or later they'll have to come up with "consumer rights for digital goods". Downloading a game from the P-bay isn't theft, although you're taking something that's not yours. Why? Because the concept of theft doesn't work for our digital world. You're not taking away anything, so it isn't theft. The same goes for consumer rights. Selling used goods doesn't work for digital products, because they're not used. Except we would damage some random bits before reselling the product, but... nah, I don't think that's a good idea ;)

Accept it... We can't cherry-pick rights and laws as we wish. We can't scream "But it isn't theft!" on one side, but insist on our consumer right to resell stuff on the other side. If one concept isn't applicable to our digital world, we should accept the fact that other concepts may be not applicable as well.
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Yuriko-toki: I downladed it yesterday (german installer) + patch 1.0.57 and played it a thew hours...
but there is only englisch text/ subtitel
(I know that there is only englisch voice output) . no german translation...

so. where can I change the language settings?
I haven't downloaded Original Sin yet, but a few of my multilingual GOGs have a seperate "Settings.exe". If Original Sin works the same way, you should find it here (Windows 7):

Start -> Alle Programme -> GOG.com (Ordner) -> Divinity Original Sin (noch ein Ordner) -> Settings

Hope it helps. That's what I had to do to change the language of STALKER. I downloaded the German installer, but the game was in English. Using the settings.exe, I can switch between languages.
Post edited July 10, 2014 by real.geizterfahr
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althrian: I've got my answer from the devs:
(...)
The Steam version of Divinity: Original Sin is DRM-free. Meaning, once you activate your key on Steam, it downloads and installs the game.
After that, you can simply copy the files elsewhere, delete Steam and play by starting the exe.

If you simply pass on your disc though, the new user won’t be able to install the game unless he/she has a legitimate key on Steam.
(...)
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Starmaker: And yet another dev who doesn't know what DRM-free is.
How is it not DRM-free? Can you download the GOG version without GOG's website?

edit: point being, any game that doesn't require a client or site after initial download is DRM-free.
Post edited July 10, 2014 by cmdr_flashheart
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GOG.com: The version of the game offered here comes with the full single-player campaign, but currently supports only LAN/DirectIP multiplayer modes, with on-line multiplayer features coming as a later update, powered by GOG Galaxy, our DRM-Free online gaming platform.
Does this mean LAN/DirectIP will be dropped at some point, or will LAN/DirectIP always remain an option, even after Galaxy support is added? Because you can call Galaxy "DRM-Free" all you like, it won't change the facts about how multiplayer is impacted during GOG server outages (or any login issues) if the game drops support for LAN/DirectIP.

Unless there is official confirmation that LAN/DirectIP won't be dropped, I'm going to give this game (at best) the same treatment I did for AoW3 and its DRM'ed multiplayer.

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ashwald: when the "multiplayer through Galaxy" update for Divinity Original Sin comes in August, are there any plans to keep the LAN/DirectIP multiplayer modes for people who don't want to use the client?
For me, if the Galaxy client itself supports LAN/DirectIP without requiring GOG's servers at all, then that would be good enough. I'm not so concerned about using a bit of software (the client) as I am about the dependence on GOG's servers. But AFAIK, so far we don't have such details about the capabilities/modes of the Galaxy client. (If the Galaxy client itself took care of LAN/DirectIP that could be a good thing because it removes a chunk of code that would otherwise have to be duplicated across games, and it standardizes the user interface for setting up multiplayer.)