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Surfin' the highway.

<span class="bold">Death Road to Canada</span>, an outrageous road trip simulator about managing a vehicle full of unpleasant people that the zombies still find tasty, is available now for Windows, Mac, and Linux, DRM-free on GOG.com, with a 10% launch discount.

Crowded vehicles are scientifically proven to bring the worst out of humans and this one is no different; it's full of obnoxious morons who want to cross a sea of undead on a car - and you must help them! Step on it and overrun the brainless hordes, or proceed on foot and throw large pieces of furniture at them. Every now and then your horrible passengers will claw and bicker at each other about how to handle the Interactive Fiction events, so it's again your job to help resolve matters without (much) bloodshed. This post-apocalyptic highway is a regular madhouse: survivors with weird abilities, unusual weapons, rare events, a shotgun-wielding puppy - it has it all! All but a steady hand to sort out the mess and keep the growling pedestrians from jumping on board without a ticket.

Make your way through hundreds of pixelated undead as your car hits the <span class="bold">Death Road to Canada</span>, DRM-free on GOG.com.
The 10% launch discount will last until September 13, 12:59 PM, UTC.

https://www.youtube.com/embed/IgDfaBmV3TY
Post edited September 07, 2016 by maladr0Id
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HypersomniacLive: Perhaps a silly question, but is the zombie theme still going that strong these days, or is that it was going strong when development started, and they're just kind of stuck with it now that the games are out?
I think for a lot of people that fad has passed (but it will circle around again one day). Games are likely slower in letting go of it because it lets you kill people without explicitly killing people. So you get the unrestrained violence aspect that some folks look for in a game, without triggering a bunch of negative press about the game being a homicide simulator. Zombies let you have it both ways, and thus will remain popular in that way.
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IAmSinistar: I think for a lot of people that fad has passed (but it will circle around again one day). Games are likely slower in letting go of it because it lets you kill people without explicitly killing people. So you get the unrestrained violence aspect that some folks look for in a game, without triggering a bunch of negative press about the game being a homicide simulator. Zombies let you have it both ways, and thus will remain popular in that way.
Not looking for that aspect myself, but makes sense from that POV. Cheers.
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yogsloth: But is it a low-effort, badly pixelated procedurally-generated permadeath piece of crap?

Because those are the only games I'm into.
From what I've seen and read this game is NOT for you.
It's a pixelated procedurally-generated oregon-trail inspired fun little game. So I'm sorry. Maybe the next one will really be the piece of crap for you. Apparently this one -as many of the previous ones you hijacked- is not.
For games I surely would like in here.
I'm pretty sure the first one would be on GOG if they could. Even if GOGers didn't really asked for it, as it just came out and nobody cared.
The second one is an adventure game. And GOG seems to be releasing less and less of those. Probably because of the backlash that happens whenever one is release. You know how it goes. People are always whining about GOG releasing games they don't like.
I'm a backer of the last one and there isn't a DRM-free version yet, even if they promised one. They had some fixes to do first. About a year or so ago.

One the other hand, Death Road To Canada seems to be a good game too, well worthy of being in this store along with the ones you proposed.
Post edited September 06, 2016 by rgnrk
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HypersomniacLive: Perhaps a silly question, but is the zombie theme still going that strong these days, or is that it was going strong when development started, and they're just kind of stuck with it now that the games are out?
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Projectsonic: Well, Soldak just finished a zombie title (whenever that's coming here) and Project Zomboid's still going strong.

I think that it's still going pretty well these days though it's lost some steam, and it gets big during Fall/Halloween.
Lets hope that Zombasite from Soldak will arrive here soon. Soldak always has some unique gameplay to offer.
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Pica-Ludica: Before you arbitrarily call a game a "piece of crap", it would be nice if you took the time to check it out first. :) It's rather unfair to condemn something without being equipped to properly judge it. :)
Graphics, man. Graphics is what really matters in games. All good all gamers know that.
(Is the one and only thing for many of all these good all gamers in here, it seems. Because, most of them don't really know about the games at all; they're too busy complaining in every release thread whenever they don't like the graphics).
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Painted_Doll: I heard lacrosse is the real national sport of Canada not ice hockey . Poor man's Dead Rising .
You're wrong. It's Curling.
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rgnrk: Graphics, man. Graphics is what really matters in games. All good all gamers know that.
(Is the one and only thing for many of all these good all gamers in here, it seems. Because, most of them don't really know about the games at all; they're too busy complaining in every release thread whenever they don't like the graphics).
It's not just about the graphics, although this is ugly as sin, and there's no excuse for it (even for pixel "art" this is butt-ugly). But it's everything about this game- proceduraly generated, permadeath pixelated, survival game with zombies. It could not possibly be less original. It's hard not to be alittle frustrated with this getting through GOG's famed "curation" when plenty of much more unique and interesting games do not.
Not a fan of the art but the rest of it looks appealing enough that I find it intriguing / like it could have potential. I look forward to finding out more about it.
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rgnrk: Graphics, man. Graphics is what really matters in games. All good all gamers know that.
(Is the one and only thing for many of all these good all gamers in here, it seems. Because, most of them don't really know about the games at all; they're too busy complaining in every release thread whenever they don't like the graphics).
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Breja: It's not just about the graphics, although this is ugly as sin, and there's no excuse for it (even for pixel "art" this is butt-ugly). But it's everything about this game- proceduraly generated, permadeath pixelated, survival game with zombies. It could not possibly be less original. It's hard not to be alittle frustrated with this getting through GOG's famed "curation" when plenty of much more unique and interesting games do not.
Sounds to me like it's about the graphics. ¯\_(ツ)_/¯ And just out of curiousity, what is wrong with having procedural generation in a game (as long as its properly implemented just like anything else)?
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Breja: It's not just about the graphics, although this is ugly as sin, and there's no excuse for it (even for pixel "art" this is butt-ugly). But it's everything about this game- proceduraly generated, permadeath pixelated, survival game with zombies. It could not possibly be less original. It's hard not to be alittle frustrated with this getting through GOG's famed "curation" when plenty of much more unique and interesting games do not.
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LootSeeker: Sounds to me like it's about the graphics. ¯\_(ツ)_/¯
Sounds to me like you only pay attention to the parts you want, so excusme while I choose to ignore you wholesale.
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rgnrk: Graphics, man. Graphics is what really matters in games. All good all gamers know that.
(Is the one and only thing for many of all these good all gamers in here, it seems. Because, most of them don't really know about the games at all; they're too busy complaining in every release thread whenever they don't like the graphics).
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Breja: It's not just about the graphics, although this is ugly as sin, and there's no excuse for it (even for pixel "art" this is butt-ugly). But it's everything about this game- proceduraly generated, permadeath pixelated, survival game with zombies. It could not possibly be less original. It's hard not to be alittle frustrated with this getting through GOG's famed "curation" when plenty of much more unique and interesting games do not.
A game being original does not make it fun, nor does one being unoriginal mean that it's not fun. Look at all the FPS games that have come out over the decades -- people don't keep buying and playing different iterationsof the same thing because each is a unique little snowflake in gaming, they keep buying new ones because you can only run through the exact same levels shooting the exact same enemies with the exact same weapons so many times before it stops being fun. Same deal here: yes, "zombies/zombie apocalypse" is horribly played out as a theme; yes, the graphics are pixelly and "retro", just like hundreds of other indie games; yes, survival and proc-gen and permadeath are nearing their saturation point, and have probably all been done much more compellingly elsewhere. I do not care about any of that, as every video I've seen of this game, and most of the things I've heard about it, make it look and sound fun.
Art-wise, there's definitely a time and a place for beautiful game graphics (pixel or otherwise), but in a comedy game like this (and make no mistake, it IS a comedy game), not only might such visuals be wasted, they might actually work against the tone that the game is trying to set. (Also, I would argue that the graphics are not ugly, but basic -- but that's a matter of personal taste, I suppose.)

It's one thing to say "this game isn't for me"; quite another to say "this game shouldn't have been accepted here because I, personally, am tired of games that look like it and which share some of its themes".

EDIT: clarified phrasing
Post edited September 07, 2016 by HunchBluntley
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HunchBluntley: A game being original does not make it fun, nor does one being unoriginal mean that it's not fun.
couldn't agree more to that
I have spent the last two weeks having fun with rebel galaxy. Due to my "old age" i had seen back in their respective days some stuff like Elite 1 and 2, wing commander privateer, freelancer... recently had fun single player with winward (though this one clearly shines in multi)

so this kind of mechanics were completely not new or original to me in rebel galaxy... had great deal of fun with it anyway

as for deathroad to canada, i think all it may takes is one or two key features that appeals to you, such as various game modes, or character editor maybe. can turn a plain boring game into a good moment.
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HunchBluntley:
I thought I made it clear enough before, apparently not, so I'll try again.

What frustrates me is that we get another game like this here (not two weeks after the previous pixelated zombie survival, and four days since the previous pixelated proceduraly generated game), while other games, much more original and interesting do not make it through GOG's "curation". There is plenty of fascinating diversity in indie games out there, in terms of graphics, settings, genres, but if you only looked on GOG, you'd think indie game devs barely ever get a fresh idea. THAT is what frustrates me. If we had a good representation of those fresh, diverse games released here, I would not mind a dozen pixelated zombie borefests. If you find it fun- great, power to you. I don't mind that you're going to have fun with what looks terrible to me. I mind that on the list of "new" games on GOG there are altogether two that represent fresh ideas.

And as for graphics themselves- you really can't deny it has gotten out of hand a little. Just look at that "new" list, click "more" and look
Death Road to Canada
Mother Russia Bleeds
Owlboy
Curious Expedition
Final Station
Oniken
Knights of Pen and Paper
Slain
Okhlos
Kingdom New Lands

That's ten out of fifteen new indie game. You can't tell me this is making good use of the diversity of indie gaming
Post edited September 07, 2016 by Breja
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HunchBluntley:
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Breja: I thought I made it clear enough before, apparently not, so I'll try again.

What frustrates me is that we get another game like this here (not two weeks after the previous pixelated zombie survival, and four days since the previous pixelated proceduraly generated game), while other games, much more original and interesting do not make it through GOG's "curation". There is plenty of fascinating diversity in indie games out there, in terms of graphics, settings, genres, but if you only looked on GOG, you'd think indie game devs barely ever get a fresh idea. THAT is what frustrates me. If we had a good representation of those fresh, diverse games released here, I would not mind a dozen pixelated zombie borefests. If you find it fun- great, power to you. I don't mind that you're going to have fun with what looks terrible to me. I mind that on the list of "new" games on GOG there are altogether two that represent fresh ideas.

And as for graphics themselves- you really can't deny it has gotten out of hand a little. Just look at that "new" list, click "more" and look
Death Road to Canada
Mother Russia Bleeds
Owlboy
Curious Expedition
Final Station
Oniken
Knights of Pen and Paper
Slain
Okhlos
Kingdom New Lands

That's ten out of fifteen new indie game. You can't tell me this is making good use of the diversity of indie gaming
GOG probably has a lot more nostalgia-fueled gamers than a lot of other shops. If games with "pixel graphics" (and the ones you listed are all over the map with regards to their exact style and quality of pixel graphics, BTW) sell well here -- and I assume they do -- then why should GOG impose some arbitrary quota on pixel-art games? It's just another graphic style.
Also, a lot of those were released here recently because they were new games that happened to have been scheduled for release within a short time of one another. If GOG doesn't have much else in the haopper that's ready to be released, should they delay those games' releases here because "pixel overdose"?

I'm not arguing this as some ardent fan of mediocre retro graphics (there's maybe three of the games you listed that I might care to buy), but as someone who is capable of ignoring what doesn't interest him. For example, you won't see me bellyaching about "another point-and-click adventure game", or "another space strategy game" in release threads for same, even though my interest in most games of those sorts is about as high as yours in this game. (I might make an exception if any more "shmups" get released here, though, due to some very persistent loudmouths who won't shut up about GOG having apparently refused some of their preciouses. >:) )
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HunchBluntley: Also, a lot of those were released here recently because they were new games that happened to have been scheduled for release within a short time of one another. If GOG doesn't have much else in the haopper that's ready to be released, should they delay those games' releases here because "pixel overdose"?
No, I'm saying they should get other stuff here too. I'm saying there's dozens of original, diverse games out there that were not released here, so it's really not like GOG simply has run out of other games. Come on. You know that's bullshit.

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HunchBluntley: I'm not arguing this as some ardent fan of mediocre retro graphics (there's maybe three of the games you listed that I might care to buy), but as someone who is capable of ignoring what doesn't interest him.
I'm capable of that too. What I am not capable of is buying thing's here that do interest me when they are not released here.

You're still not getting me. My problem is not with this game being released here. My problem is with the plethora of more original, interesting, diverse games not being released here, while another zombie survival is. My problem is with how GOG's "curation" works.

Example: I would not be frustrated about Life Goes On not being released here if we got The Yawhg. I would not be frustrated about not being released here if we got [url=http://store.steampowered.com/app/382380/?l=polish]Amber Throne. But we got none of those- we got another zombie survival after another. That's what frustrates me. Are we starting to understand one another here at all?
Post edited September 07, 2016 by Breja