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You must gather yourself before venturing forth.



<span class="bold">Darkest Dungeon</span>, a visceral RPG/roguelike about adventuring under stress, is available now DRM-free on GOG.com for Windows and Mac with a 20% launch discount.

You hear scratching coming from the decrepit wall on your left flank. You turn around swiftly, almost grazing your torch against the Plague Doctor's creepy mask. She screams in panic more than anguish, then accuses you of pulling another one of your Jester's pranks on the group. For there is nothing crawling on the wall. In the echoing darkness of these accursed halls, you begin to wonder whether paranoia has finally gripped you too. But there is one thing you feel certain of: you've long lost your appetite for pranks.

Darkest Dungeon is a turn-based roguelike, which blossomed thanks to the overwhelming reception to its crowdfunding campaign. The community's valuable feedback later helped shape some of the design choices implemented in the game.
You pick a customizable band of distressed adventurers and plunge them into the devouring depths of the Darkest Dungeon. Fear, famine, misfortune, and nightmarish monstrosities are waiting there to gnaw at their troubled souls and fatigued bodies, but the promise of riches and your rousing speeches will keep them going. Until their gruesome, permanent death.



Survive the perils and psychological ordeals native to the <span class="bold">Darkest Dungeon</span>, DRM-free on GOG.com. And if you wish to drown out the treacherous voices in your head, you can even grab the <span class="bold">Darkest Dungeon: Soundtrack Edition</span>. The 20% discount will last until February 2, 5:59 PM GMT.



UPDATE:
The Darkest Dungeon launch promo has been extended to last for a total of two weeks — until February 7, 5:59 PM GMT.

If you purchased the game at full price — between January 26, 6:00 PM GMT and January 28, 9:15 AM GMT — we'll contact you via email to address the difference.
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Azhdar: I'm curious about its replay value.
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bevinator: Unfortunately the replay value is not very high. The game is very atmospheric and all, but the gameplay simply isn't very deep, and there's a lot of grinding involved. Grinding isn't necessarily terrible, however, but in the case of this game the dungeons are quite repetitive. Once you've seen a dungeon at level 1, and again at level 3, you're pretty much seen all it has to offer. There's five total dungeons, and their individual layouts are very similar and their mission conditions are generally quite similar too. Combat tends to get pretty samey after a while, and it can get downright boring if you stall the fights to make sure everyone's at max health and stress before moving on. There is some stall detection and a stalling penalty, but even so it's an extremely effective (albeit tedious) strategy. Even though it has stall penalties, the game encourages stalling, because characters can't use their abilities outside of combat and healing is universally weak. The game economy practically requires excessive grinding because of how expensive everything is. The "ideal strategy" is to send a group of level 0 heroes into a level 1 dungeon with no supplies whatsoever, then call them back to town when they've got some loot and dismiss them. Repeat ad nauseam.

There are also a number of design decisions that are questionable. The stress bar is ultimately just a second health bar, and while it's interesting at first it eventually replaces the actual health bar as the "true" health bar, because it doesn't reset to full when the mission is over. Higher-level heroes will flatly refuse to enter a lower-level dungeon, even if they aren't nearly powerful enough to handle an on-level dungeon. This often means that a group that has spent time clearing a path toward a dungeon's boss will not be able to actually fight that boss because it's "beneath them." With a limited roster size, you can also get into a situation where you have three level 1-2 characters and they simply can't advance because nobody is willing to do a dungeon with them... and if they tag along to a higher-level dungeon they aren't prepared for, they'll probably end up afflicted or dead. So you have to wait until a higher-level hero dies in order to advance them. Additionally, each individual hero can only complete the final dungeon once. Afterwards, they'll once again refuse to enter the dungeon at all. This severely limits the player's ability to experience and enjoy the endgame.

All that said, it's a fun game, and a lot of the game's issues are addressable through modding (which is pretty easy), but ultimately there's not a whole lot of meat on the bones. Don't expect this to be one of those infinitely-replayable roguelikes. But it's good for a few hours at least.
Thanks for this info. Lots of red flags for me in there which would make me just stop playing and do something else. Sounds like an interesting game otherwise.
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Azhdar: I'm curious about its replay value.
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bevinator: Unfortunately the replay value is not very high. The game is very atmospheric and all, but the gameplay simply isn't very deep, and there's a lot of grinding involved. Grinding isn't necessarily terrible, however, but in the case of this game the dungeons are quite repetitive. Once you've seen a dungeon at level 1, and again at level 3, you're pretty much seen all it has to offer. There's five total dungeons, and their individual layouts are very similar and their mission conditions are generally quite similar too. Combat tends to get pretty samey after a while, and it can get downright boring if you stall the fights to make sure everyone's at max health and stress before moving on. There is some stall detection and a stalling penalty, but even so it's an extremely effective (albeit tedious) strategy. Even though it has stall penalties, the game encourages stalling, because characters can't use their abilities outside of combat and healing is universally weak. The game economy practically requires excessive grinding because of how expensive everything is. The "ideal strategy" is to send a group of level 0 heroes into a level 1 dungeon with no supplies whatsoever, then call them back to town when they've got some loot and dismiss them. Repeat ad nauseam.

There are also a number of design decisions that are questionable. The stress bar is ultimately just a second health bar, and while it's interesting at first it eventually replaces the actual health bar as the "true" health bar, because it doesn't reset to full when the mission is over. Higher-level heroes will flatly refuse to enter a lower-level dungeon, even if they aren't nearly powerful enough to handle an on-level dungeon. This often means that a group that has spent time clearing a path toward a dungeon's boss will not be able to actually fight that boss because it's "beneath them." With a limited roster size, you can also get into a situation where you have three level 1-2 characters and they simply can't advance because nobody is willing to do a dungeon with them... and if they tag along to a higher-level dungeon they aren't prepared for, they'll probably end up afflicted or dead. So you have to wait until a higher-level hero dies in order to advance them. Additionally, each individual hero can only complete the final dungeon once. Afterwards, they'll once again refuse to enter the dungeon at all. This severely limits the player's ability to experience and enjoy the endgame.

All that said, it's a fun game, and a lot of the game's issues are addressable through modding (which is pretty easy), but ultimately there's not a whole lot of meat on the bones. Don't expect this to be one of those infinitely-replayable roguelikes. But it's good for a few hours at least.
Thanks for the info. I think this is not my type of game. The repetitive parts would make me bored. This happened to me when I played Bastion with it's similar levels throughout the game.
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Conrado.Hue: You could disable it all the time, but to learn that they are collecting some data (they said it is only choices, characters and crash reports), you had to go into options. Many people did that after they started playing, so that's the uproar. In the first update they put a disclaimer in Main Menu.
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gamesfreak64: basically all games are presented as DRM free ? right?
so that means no active internet connection would be required in order to be able to play the games.

So, unless that game wont run if it cant send data (which is unneeded in my honest opinion to send any data. if my game crashes i will go and report it in the fourm that handles the complaints, theres no data needed to be send 'annonimously')

The internet can be disabled from windows , or remove the plug to the internet,(from your computer) or just block the exe file in the windowsfirewall to prevent it from going out.

If we want gazillions of data send home, then we should all just buy original (drm loaded) origin en drm loaded EA games and some other addware and maybe also spyware.

So just block the .exe file from the game from phoning home.
I havent got the game ( motions/flashes prevent me from buying games with those effects) so i cant see if anything wants to phone home.

But if you are win 10 user :D then just leave all the ET phoning home cause win10 is even worse then any spyware and Mickeysoft is not going to change anything about it, they go for 1 OS and thats win 10 so win 10 will always be a piece op spyware, i think that in the future we will have less freedom and privacy, while it should be the otherway around we should be having more freedom and more privacy.

Anyways its not up to any company to use any software to scan a users pc using a tool, a browser, or windows os, cause this way the honest buyer is once again being treated as a wannabe criminal :D
ubi EA and origin are the ones being named gazillions of times in the search results when you Google, these guys are so superstitious, they see a ghost in every closet :D
The sending of data is not directly useful to you, but it is to the devs.it's often used to improve the experience, not necessarily to report bugs.

I guess it's activated by default because if it was toggled off by default, NOONE would activate it. :P

I understand that personally. And it has nothing to do with Digital Rights Management, let's keep it honest. :P
So? No explanation for the wrong sale pricing?

Hello? Anyone?
Bain has been tweeting about this all morning. I just grabbed Fear Equation instead, but look forward to following this one and grabbing eventually.
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Zoidberg: The sending of data is not directly useful to you, but it is to the devs.it's often used to improve the experience, not necessarily to report bugs.

I guess it's activated by default because if it was toggled off by default, NOONE would activate it. :P

I understand that personally. And it has nothing to do with Digital Rights Management, let's keep it honest. :P
i agree on that.
But who assures us that nothing else is being send?
We cant always assume that everyone is a real saint when it comes to being honest.
Take mickeysoft for example, we always knew that some data might be collected by these dudes, but now with win 10 the sh its has hit the fan.
Post edited January 20, 2016 by gamesfreak64
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Zoidberg: The sending of data is not directly useful to you, but it is to the devs.it's often used to improve the experience, not necessarily to report bugs.

I guess it's activated by default because if it was toggled off by default, NOONE would activate it. :P

I understand that personally. And it has nothing to do with Digital Rights Management, let's keep it honest. :P
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gamesfreak64: i agree on that.
But who assures us that nothing else is being send?
We cant always assume that everyone is a real saint when it comes to being honest.
Take mickeysoft for example, we always knew that some data might be collected by these dudes, but now with win 10 the sh its has hit the fan.
What does the terms of service specify?
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gamesfreak64: i agree on that.
But who assures us that nothing else is being send?
We cant always assume that everyone is a real saint when it comes to being honest.
Take mickeysoft for example, we always knew that some data might be collected by these dudes, but now with win 10 the sh its has hit the fan.
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Zoidberg: What does the terms of service specify?
TOS? thats the point , these corporate lawyers make the tos and terms so complicated, its way to long, to many words you seldom use, in short they should have said in plain english :

you cannot do this or this , and if you still do this ( telling in plain english what you cant do)
else this (telling in simple english what will happen)
and then what 'punishment' or forfitting the right to any refunds.

That would be so much simpler, but then again these rules, tos and terms are written like that so noone really knows what they say, the texts are way to, pages and pages of scrolling , so in the end no one will actually read al that nonsense and skip it.

A good example of simplicity: when you see a sign on the road that says you cannot drive into a certain street
from a certain way, you know that if they catch you, you will have to pay a fine.
Thats the way the TOS , terms rules and all that other lawyer shites should be written aswell.

Bigfish (usa company i assume) has completely changed the tos and all terms, i often visit it to read about some recommendation for certain hidden object games that i havent seen yet , and today i saw a big coorportate bla bla story about if you live in EU and if you dont do this thetn this will happen and more shites... i closed the popup and thought wtf, i do as i always did when visiting that site , these terms are way to long and to complicated.
Every year they change the TOS... and for what purpose ? noone reads that nonsense :D

In short all these disclaimers are nothing more then bla bla without really saying something , this way they avoid the possibility that an even smarter lawyer can sue these guys for there tos :D
I've played Pixel Heroes a lot and really enjoyed it, now heard the DD is quite similar, for example, in terms of fight. Is that true? Turn based fantasy games are my most fav style of play. I can't spend that much on game now, but maybe could think of it in some distant future if this game really that good as you say?
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deonast: Yay beating someone 1230. I'm aiming for my number of games to equal the current year. Sadly on steam on in credit for 62 years :)
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IAmSinistar: Well, my spreadsheet of owned digital games from all sources gives me a total of 1615. But I really don't buy bundles anymore, and purchases from non-GOG sources has drastically decreased. So the GOG number is the important one for me. :)
1615 in total thats an awfull lot of games.


i have now these gogs are unbundled almost 500
about 100 i think on GG
and maybe 40 (1 tot 2 euro price) games on steam
retail cd/dvd about 150
but since the most are collections so thats 3-7 games on a dvd i guess i have in total 2000 games thats all drm free digital and retali cd/dvd
thats a lot of games

as for prices: DD costs 24 euros (listprice) thats to high let me explain :D
Lets assume that i dont have any motionsickness/and photosensitivity
and i can buy all the games and play them.

Then 24 bucks listprice is 8 euros to high for this DD game, 15.99 would be max.

So thats why it is logical to ask more euros /dollars for a 3d /fpp game with great graphics then 20-40 bucks for a carton game.
Just compare this Darkest Dungeon and its price to a gem like The witcher , games like The Witcher are worth more money in my honest opinion.
So i would buy The withcer at 30-40 euros listprice if i be able to play 3d.
But 24 euros for a Darkest Dungeon type game is a bit to much.
To any Kickstarter backers here, you can get a GOG key for this if you email them at:
backersupport@redhookgames.com

It worked for me.
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nightcraw1er.488: Well, only just seen this. It looks interesting, then I note a) the price, b) the data collection. I realise that GOG's prices have been going up with each release, so I am not suprised, however, how can they advertise this if the data collection module is still enabled, ok its not DRM, but its just a bad.
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Conrado.Hue: You do realise that GOG, or Steam have very little to say about prices? Game dev sets price, and both sellers have some % from the value. Some games might have a special treatment, but most of the time price is dictated by developer/publisher.

It would be foolish of GOG to stop the release of a game, just because there is optional 'data collection'.
I don't think anyone ever objects to having optional data collection. They just object to it being on by default.

That said, I can't see how it's even slightly as bad as online DRM.
I bought it on Early Access on Steam (Yeah I know, bloody Steam deserves to gets its guts ripped out and fed to its cats while its creators are forced to watch) but the early access of the game was pretty damn good.

"Pretty damn good" for an early access coming from someone who hates Roguelike, permadeath and no multiple savegames.
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Breja: I just don't much like games for which difficulty is a feature. I don't like games to be too easy, but after all is said and done I'm playing for fun, not to get frustrated. And let's be honest, I'm not really that good :D I acknowledge that, it's just games after all. I barely ever play on a higher difficulty setting than normal, or whatever "the middle one" happens to be called,
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Kardwill: No shame to that. I'm also a "Normal or even easy, because I want to finish that game eventually" player. ^^

Strangely, though, after I passed the first "rough" contact, I eventually enjoyed this game. Didn't play long because it lacked content and was getting repetitive, though (the joys of early access incomplete games), and because of a vicious difficulty spike, but maybe it changed. Now it's fully released, I'll try again and see if the mid/end game has been smoothed and beefed up :)
Unfortunately, it has changed for the [url=http://steamcommunity.com/id/DamarusRex/recommended/262060 worst ]worst[/url] as the RNG makes it a crippling slog-thru...But to be fair, he was viewing the game from a party-play-thru point of view, and from what I read in the comments here, the main perspective would be best as a town/guild management. But progression through failure destroys any chance for replay value unless you are, of course, the target audience, of which Breja and I are not...

Too bad, as this is indeed a finely crafted game...Unlike the beauty of From Software's games, the difficulty is more from your decisions in response with the abusive RNG and not much from skill...
Post edited January 22, 2016 by takezodunmer2005
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Crosmando: To any Kickstarter backers here, you can get a GOG key for this if you email them at:
backersupport@redhookgames.com

It worked for me.
hopefully it works out for me as well.
backerkit useless, ks mail useless, their feedback email useless.
ive been messaging everything i could find since launch day that seemed like it might work. no response anywhere.

this is getting silly. >_<
and is why i back next to nothing nowdays.