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The raw and the cooked.

Cook, Serve Delicious! and Cook, Serve Delicious! 2!! are now available, DRM-free at GOG.com.
Get the first game 75% off and the sequel 40% off until January 23, 2PM UTC. Buy them together for an additional 20% series discount (this will remain in effect beyond Jan. 23).

"Come on, Jake, I said medium rare, not ready to jump off the plate and do a little dance!"
"Alice! This needs more salt! More… More... A little more. Too salty! Throw it away and make me a new one!"
"Kevin, cigarette break was over 3 minutes ago, buddy! Table 4 is about to start nibbling on the cutlery!"

Harsh. But running a restaurant is serious business. If you can't take the pressure, the kitchen can turn into a proper nightmare, but if you conquer its challenges, the world will be your oyster. In the hardcore simulators Cook, Serve, Delicious! you begin as the owner of a crumbling eatery, and gradually step up your cooking, managing, and showmanship skills to become the talk (or treat) of the town.
Once you get tired of amassing Platinum Stars, try the campaign in co-op, go for the Tag Team local multiplayer mode and the Strike Challenges, or just fire up Zen mode for some tasty relaxation.
Don't forget to also grab both games' OSTs for your collection.
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vg_chubigans: Hope y'all enjoy the game! :D
Thank you for selling them here on GOG! :D
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PaterAlf: +1 for you.

People should be happy, because this is an example that games that got rejected in the past can get a second chance. Instead they are complaining, because it looks like a "casual" or a "mobile" game. People should really learn to not judge a book by it's cover or they should stay quiet when GOG does the same.
I totally agree with you. This is sad :S
I heard it was pretty good in its genre, which is the most important :) I'm putting them on my wishlist right now !

And its a good thing to have good games who first got rejected (of course I'm talking about this one, and hopefully Opus Magnus).
Post edited January 17, 2018 by Splatsch
This is a game that has intrigued me since I heard about it. There's a very high chance I'll do poorly playing it, but I am very happy to have a chance to try it and see. Glad the stars aligned to bring both games here. Bought (and both soundtracks).
Cheer to the dev, cheer to GOG and cheer to my fellow gogleritos that helped bring this game here.
Now to go take care of toilets... :P
Awesome, these are both well proven games, and I'm glad to see them here.


They're not mobile or casual games, people. You couldn't do this on a touchscreen and the rounds get quite intense at times. ;)
Post edited January 17, 2018 by Darvond
Cool, that reminds about something else. GOG, any plans for an "Overcooked" release? :D
low rated
I said this looked like a mobile game because the video for the first one shows a bunch of tapping or swipes or whatever. The kind of "gameplay" I've seen idiot phone users "play". Click repeatedly on one button while not looking to "win". Is this game not that? Any strategy or decisions to be made?
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J_Darnley: I said this looked like a mobile game because the video for the first one shows a bunch of tapping or swipes or whatever. The kind of "gameplay" I've seen idiot phone users "play". Click repeatedly on one button while not looking to "win". Is this game not that? Any strategy or decisions to be made?
It's basically about learning to pull off the keyboard combos for all the different recipes/chores, and how to prioritize which food/work orders to take care of first when you're busy.
Customers will only hang around so long waiting for you to make their order, and if it "expires" before you can get to it -- or if you screw up the order too badly -- they'll be miffed, and will contribute to your restaurant's negative buzz for the next day (there are various positive and negative modifiers that affect your daily buzz, including what foods you choose to put on your "active menu" for the day).

I would actually compare it to Spelunky in that you have to build up a bit of skill and "get gud" before you can really get anywhere, but it feels really good when you do get in that groove. (It's WAY more forgiving than a roguelite like Spelunky, though -- there really aren't any long-term consequences to having bad days, other than that you'll have to play more days to meet the requirements for the next star-rating. No permadeath, in other words. =P )

So no, it's nothing like an "idle clicker".
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vg_chubigans:
Since you're (hopefully still) here: did the weirdness with how days are counted (with regards to requirements for the next star rating) ever get remedied in the sequel? It always bugged me that, for example, on the morning of your second business day -- before you had actually opened for business and played through that day, mind you -- you would be counted as having completed two days in business; immediately after that day, you would be counted as having completed three days; after playing through 40 days, you would be counted as having played through 41; and so on.
Great game, but that's a bizarre way of counting. ;)

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Darvond: They're not mobile or casual games, people. You couldn't do this on a touchscreen and the rounds get quite intense at times. ;)
To be fair, there is apparently a mobile version of at least the first game -- though, from what little I've heard, it's a bit simpler, as you indeed wouldn't be able to manage all the inputs required by the PC version on a touchscreen in any reasonable amount of time.
EDIT: It actually comes with the Humble version, for all the good that does my tablet-less ass.
Post edited January 17, 2018 by HunchBluntley
high rated
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HunchBluntley: Since you're (hopefully still) here: did the weirdness with how days are counted (with regards to requirements for the next star rating) ever get remedied in the sequel? It always bugged me that, for example, on the morning of your second business day -- before you had actually opened for business and played through that day, mind you -- you would be counted as having completed two days in business; immediately after that day, you would be counted as having completed three days; after playing through 40 days, you would be counted as having played through 41; and so on.
Great game, but that's a bizarre way of counting. ;)
The sequel does progression differently to where you're leveling up within days instead of having a set amount of days required to progress, so the weirdness of day counting isn't present there. :)
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HunchBluntley: Since you're (hopefully still) here: did the weirdness with how days are counted (with regards to requirements for the next star rating) ever get remedied in the sequel? It always bugged me that, for example, on the morning of your second business day -- before you had actually opened for business and played through that day, mind you -- you would be counted as having completed two days in business; immediately after that day, you would be counted as having completed three days; after playing through 40 days, you would be counted as having played through 41; and so on.
Great game, but that's a bizarre way of counting. ;)
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vg_chubigans: The sequel does progression differently to where you're leveling up within days instead of having a set amount of days required to progress, so the weirdness of day counting isn't present there. :)
Thanks for the response (and just generally for showing up in the DRM-free ghetto :P ).
Already have both on Steam, but I'll buy again to support Chubigans.

Great "just one more level" games. People, this is neither a mobile or clicker game. It might look simple, but it is far more complex and skill oriented.

Besides, this "simple" art style is much more inspired than the typical pixel-smear games out there. Same goes for Opus Magnum.
I can't believe there are actually people complaining about these being a "mobile" games.
Still haven't tried the second one (which is of course on my wishlist) but I played the shit out of first one and I can tell without any restraints, CSD is HARDCORE and the guy who made it is a bloody genius!
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vg_chubigans:
Not sure how well they run on modern systems, but could you maybe add the freeware "prequels" Ore No Ryomi 1 & 2 as bonus goodies? I think it's pretty interesting to see how your games evolved over the years.
low rated
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yogsloth: Oh hey, another game where you get to simulate doing chores. I'll put it on my shelf next to "mow the lawn 3" and "clean the bathroom tycoon".

And Zachtronics gets rejected, but this mobile phone piece of ****? COME ON IN!
uh... have you played TIS, Shenzhen or Spacechem?

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Marioface5: Watching people whine about this release seriously reduces my sympathy over the Opus Magnum rejection.
"An objectively bad thing isn't bad because I don't like the people who are compaining." Go fuck yourself.
It's basically about learning to pull off the keyboard combos for all the different recipes/chores
Ah, not likely my cup of tea, then. I never really got into combo features, nor am I wired for this frenetic stuff. Interesting idea for a game, though, and it sounds like the developer managed to pull it off nicely.

Good luck with your sales numbers here on gOg, and please do keep it updated - in a timely manner - for your customers here.