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I'm clicking on sunshine, wooo-ooooh!

CHUCHEL is now available, DRM-free on GOG.com.
Ohh, what's that? Quick, let's click on it! Coming from the creators of Samorost and Botanicula, it's bound to unleash a pandemonium of zanny animations, wacky sound effects, and whimsical delights upon us. Just poke at everything that moves or looks like it might, while helping the perpetually aggravated Chuchel obtain one very elusive cherry. He really REALLY wants it.

By the way, do yourselves a favor and grab the Cherry Edition, which contains the game and the Soundtrack + Artbook pack. You'll thank us later.


In the press:

-Destructoid declares that CHUCHEL is a quirky, funny, brilliantly paced adventure game that had them smiling every step of the way.

-John Walker had oodles of fun chasing after that cherry, as evidenced by his glowing review over at RockPaperShotgun.
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Fairfox: so is this any good
This is extremely good.
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Fairfox: so is this any good
Of course it is :)
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ciemnogrodzianin: Nice starting price.
But where is Linux support? :(
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shmerl: Yeah, +1. Are they still using Adobe horror for their engine, or something more sensible this time?
AFAIK they current tools + way of development makes linux builds impossible, and they are quite small dev team (like most of the games is done by single coder, etc). So while I'm annoyed too, I don't expect any quick fix, it's more like Amanita linux days are over for years.

Anyway, for me that means not buying until like 75-90% sale, then maybe, it feels a bit weird against Amanita (I don't have any serious quarrel with them, actually I like to support them), but I went on the path of commercial linux "jihad" lately, not paying AND bothering with wine and other workarounds any more.

If some developer is reading this and thinking "but how"... one viable option for small developers may be to open source the game code after 6-12 months, and let see if somebody will port it on his own (maybe put some small incentive for finished port). Your code is very likely not containing anything super interesting (considering which kind of sources you can download right now, with many varied games, including full fps shooters, turn based strategies, ... unless you have some deep scientific know how like simulator of car, you can almost safely bet your kind of work is already open sourced elsewhere), and open sourcing the game code doesn't imply you have to give the data for free, you can still sell the game as whole pack.

But even that would probably not help Amanita, because AIR... then again, maybe somebody is crazy and skilled enough to build something which would work even for them.
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Vadalma: Hmmm ... could this be a solid game experience for a 6-year old children? So that they learn using the mouse etc.
I saw your review... I'm glad your child likes it too. :)
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Fairfox: so is this any good
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Hastur-: This is extremely good.
I'll just leave this here mmkay?
Attachments:
-90rf.png (321 Kb)
high rated
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Hastur-: This is extremely good.
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victorchopin: I'll just leave this here mmkay?
Fixed it for you.
Attachments:
yes.png (301 Kb)
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ped7g: But even that would probably not help Amanita, because AIR... then again, maybe somebody is crazy and skilled enough to build something which would work even for them.
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mannefriedrich: There's an Adobe AIR folder in the install directory and I reckon it isn't there for shits and giggles.
Yeah, I expected that. They should have switched to Haxe. Using Adobe Air is really a very bad choice. Haxe would work for them just fine, and it's cross platform: https://haxe.org
Post edited March 08, 2018 by shmerl
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Vadalma: Hmmm ... could this be a solid game experience for a 6-year old children? So that they learn using the mouse etc.
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bomiboogie: I saw your review... I'm glad your child likes it too. :)
Yeah, we had some fun :)
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Austrobogulator: Should I buy this now, or wait until it's one cent on Humble??
No, you should never ever buy something because it may at some point in the future be sold cheaper.
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victorchopin: I'll just leave this here mmkay?
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Hastur-: Fixed it for you.
DAMN! ;D
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shmerl: Yeah, +1. Are they still using Adobe horror for their engine, or something more sensible this time?
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ped7g: AFAIK they current tools + way of development makes linux builds impossible, and they are quite small dev team (like most of the games is done by single coder, etc). So while I'm annoyed too, I don't expect any quick fix, it's more like Amanita linux days are over for years.

Anyway, for me that means not buying until like 75-90% sale, then maybe, it feels a bit weird against Amanita (I don't have any serious quarrel with them, actually I like to support them), but I went on the path of commercial linux "jihad" lately, not paying AND bothering with wine and other workarounds any more.

If some developer is reading this and thinking "but how"... one viable option for small developers may be to open source the game code after 6-12 months, and let see if somebody will port it on his own (maybe put some small incentive for finished port). Your code is very likely not containing anything super interesting (considering which kind of sources you can download right now, with many varied games, including full fps shooters, turn based strategies, ... unless you have some deep scientific know how like simulator of car, you can almost safely bet your kind of work is already open sourced elsewhere), and open sourcing the game code doesn't imply you have to give the data for free, you can still sell the game as whole pack.

But even that would probably not help Amanita, because AIR... then again, maybe somebody is crazy and skilled enough to build something which would work even for them.
It's unfortunate that Amanita design still builds their games in flash/AIR. The only other game I know of that does this is that thieving board game who's name I can never remember. AFAIK the only benefit of flash is that animations are relatively simple to make and use. The other benefit is that they know it already, but I'm pretty sure it's a dead end and they are going to back themselves into a corner.

Anyway, I'll get it if they release a Linux version or it works in wine and is dirt cheap.
Botanicula is amazing. Like another fellow GOGer wrote somewhere, it is a game that makes you happy when you play it. Magic.

So, if Amanita Design managed to do it again, I can definitely see this newer game coming down my alley. Wishlisted for now!
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Carradice: Botanicula is amazing. Like another fellow GOGer wrote somewhere, it is a game that makes you happy when you play it. Magic.
Except for the part where you have to steal the star from the sleeping... thing...
I will probably get this, considering it has just sent me down a very fun and nostalgic trip through LocoRoco and Patapon videos on YouTube!
Post edited March 09, 2018 by Anamon
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gixgox: Yes of course, the different editions have their own game card - but I didn't see that. I was too hyped to meet Chuchel. LOL
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Leroux: No, I mean, shouldn't the gamepage of the basic game edition also show the other purchase option on the side, so that things like that don't happen to customers? E.g. if you just click on the Chuchel ad on GOG's front page, you'll be directed to the regular edition and you won't see anything about alternative options on that site.
Problem solved.
I wrote to support, and there is now a note on the game card:

About: Also Available on GOG.com: CHUCHEL Cherry Edition