BreOl72: (...) I get the "N-64 style", but why so "washed out" graphics?
Why not make use of what modern systems have to offer, and make crisp graphics?
ᛞᚨᚱᚹᛟᚾᛞ: Looks bad, OP. Is that grey haze the 25 years of dust on the game, or just a bad visual filter that has no reason to exist?
Hello BreOl72 and ᛞᚨᚱᚹᛟᚾᛞ!
I do understand that this particular style from the N64 era is not for everyone.
However, I would like to clarify something:
The game comes with a fullscreen blur effect to simulate the coarse resolution of N64 3D-platformer games (of the "Mario 64" & especially "Banjo Kazooie" type of games). This blur effect is set by default to ON, but can be switched OFF in the options menu at any time (including during gamplay) for crisp (geometry) display on the game resolution of choice.
Compare the
video review by 'I Dream of Indie Games' [at 1 min 41 sec],
or go to directly to the
time index here.
Of course, the low resolution ('muddy') textures are reminiscent of the 64x64 (at max) textures the N64 could handle, and will not change. Both the limited polygon count and low texture resolution is the basis for reproducing the style of N64 games. (Other things, such as level design, lighting, fog and particle effects, contribute, as well.)
I do have fond memories of playing N64 games with my brothers & friends and was already looking for some indie game developers to nail this nostalgic feel of the N64 era. There are a lot of 2D pixel(art) and nowadays early Saturn/Playstation1 3D indie games, but very few that harken back to the unique look of the N64.
(Sure, there are a couple of modern collect-a-ton games. But for me, they were/are lacking both in visual style and level design with respect to the original N64 classics.)
For me, "Cavern of Dreams" easily tops most of the recent releases here on GOG.COM. And I am eager to play it myself soon!
So, thank you Bynine Studio (, Super Rare Originals) and GOG.COM for bringing it here!
Kind regards,
foxgog