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La-va land.

UPDATE: Any maelstrom of relentless brutality needs some kickass music to truly shine. <span class="bold">BUTCHER's Extended OST</span> includes the original game soundtrack, as well as extended versions and bonus tracks, in a list of 28 hard-hitting tunes that will make you anxious for the next bloodbath.
The soundtrack is 10% off until February 1st, 2:00PM UTC.

<span class="bold">BUTCHER</span>, an unapologetically gory 2D sidescroller where you KILL ALL HUMANS, is available now for Windows, Mac, and Linux, DRM-free on GOG.com.

The machines won, humanity is pretty much extinct, so what's the purpose of these last surviving meatbags, anyway? No matter - they'll be excellent cannon fodder for your cyborg that's assigned on cleanup duty. Gear up in your full metal jacket and go chase these organic pests out of their underground hideouts, through the remains of their devastated cities, and inside thick jungles. Exercise creative brutality using your shotguns, grenade launchers, and chainsaws to splatter bloody pixels all over the place as you mow down the stubborn humans in a mad festival of hardcore slaughter. Your occasional death (or do cyborgs prefer "retirement"?) is inevitable but so is the ridiculous amount of satisfaction that this old-school carnage will offer you.

Go hunting and exterminate all humans from the face of the planet, as the merciless <span class="bold">BUTCHER</span>, DRM-free on GOG.com.


https://www.youtube.com/embed/BLWOx0rNTr8
Post edited January 25, 2017 by maladr0Id
Is there a really long Gamma Correction slider so I might, possibly, maybe be able to see what's going on? I get it - end of humanity, and stuff is gonna be dark. Does it have to be THAT dark? Might be fun if I could actually see the action...
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JudasIscariot: The prototype is over 2 years old and it's a web version of the game. The Unity version feels more tightly controlled to me but again it's my subjective opinion as someone else might still say the controls feel floaty or something :)
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hyperagathon: I know, I just wanted a comparison between the two. You and Khalosh seem to agree, and that's confirmation enough for me. Thank you as well!
Ok so to illustrate the controls now that I've played the latest version of the game:

- In one level there are these small cubbyholes that you can jump onto in case one of those flying dudes leaves some ammo a bit higher than your normal jump. I don't have to fight with the controls to get up to one of those cubbyholes to get my ammo.

- You can control where you land in the game so maybe that contributed, in the previous version, to the "floaty" feeling? Not sure.

All I know is that I am not fighting with the keyboard to get around. Aiming, on the other hand, has always been tricky for me with a mouse on a 2D plane so, again, YMMV. You aim with the mouse and you have a 360 degree turn angle so you can run around spinning your chainsaw about :D
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HereForTheBeer: Is there a really long Gamma Correction slider so I might, possibly, maybe be able to see what's going on? I get it - end of humanity, and stuff is gonna be dark. Does it have to be THAT dark? Might be fun if I could actually see the action...
There is a contrast setting and the game defaults to 35 for contrast, you can turn it up and it gets brighter. Also, there is a CRT setting and that actually tones down the blockiness a bit :D
Attachments:
Post edited October 06, 2016 by JudasIscariot
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JudasIscariot: - You can control where you land in the game so maybe that contributed, in the previous version, to the "floaty" feeling? Not sure.
The prototype controls had a totally different feeling to them (the jump didn't have a fixed height for example) and it was indeed floaty as hell. It's all been fixed in the full game and it's really tight now.
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hyperagathon: Based on having played it a few days ago: aesthetically it reminds me of Abuse somewhat, gameplay is more like a floatier Teeworlds. The death animations are great fun. I was won over when at one point the entire room went from black to red, due to excessive amounts of blood. Which is to say, the right amounts :)
I'm glad I'm not the only one who thought of Abuse. Man, what a fantastic game that was. I hope we'll see that on GOG one day.

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Breja: "OMG it's so hard you guys, it totally makes up for your small penis if you win", then being literally shit-looking is not excusable any more.
Thank you. More and more it looks to me that "OMG it's so hard you guys" is the lazy developer's way out of properly balancing their game...just like how many people accuse indie developers of using pixel art as a lazy way out of putting effort into the aesthetics/graphics of their game.
As someone who loves Soldat, who made a 2D version of Quake 2 inspired by it, and someone who spent some time fixing the Abuse SDL port... this game looks like the best thing ever. I only played the prototype and it was great.
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Breja: Calm down.
Point taken :S. It's been a rough day, but that should be of no consequence...

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Breja: I was saying that this game looks to me like it's the developers who believe in that stereotype, and are relying on it to sell their shitty looking game for them, when they describe it as hard enough.
Fair enough.
As far as the game is concerned, here's the thing - if they're not describing it inaccurately, it might just be a good game regardless. Have you played N, the silly game with a ninja? It's not horribly sophisticated otherwise, but the difficulty gives it a charm of sorts.

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Breja: (..) people who are not trying to prove something but simply enjoy the challenge don't go for the product that lazely makes "difficulty" a selling point (...)
OK - what's the tell here? What's the distinction?
Should people who like hard games go for games
- that are simple but marketed is hard?
- that are hard and marketed as hard?
- that are hard but marketed as simple?
- that are simple and marketed as simple?
Which games are guilty, and which are OK? Is "Dark Souls" damned by being famous for difficulty, or is notoriety not much of a factor? Do single-player games really count here? Do only they count, or does this extend to multiplayer? Is genuine difficulty enough to absolve the game of your accusations? If so - what makes the difficulty genuine?

How do you tell the difference between those who like hard games and have something to prove and those who do NOT have anything to prove?
Where would you place me? For example: I play Jagged Alliance on Hard, I do not save mid-day, but I restart each day until I'm satisfied with the result (no death, no permanent damage, preferably no sector loss, etc). I've beaten the first campaign on TIS-100, though I've struggled with one mission for quite a while. I beat "I Wanna Be The Guy" on Hard. I have a policy of not saving between missions, though I sometimes break that (I did that at some point in my playthrough of Blood). I like competitive titles like Overwatch, Battlerite, and Awesomenauts, but I've also bawled my eyes out with Dreamfall, and have enjoyed quite a few adventure games. I have not dropped a single match in competitive TASTEE: Lethal Tactics and have topped the leaderboards one month, and the daily mission ones often as they got introduced, beating the scores of the game's developers a few times. I've also played Kingdom Rush, got all Achievement in Plants versus Zombies, and enjoyed Zuma even passively. I've watched and relatively closely monitored the Korean Starcraft 2 scene for a few years, but have never played on a competitive team in my life... Does mentioning all of this show that I have "things to prove", disprove that, affect it at all? Do you see the possibility of pride without hubris, or does everyone have to be secretive about their accomplishments?
I have an inkling that your stance here is either arbitrary, inconsistent, or ridiculously meticulous in its definition.

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Breja: All better now? Are we good?
Bombastic language aside, I don't believe we really were personally at odds here :). I'm not really into grudges or negative feelings in general.
Well... Maybe aside from that "I hope you and your group get banned; I would ban you myself if I could" asshole. That guy oozed negativity :S.
Given who devs of this particular one are you don't need to be Polish to understand art direction and overall philosophy behind this but it helps a lot. Especially after King Arthur's Gold, Soldat, Link-Dead (that last one being closest to spirit of Butcher in a way). ;p
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Vestin: Which games are guilty, and which are OK? Is "Dark Souls" damned by being famous for difficulty, or is notoriety not much of a factor? Do single-player games really count here? Do only they count, or does this extend to multiplayer? Is genuine difficulty enough to absolve the game of your accusations? If so - what makes the difficulty genuine?

How do you tell the difference between those who like hard games and have something to prove and those who do NOT have anything to prove?
To simplify it- when the game is advertised with "the easiest mode is >HARD<" than it definately tries to cash in by selling bragging rights to people who feel like they need it. That's an obvious stunt.

I see nothing wrong about people enjoying a challenge. I'll be honest - I don't really "get" competative mentality. I'm the wrong perso to discuss it with. I don't play competative games, I don't care one bit for achievements. I don't see difficulty, easy or hard, as something that should be a feature, and I think that all games should have a full spectrum of difficulties to choose from, from child's play to super-duper hard for everyone to enjoy the way they like. When a game tries to be "exclusive to the hardocore gamers" it enters that mentality of bragging rights that I don't like. People acting as if others being able to play and finish the game on an easy difficulty setting would somehow spoil their own gaming experience.

I don't begrudge anyone their taste in games, be it for the tough as nails games, or for some impossible to lose or get stuck walking simulators. I just don't like the crowd of people who act like beating super hard games makes them better than people who don't even like and don't play those games, and by extention I dislike it when devs try to cash in on that mentality.

I hope that's not too "arbitrary, inconsistent, or ridiculously meticulous in its definition" for you :P
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Breja: To simplify it- when the game is advertised with "the easiest mode is >HARD<" than it definately tries to cash in by selling bragging rights to people who feel like they need it. That's an obvious stunt.
OK, using your own definition - name some "good hard" and "bad hard" games.

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Breja: I see nothing wrong about people enjoying a challenge. I'll be honest - I don't really "get" competative mentality. I'm the wrong perso to discuss it with.
I guess this might be a personal thing. The notion of "will" permeates my life in a multitude of ways...

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Breja: I just don't like the crowd of people who act like beating super hard games makes them better than people who don't even like and don't play those games (...)
But... they are. They really are. Just like those who swim farther and faster are better swimmers and those who weave more beautiful baskets with ease and grace are better basket-weavers, those who beat tougher games with more finesse are better players. This doesn't make each of these people a better human being in general (to be a "good person" is different than being a "good gamer"), but give unto Caesar what is Caesar's. You don't have to like these people (especially those who are assholes about it!), and you don't have to appreciate or value what they stand for, but you can't simply deny it.
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Vestin: Unpopular opinion here: I like the art style.
No, seriously. People like me are the reason you keep seeing these games.
We finally have someone to blame! Grab your pitchforks guys, and pack a lunch. It's a long trip to Poland. :-p

Well, all of those look FAR PRETTIER than this game to me. All I see in this game's screenshots is one unidentifiable thing that's supposed to be the main character surrounded by red, brown and orange blotches. It's not much different from the drawings my nephew used to do when he was three.

Add to that a story that didn't appeal to me and there's a game I don't feel like playing even if it was the only game left after someone erased my entire game collection and I had no money to buy anything else.

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Vestin: Sorry. I like big blocks and I cannot lie.
Wait, you are this guy?
Post edited October 06, 2016 by joppo
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Darvond: Well, at least I can rest easy knowing the artist had a really easy job.
What makes you say that?
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Darvond: Well, at least I can rest easy knowing the artist had a really easy job.
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Austrobogulator: What makes you say that?
Guess. :P
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Breja: To simplify it- when the game is advertised with "the easiest mode is >HARD<" than it definately tries to cash in by selling bragging rights to people who feel like they need it. That's an obvious stunt.
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Vestin: OK, using your own definition - name some "good hard" and "bad hard" games.
You have failed to understand what I've been saying entirely, haven't you?

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Breja: I just don't like the crowd of people who act like beating super hard games makes them better than people who don't even like and don't play those games (...)
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Vestin: But... they are. They really are. Just like those who swim farther and faster are better swimmers and those who weave more beautiful baskets with ease and grace are better basket-weavers, those who beat tougher games with more finesse are better players. This doesn't make each of these people a better human being in general (to be a "good person" is different than being a "good gamer"), but give unto Caesar what is Caesar's. You don't have to like these people (especially those who are assholes about it!), and you don't have to appreciate or value what they stand for, but you can't simply deny it.
I see you're one of those assholes (as, let's be honest, was quite evident from your manner from the start), so my time trying to explain this to you was wasted. Perhaps one day you'll learn that not everything is a competition, and you can't outrace someone who's just taking a walk :)
Post edited October 06, 2016 by Breja
When they said "kill all humans", they should have specified and said that you will need to kill a bunch of Rambo clones who will fuck your shit up as soon as you open a door.
Post edited October 06, 2016 by Ophelium
Wow, you guys care way too much. I didn't expect to get a couple paragraphs worth of a comment from my smart-ass remark.

I mean, some people like pixel art, others don't. Some people like tough games, other people don't. There's really no reason to waste time arguing over it. Both groups are being catered to in this day and age.