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La-va land.

UPDATE: Any maelstrom of relentless brutality needs some kickass music to truly shine. <span class="bold">BUTCHER's Extended OST</span> includes the original game soundtrack, as well as extended versions and bonus tracks, in a list of 28 hard-hitting tunes that will make you anxious for the next bloodbath.
The soundtrack is 10% off until February 1st, 2:00PM UTC.

<span class="bold">BUTCHER</span>, an unapologetically gory 2D sidescroller where you KILL ALL HUMANS, is available now for Windows, Mac, and Linux, DRM-free on GOG.com.

The machines won, humanity is pretty much extinct, so what's the purpose of these last surviving meatbags, anyway? No matter - they'll be excellent cannon fodder for your cyborg that's assigned on cleanup duty. Gear up in your full metal jacket and go chase these organic pests out of their underground hideouts, through the remains of their devastated cities, and inside thick jungles. Exercise creative brutality using your shotguns, grenade launchers, and chainsaws to splatter bloody pixels all over the place as you mow down the stubborn humans in a mad festival of hardcore slaughter. Your occasional death (or do cyborgs prefer "retirement"?) is inevitable but so is the ridiculous amount of satisfaction that this old-school carnage will offer you.

Go hunting and exterminate all humans from the face of the planet, as the merciless <span class="bold">BUTCHER</span>, DRM-free on GOG.com.


https://www.youtube.com/embed/BLWOx0rNTr8
Post edited January 25, 2017 by maladr0Id
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hyperagathon: Prototype is available here: link

Based on having played it a few days ago: aesthetically it reminds me of Abuse somewhat, gameplay is more like a floatier Teeworlds. The death animations are great fun. I was won over when at one point the entire room went from black to red, due to excessive amounts of blood. Which is to say, the right amounts :)

So, what I'd like to know: 1) is this still a Javascript game? 2) are the controls, especially jumping, still so damn floaty?

Edit: You can download it here if you'd prefer to play it outside the browser: link
It's a Unity game.

As to the controls, well, they didn't feel jumpy to me on a mouse + keyboard but then again I am not very particular about these kind of things so YMMV.
Reminds me a lot of Liero...whatever happened to that game?
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JudasIscariot: As to the controls, well, they didn't feel jumpy to me on a mouse + keyboard but then again I am not very particular about these kind of things so YMMV.
Well, if you have a minute, play the browser prototype and try moving and jumping. It's more like sliding and floating :)

I went to play it again because I wanted to see if the web version was the same, and damn, I'm definitely buying this. Not for this price, but still. It gives me the same vibe Postal used to when I was a kid, only this is actually fun to play. Putting it on the hardest difficulty somehow only makes it better. And the screams are lovely :p
high rated
Unpopular opinion here: I like the art style.
No, seriously. People like me are the reason you keep seeing these games.
I like , [url=https://images-1.gog.com/3474af03677758cd9400c1b73fcdc7da661a5e5e994f3d1d0c59fc073496ce0c.jpg]this, , and [url=https://duelyst.com/img/screenshots/screen-2.jpg]this, so it's unsurprising that I also find this appealing... Sorry. I like big blocks and I cannot lie.
I also get excited when I see grids, but that's a separate issue :S...
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yogsloth: What are you talking about?

Just look at these great graphics!

It has orange! And black AND red! And... smears. Of something. I think that's a saw blade over there, but I suppose it could be my bathroom drain.

There's even a... target box... thingy... and... some more smears. I think the grey thing might be a fire hydrant. Maybe? Or an enemy. Is it an enemy? I bet it's an enemy.
I don't think I've ever seen a game that could be as fittingly described as "visual diarrhea". I know that graphics aren't everything and all that, but when everything else the game offers is gore, "killing all humans" and "OMG it's so hard you guys, it totally makes up for your small penis if you win", then being literally shit-looking is not excusable any more.
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JudasIscariot: As to the controls, well, they didn't feel jumpy to me on a mouse + keyboard but then again I am not very particular about these kind of things so YMMV.
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hyperagathon: Well, if you have a minute, play the browser prototype and try moving and jumping. It's more like sliding and floating :)

I went to play it again because I wanted to see if the web version was the same, and damn, I'm definitely buying this. Not for this price, but still. It gives me the same vibe Postal used to when I was a kid, only this is actually fun to play. Putting it on the hardest difficulty somehow only makes it better. And the screams are lovely :p
The prototype is over 2 years old and it's a web version of the game. The Unity version feels more tightly controlled to me but again it's my subjective opinion as someone else might still say the controls feel floaty or something :)
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Vestin: Unpopular opinion here: I like the art style.
No, seriously. People like me are the reason you keep seeing these games.
I like , [url=https://images-1.gog.com/3474af03677758cd9400c1b73fcdc7da661a5e5e994f3d1d0c59fc073496ce0c.jpg]this, , and [url=https://duelyst.com/img/screenshots/screen-2.jpg]this, so it's unsurprising that I also find this appealing... Sorry. I like big blocks and I cannot lie.
I also get excited when I see grids, but that's a separate issue :S...
You mean art is subjective? The people who are consistently being triggered by it aren't being as objective as they think they are? Gosh :)
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Breja: (...) when everything else the game offers is gore, "killing all humans" and "OMG it's so hard you guys, it totally makes up for your small penis if you win", then being literally shit-looking is not excusable any more.
Let me get this straight... You've sarcastically made up a stereotype, and now you're mad that reality doesn't fit it?

BTW: I'm sorry about your penis size, but you must learn to accept the idea that there's more to psychology than Freud. If someone is ambitious or own something you envy, the size of his genitalia simply cannot be deduced from that. That's one step away from the "good is bad; bad is good; up is down and down is up" mentality of using the word "tryhard" as an insult. To close this off, allow me paraphrase the ultimate example of humiliation I have witnessed in relation to this mindset:
"- Oh yeah? You're probably some 12-year old virgin with a short dick yaddayaddayadda!
- Actually, I'm a girl.
- Oh, ummm... Uhhh... Sorry. You... are probably on your period or something in that case...?"
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Breja: (...) when everything else the game offers is gore, "killing all humans" and "OMG it's so hard you guys, it totally makes up for your small penis if you win", then being literally shit-looking is not excusable any more.
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Vestin: Let me get this straight... You've sarcastically made up a stereotype, and now you're mad that reality doesn't fit it?

BTW: I'm sorry about your penis size, but you must learn to accept the idea that there's more to psychology than Freud. If someone is ambitious or own something you envy, the size of his genitalia simply cannot be deduced from that. That's one step away from the "good is bad; bad is good; up is down and down is up" mentality of using the word "tryhard" as an insult. To close this off, allow me paraphrase the ultimate example of humiliation I have witnessed in relation to this mindset:
"- Oh yeah? You're probably some 12-year old virgin with a short dick yaddayaddayadda!
- Actually, I'm a girl.
- Oh, ummm... Uhhh... Sorry. You... are probably on your period or something in that case...?"
I'm sorry, I don't understand you post at all. I don't think you understood mine either.
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Pupcakes: You mean art is subjective?
Nononono... That's an extremely common misconception that I disagree with. There is an objective side to art. Taste exists, but there's also "good taste" and "bad taste"; "unrefined taste" is a thing. Objective value of a work can be judged, though not necessarily easily. If anyone doubts this, I can show them amateurish scribbles that the world will "miraculously" agree are BAD in quality. It's just in the upper echelons that the issue arises, mostly because separate groups of things can get lumped up as one. Is an RTS better than a dancing game? Gosh darn it, this cannot be decided... EVERYTHING IS SUBJECTIVE!
It really isn't, though. We can compare RTSes with other RTSes, particular games can scratch particular itches to different extents, and reviews aren't simply describing the emotions of players, but can provide accurate information on properties of the art object and its aesthetic values.
The above are mostly my intuitions, backed by some basic education in the subject matter. I can't really demonstrate the veracity of this to a reasonable extent, much less prove my stance to be right. I refuse, however, to simply give in to the temptation of going with the postmodern flow and gladly embracing the idea that there is no Truth, Beauty, or Good, there are only subjective tastes, since there's 2x2=4, ET, and genocide.

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Breja: I'm sorry, I don't understand you post at all. I don't think you understood mine either.
You chose to supplement your aesthetical judgements with strongly evocative expressions. Unfortunately, they partially fell within the bounds of one of my pet peeves. I understand that demeaning sarcasm and lackadaisical nihilism are all the rage these days, but I oppose nonsense.
More to the point: if you stand by your implicit claim of "all ambitious people have penises that are short", I am willing to demonstrate counter-examples. If you do not, then kindly fuck off with the tiresome "dick measuring contest" metaphor, because it suggests that ambition is bad. The fallback claim is "people who are putting in effort and like challenging themselves are defective, since normal people don't feel the need to prove anything to anyone INCLUDING TO THEMSELVES".
Yes, I'm probably putting more thought into what you are saying than you are, but I dislike messy thoughts, messy rooms, and messy code. Clean your shit up. Thank you.
Post edited October 06, 2016 by Vestin
Hey guys, one remark - the prototype is super old and the game has been completely rewritten and improved upon (basically every aspect of it) since then (2014).
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TctclMvPhase: Reminds me a lot of Liero...whatever happened to that game?
Interestingly, Liero inspired the game Soldat, which is made by the same developer as this game.
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JudasIscariot: The prototype is over 2 years old and it's a web version of the game. The Unity version feels more tightly controlled to me but again it's my subjective opinion as someone else might still say the controls feel floaty or something :)
I know, I just wanted a comparison between the two. You and Khalosh seem to agree, and that's confirmation enough for me. Thank you as well!
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Vestin: More to the point: if you stand by your implicit claim of "all ambitious people have penises that are short", I am willing to demonstrate counter-examples. If you do not, then kindly fuck off with the tiresome "dick measuring contest" metaphor, because it suggests that ambition is bad. The fallback claim is "people who are putting in effort and like challenging themselves are defective, since normal people don't feel the need to prove anything to anyone INCLUDING TO THEMSELVES".
Yes, I'm probably putting more thought into what you are saying than you are, but I dislike messy thoughts, messy rooms, and messy code. Clean your shit up. Thank you.
Calm down. Like I thought, you misunderstood me. I was not trying to seriously ascribe players to that stereotype. I was saying that this game looks to me like it's the developers who believe in that stereotype, and are relying on it to sell their shitty looking game for them, when they describe it as hard enough. I see nothing bad with liking a challenge, but in my opinion (and experience) people who are not trying to prove something but simply enjoy the challenge don't go for the product that lazely makes "difficulty" a selling point, and laudly proclaims to be "so hard you guys", to let everyone to know that the people who play it are real men (and by extention people who don't are not) especially when the game looks unappealing to begin with.

All better now? Are we good?