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Blue Fire is now available on GOG.COM and 40% off until 30th July 2021, 1 PM UTC.

Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more.

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looks nice... well not much and the st ain't effective.
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Ancient-Red-Dragon: In the trailer, all the characters grunt instead of talk.

That makes it look like they were cutting corners and skimping on paying for voice actors as they should have done. How lame.
They're small Argentinian developers. It's better with grunts than forcing themselves to hire Argentinian people with questionable English skill. And I bet if it's dubbed in English you going to complain about bad dubbing. Nothing can satisfy you at all. Maybe next time shit on more deserving developers like Activision Blizzard.
high rated
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Ancient-Red-Dragon: In the trailer, all the characters grunt instead of talk.

That makes it look like they were cutting corners and skimping on paying for voice actors as they should have done. How lame.
Small indie devs and you expect voice overs as given? Sorry, but do you even have an idea how much a professional (or even average) voice over costs? In indie games - especially when it is a small studio - voice over for me is a (welcomed) bonus but definitely not a given.
Post edited July 24, 2021 by MarkoH01
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MarkoH01: In indie games - especially when it is a small studio - voice over for me is a (welcomed) bonus but definitely not a given.
I'd argue voice over is often a waste of their limited budget because more often than not the voice actors they can afford are at the extreme amateur level, which just makes me instantly turn off voices.
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MarkoH01: In indie games - especially when it is a small studio - voice over for me is a (welcomed) bonus but definitely not a given.
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Mr.Mumbles: I'd argue voice over is often a waste of their limited budget because more often than not the voice actors they can afford are at the extreme amateur level, which just makes me instantly turn off voices.
Yes, that's why I stated that even average (meaning useful) voice actors are extremely expensive. I noticed the same when it comes to localisation in general. More often than not the translation has so many mistakes that I end up trying to fix it myself.
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MarkoH01: Small indie devs and you expect voice overs as given? Sorry, but do you even have an idea how much a professional (or even average) voice over costs? In indie games - especially when it is a small studio - voice over for me is a (welcomed) bonus but definitely not a given.
In some cases, I find the grunts/gibberish charming in a way. Some noteable non-indies use them too; such as Mario, Rayman, and Banjo-Kazooie.
Post edited July 25, 2021 by SpaceMadness
Watched trailers read some reviews/impressions. This seems like a Zelda clone from hell and a controller is required, but its far shorter then Zelda usually is, fair assumption?
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Zoidberg: Design looks strangely too close to Zelda to be honest...
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Mr.Mumbles: And that's a bad thing how? Seriously, you come up with the oddest complaints at times.
Zelda-like is fine, but TOO close is too much.

And don't bother commenting on my posts if your only way to discuss/argument is personnal attacks. :)
So people are comparing this to LoZ, but how comparable is it? It doesnt say open world so Im assuming its more of a central hub with connected areas, or is it a stage to stage thing? If anyone happens to know I would appreciate the info

The description just isnt very descriptive. Id purchase it now if it were a seamless open world or at least the feeling of one like Ocarina of Time. I have no problem with games copying the greats as long as they make it unique, or are at least up front about copying. Some of the greatest games were just copies of other games adding their own uniqueness and improving upon the original

Thanks