Loger13: Right. ButI it was GOG that persuaded developers to made GOG Garbage support in their game. Instead, it would be better to persuade them to do LAN/DC support.
Lodium: No, it was not
The client is based on a voted survey amongst the userbase
alot of users was in favor of the client
I have fixed your wrong phrase for you: "Yes, it was yes".
You need to strain your thought processes a bit:
It doesn’t matter how many users voted for the client, because multiplayer via LAN or DC can be used by those who use the client and those who don’t.
So the LAN/DC is still better for more users (and not limited to one store), and has advantages that the client will never give.
Lodium: When it comes to this Game in perticcular the devs chose to only use the Client wich by the way makes perfect sense
if you are a indie studio with limited recoursers and funding
For the features you listed up requires coding from the dev or willingness and economic muscles to let the gog userbase use those features.
And this is generally complete nonsense: than making support for another client to make universal mode much easier. Moreover, there are a considerable number of games with already open source code, where all this is already ready-made. Easier to implement.
And GOG userbase have used these LAN/DC features many times in other games. For example Quake 3, Torchlight 2, Dying Light, Divinity: Original Sin, Saints Row 2 / 3 / IV, Far Cry 2, Timeshift, FlatOut 2 and many more.
Lodium: Only the most popular games or Games that have a legacy following or are cult classic do have active co op/lan direct play avaible unless you set it up yourself (This requires Friends or bots)
Should I find a couple of examples of not "most popular games or cult classic" games to show the falsity of your statement, or do you just admit that you blurted it out without thinking?
And activity has nothing to do with it. This is a matter of opportunity. I have someone to play with. So the question of activity does not concern me at all. Like so many others. There is such a thing - friends. See the meaning of the word in the dictionary.
Lodium: Allthough a game with only bots in my oppinoin cant be classified as a multiplayer game since youre playing against or with the AI not other players (multiplayer)
Who cares what you think about playing with bots if we are talking about multiplayer via LAN/DC?
Lodium: There are plenty of games that have dead lobbys or where you cant find anyone to play with those features even on Steam
This is not an argument at all - exactly the same thing can be said about multiplayer through the store’s client - it’s full of games where multiplayer is just as dead there (dead lobbies). This is not a technical issue at all.
Lodium: Also, you are kinda contradicting yourself since hammachi is just a third party component
You also had Tunngle but im not sure that exist annymore
Hamachi (or Tunngle) is just a tool. They do not have to be used. Especially if you have a real local area network.
And for the Direct Connection mode, they are not needed at all.
So I do not contradict anything. These voices in your head contradict each other.
Lodium: If you want those features
i think a better option is to ask the devs of the game
if they can provide it for the gog userbase
Of all your commentary, this is the only thing that makes any sense.
But, as I said earlier, I do this from time to time. Imagine - I guessed it myself, without this your "thoughtful" conclusion.
Do you still have more such "brilliant" conclusions? Well, there, for example, "play games where you have the modes you need", "the sun rises in the east". Here everyone really lacks such deep ideas.