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Gibbous - A Cthulhu Adventure is now available, DRM-free. Get it 10% off until August 14th, 2pm UTC.

Crazy cultists. Cthulhu. A talking cat. Gibbous takes you on an expansive, traditionally animated, hand-painted adventure. Play as three protagonists and explore a lushly rendered Lovecraft-inspired world, unraveling ancient conspiracies. A comedy cosmic horror adventure made in Transylvania!
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MarkoH01: and another bug that does not occur for me at all and therefore is a system specific problem (ALT-TAB impossible) so this guy better should have contacted support.
Your other points are mostly well-taken, but your comment here is completely unfair. ALT-TAB problems generally are indeed often system-specific, but usually not specific to one single person. Often there are millions of people who don't see the problem and millions of people who do see the problem. Generally speaking.

It is nonetheless an ALT-TAB programming error; as usual, saying "it works for me" is not a logical way to disprove someone's bug report.

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MarkoH01: Not much in this pretty bad review (two stars) about the game itself though - because why?
Yeah I agree with that part; people go overboard with rating things badly due to relatively small issues. ALT-TAB is important but not worth a star or more. If they eventually fix it anyway.
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gamesfreak64: Unity? you mean the Unity engine that the entire developer world seems to use to develop games with?
That is, of course, a gross exaggeration. Many AAA studios have their own engine, the rest may use Unreal Engine -- it's technically superior in various ways to Unity, although of course there are lots of good games made with Unity and other engines.

And beyond that, there are *dozens* of game engines in use, some better than others, some put to good use, some not. There are still games being made with no game engine at all, just as a by the way.

As for reporting home, if it's known that it's merely for anonymous reporting of statistics, that can raise suspicions, but it's not the worst kind. Calling out the mobs with pitchforks and torches to storm the castle should be reserved for the (many) cases where there's a worse invasion of privacy.

Certainly it should be opt-in rather than opt-out or permanently on, but it sounds like it's getting turned off, so no big deal.
Post edited August 10, 2019 by faroot
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MarkoH01: CPUs are MEANT to be used and things will get hot in a PC it's just the way hardware is working. It's not the fault of the engine or the game.
I hope you are not arguing against efficiency and optimization?

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MarkoH01: Both is running absolutely flawless for me
As above, that's irrelevant; one person's experience doesn't inherently invalidate another person's issues.
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MarkoH01: CPUs are MEANT to be used and things will get hot in a PC it's just the way hardware is working. It's not the fault of the engine or the game.
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faroot: I hope you are not arguing against efficiency and optimization?
[/qote]
Of course I am not. But demanding that CPU or GPU is possibly not used by a game imo is a bit more than simple optimization. Optimization is all about using the hardware as efficient as possible - it's not about not using it at all. Imo the term "abuse" in case of simple CPU use is a bit too much.

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MarkoH01: Both is running absolutely flawless for me
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faroot: As above, that's irrelevant; one person's experience doesn't inherently invalidate another person's issues.
Also true but I heard many feednacks including some of people with much lower specs and the game is running flawlessly. Add to this that the user complaining about performance never even tried the game or the free demo and is purely talking about some listed specs.
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faroot: Your other points are mostly well-taken, but your comment here is completely unfair. ALT-TAB problems generally are indeed often system-specific, but usually not specific to one single person. Often there are millions of people who don't see the problem and millions of people who do see the problem. Generally speaking.

It is nonetheless an ALT-TAB programming error; as usual, saying "it works for me" is not a logical way to disprove someone's bug report.
How about "I never heard this cpomplaint and I heard a lot of feedback" instead? The user should have contacted support - blaming this on a game and decribing it in a review as if this is somethimg that'S probably about to happen for everyone is just unfair.

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faroot: As for reporting home, if it's known that it's merely for anonymous reporting of statistics, that can raise suspicions, but it's not the worst kind. Calling out the mobs with pitchforks and torches to storm the castle should be reserved for the (many) cases where there's a worse invasion of privacy.

Certainly it should be opt-in rather than opt-out or permanently on, but it sounds like it's getting turned off, so no big deal.
That's (anonymous statistics) is exactly what happens in this case and the programmer already said that he will diable it in the next update.
Post edited August 10, 2019 by MarkoH01
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MarkoH01: Unfortunately somebody in the review section thought it would be a good idea to blame the game for something that the engine is doing (connecting to Unity)
You can't really say "the game" is not at fault for things "the engine" does. If someone runs the game, they are running the engine, and apparently getting spied on. I'm very glad to hear that this will be patched out, but at the moment this is a perfectly valid complaint that people should know about before buying and running this game. It should absolutely be in reviews.
Been looking forward to this!
you worked on teh game, right?
(not you, mr black. yes! i know who it is!)
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MarkoH01: Unfortunately somebody in the review section thought it would be a good idea to blame the game for something that the engine is doing (connecting to Unity)
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ScarletEmerald: You can't really say "the game" is not at fault for things "the engine" does. If someone runs the game, they are running the engine, and apparently getting spied on. I'm very glad to hear that this will be patched out, but at the moment this is a perfectly valid complaint that people should know about before buying and running this game. It should absolutely be in reviews.
I kind of agree but in this case the devs sinply did not know that the engine would do this. Anyway it SHOULD already have been fixed with tha actual update.
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Fairfox: you worked on teh game, right?
(not you, mr black. yes! i know who it is!)
In case you are talking to me. No, I did not work on the game (other than beta testing and offering some localisation fixes).
Post edited August 11, 2019 by MarkoH01
The quality of the art and cutscenes and animation and just little cool effects in the game is very impressive. Really happy kickstarter backer. Also the different responses for different items and the hint system is also really good. Still in Chapter 5, so will wait to the end to speak more about the story, but so far I am really happy that I backed this game on kickstarter and I hope the developers are successful with this release.
Post edited August 11, 2019 by llamas
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atrus80: I guess this game is made in Unity also? Always wondered why people create adventure games in Unity anyway, there are engines out there that can do the job with less power
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MarkoH01: Yes, it's made with Unity and as said is not really that performance hungry - especially if you don't have problems turning off some effects. Some effects simply will do cost performance no matter the engine used. Seeing what great games were developed in Unity I really cannot understand how people still complain about it.
You can make lots of great games on Unity, but why to make a 2D point n click adventure game on Unity, is a real mystery to me :)
Post edited August 12, 2019 by atrus80
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MarkoH01: Yes, it's made with Unity and as said is not really that performance hungry - especially if you don't have problems turning off some effects. Some effects simply will do cost performance no matter the engine used. Seeing what great games were developed in Unity I really cannot understand how people still complain about it.
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atrus80: You can make lots of great games on Unity, but why to make a 2D point n click adventure game on Unity, is a real mystery to me :)
I think I suddenly know why, from what I've seen playing a bit of the free 2D point n click "Backbone Prologue" on Steam: it allows for a bunch of visual effects that would otherwise be impractical with animated 2D pixel art. I noticed several such over a just a few initial minutes: sunlight through a window caused a heat shimmer in the air, city neon lights reflected dynamically from a puddle in the street that vibrated with foot traffic, etc.

Such things are luxuries in a sense, and hopefully can be turned off in lower end systems, but they make scenes feel a lot more alive. (I can't say "realistic", since that game features a racoon detective and other anthropomorphic animals walking on two legs going about their lives in a dystopian Vancouver.)

After writing that, I now see on their store page a description of this that I hadn't read before: "The breathtaking combination of high resolution pixel art and 3D effects like dynamic lighting, pouring rain, volumetric fog and neon lights bring the sprawling city to life. "

And having seen all that, looking at the Gibbous page, it *does* tersely say "Dynamic lighting, real time reflections", which really should be expanded since it's not super suggestive.
Post edited August 12, 2019 by faroot
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atrus80: You can make lots of great games on Unity, but why to make a 2D point n click adventure game on Unity, is a real mystery to me :)
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faroot: I think I suddenly know why, from what I've seen playing a bit of the free 2D point n click "Backbone Prologue" on Steam: it allows for a bunch of visual effects that would otherwise be impractical with animated 2D pixel art. I noticed several such over a just a few initial minutes: sunlight through a window caused a heat shimmer in the air, city neon lights reflected dynamically from a puddle in the street that vibrated with foot traffic, etc.

Such things are luxuries in a sense, and hopefully can be turned off in lower end systems, but they make scenes feel a lot more alive. (I can't say "realistic", since that game features a racoon detective and other anthropomorphic animals walking on two legs going about their lives in a dystopian Vancouver.)

After writing that, I now see on their store page a description of this that I hadn't read before: "The breathtaking combination of high resolution pixel art and 3D effects like dynamic lighting, pouring rain, volumetric fog and neon lights bring the sprawling city to life. "

And having seen all that, looking at the Gibbous page, it *does* tersely say "Dynamic lighting, real time reflections", which really should be expanded since it's not super suggestive.
Great answer indeed. And this must be the case. Now if it is worth it, it's a whole another story :)
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faroot: Such things are luxuries in a sense, and hopefully can be turned off in lower end systems,
There's an extra option in Gibbous inside the game menu to turn off additional visual effects to make it run on lower end systems as well.
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faroot: Such things are luxuries in a sense, and hopefully can be turned off in lower end systems,
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MarkoH01: There's an extra option in Gibbous inside the game menu to turn off additional visual effects to make it run on lower end systems as well.
Nice, just as it should. Thanks.

(And unlike "Backbone Prologue", which has no options and was unsurprisingly reported to run somewhat poorly on an old 9800 GT -- but it's basically just a free demo for the upcoming full game, so probably that will change.)
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MarkoH01: There's an extra option in Gibbous inside the game menu to turn off additional visual effects to make it run on lower end systems as well.
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faroot: Nice, just as it should. Thanks.

(And unlike "Backbone Prologue", which has no options and was unsurprisingly reported to run somewhat poorly on an old 9800 GT -- but it's basically just a free demo for the upcoming full game, so probably that will change.)
As far as I know (also from feedbacks) it should run well on most cards. it might however have some problems with integrated cards ... especially regarding some demanding cutscenes. But that's only what I heard. The devs at the moment are on it fixing reported bugs, adding features that have been asked and they also tried to patched out the unwanted Unity connection by turning off hardware statistics. Unfortunately so far only the Galaxy version has been updated yesterday. Afaik the offline installers are still handled by GOG. Created a support ticket to remind them to update those as well. The newest version is 1.3.

Achievemets should also arrive this week.
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faroot: Nice, just as it should. Thanks.

(And unlike "Backbone Prologue", which has no options and was unsurprisingly reported to run somewhat poorly on an old 9800 GT -- but it's basically just a free demo for the upcoming full game, so probably that will change.)
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MarkoH01: As far as I know (also from feedbacks) it should run well on most cards. it might however have some problems with integrated cards ... especially regarding some demanding cutscenes. But that's only what I heard. The devs at the moment are on it fixing reported bugs, adding features that have been asked and they also tried to patched out the unwanted Unity connection by turning off hardware statistics. Unfortunately so far only the Galaxy version has been updated yesterday. Afaik the offline installers are still handled by GOG. Created a support ticket to remind them to update those as well. The newest version is 1.3.

Achievemets should also arrive this week.
Achievements ? dozens of gamers always ask achievements , i rather have a game perform properly then having achievements, achievements, have always been present in many games : OFFLINE , local on you PC only, but i guess many want to show and boast their achievements online... unfortunately they require clients to "show off" what gamers have achieved , i see many gamers on Steam talking about their achievements .

Anyway i never felt like to show achievements online, to show others how many and how fast i got them , i only care about the game itself i buy games i play games i enjoy games, i have no need to show off what i achieved, its the game that has to be good and sometimes funny ( casual games with funny enemies ).

Its all about the game , not about achievements :D
Post edited August 12, 2019 by gamesfreak64