dtgreene: Have you played Ikenfell yet?
* Girl protagonist, check.
* LGBTQ+ characters, check.
* People of color, check. (Including some party members)
* Cats (which you seem to like), check. (They function as save points for some reason.)
Catventurer: I'm playing Ikenfell right now!
I love that it has accessibility features where you can turn off screen shakes, set the timing mode to auto (to not use it), photosensitivity mode, etc etc. You don't see many games where the developers clearly want everyone who starts the game to be able to finish it. I'm willing to bet that there's no sneaky abelist features color-based or audio puzzles. I find this sort of stuff quite heartwarming such that the presence of cats ends up being a nice bonus.
I like that inclusion as well, though there's still some criticism to be had:
* You can't separately set attack and defense timing modes. I like to always succeed in attack timing modes, but always succeeding in defense timing modes makes it feel like enemies aren't enough of a threat.
* The content warnings are nice, but there's no way to back out of a cutscene once you've seen the warning, in case you'd rather stop playing and come back later when you're in a better state of mind.
Celeste (not on GOG, but DRM-free elsewhere) also has some nice accessibility modes, including slowing down the game, infinite dashes, invincibility, and even one that pauses the game when you dash until you choose a direction. Also, can turn off screen shake. (I saw a comment on the game's itch page where someone asked for the option to turn off screen shake, and she said "sure" and added it.)
By the way, there's a conference (hybrid, so you can attend online) on game accessibility later this month. It's primarily aimed at game developers, but you also get disabled gamers attending as well (and there's some overlap between the two groups).