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Making stardust



<span class="bold">Battlestation: Harbinger</span>, a challenging mix of strategy, roguelike, and space exploration, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 20% launch discount.

Sometimes space feels like an impenetrable frontier and others like an endless playground full of fighting, explosions, hidden secrets, weirdly-shaped ships, and mysterious encounters. At least when you are looking at it through Battlestation: Harbinger. And that's only part of what awaits you out there. As a new commander in charge of your own fleet, you need to take turn-based decisions about your strategic moves, customize the formation, equipment, and upgrades of your ships, then outwit your enemies in real-time combat. The galaxy is a vast, procedurally-generated place and your missions will get you to unknown corners where danger is the most dependable resident. Do you dare venture there?



Make your way through the dangerous highways and back alleys of space in <span class="bold">Battlestation: Harbinger</span>, DRM-free on GOG.com. The 20% launch discount will last until April 28, 12:59 PM UTC.
I remember this game, TB covered this, specifically the huge improvement in UI and controls vs the Tablet version which made the game actually playable.
Darn it, I was interested until I read 'roguelike'.
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Ricky_Bobby: Darn it, I was interested until I read 'roguelike'.
Probably closer to Rogue-lite.
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Ricky_Bobby: Darn it, I was interested until I read 'roguelike'.
It probably just means that the game gets randomly generated maps and such. This is not a roguelike :P
high rated
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Ricky_Bobby: Darn it, I was interested until I read 'roguelike'.
Hi! Developer here. The game has roguelike elements and permadeath like FTL. We have tried to randomize a lot of things in the game, the galaxies, missions, enemies, turrets you find, mercenaries etc... If you do die you still get to unlock new ships so there is a little bit of consolidation there :)
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Ricky_Bobby: Darn it, I was interested until I read 'roguelike'.
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JudasIscariot: It probably just means that the game gets randomly generated maps and such. This is not a roguelike :P
Exactly, plus add permadeath.

A true rogue-like is fully turn based, and usually if you die it's your own fault.

I'd recommend watching the video to TB's video since he covers it pretty well.
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AdmiralGeezer: The game has roguelike elements and permadeath like FTL <snip> If you do die you still get to unlock new ships so there is a little bit of consolidation there :)
Pretty much the definition of rogue-lite :) I look forward to playing this some time in the near future.
Post edited April 21, 2016 by rtcvb32
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Ricky_Bobby: Darn it, I was interested until I read 'roguelike'.
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JudasIscariot: It probably just means that the game gets randomly generated maps and such. This is not a roguelike :P
lol

:P
Dammit GOG, stop releasing all these space games! I don't have the time to play them all!

I like the look of this one, though. It's got a slight Gratuitous Space Battles look to it, except it's obviously more hands on.

I'll wishlist it for now :)
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skeecher: Dammit GOG, stop releasing all these space games! I don't have the time to play them all!
Unfortunately I'm not that good at space games (but I buy them anyways)...
Sensors detect many similarities to FTL, though it looks like it might trade the fine-grained control of the crew for other features. Interesting, but I have way too many space games on at the moment. :)
Indeed. The game is a mix of turn-based star map strategy and real-time space battles. TotalBiscuit is the man! :)
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JudasIscariot: It probably just means that the game gets randomly generated maps and such. This is not a roguelike :P
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EnforcerSunWoo: lol

:P
Don't trigger me :P
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Ricky_Bobby: Darn it, I was interested until I read 'roguelike'.
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AdmiralGeezer: Hi! Developer here. The game has roguelike elements and permadeath like FTL. We have tried to randomize a lot of things in the game, the galaxies, missions, enemies, turrets you find, mercenaries etc... If you do die you still get to unlock new ships so there is a little bit of consolidation there :)
I'm not usually a fan of permadeath unless it's something like FTL where a playthrough takes 15-30 minutes. Is this the case or does it take longer than that?
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When they say things like "hidden secrets" and "mysterious encounters," is that just marketing spiel, or is there some other element of gameplay aside from equipping/preparing and combat? Is everything you encounter an enemy that you have to destroy?