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Making stardust



<span class="bold">Battlestation: Harbinger</span>, a challenging mix of strategy, roguelike, and space exploration, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 20% launch discount.

Sometimes space feels like an impenetrable frontier and others like an endless playground full of fighting, explosions, hidden secrets, weirdly-shaped ships, and mysterious encounters. At least when you are looking at it through Battlestation: Harbinger. And that's only part of what awaits you out there. As a new commander in charge of your own fleet, you need to take turn-based decisions about your strategic moves, customize the formation, equipment, and upgrades of your ships, then outwit your enemies in real-time combat. The galaxy is a vast, procedurally-generated place and your missions will get you to unknown corners where danger is the most dependable resident. Do you dare venture there?



Make your way through the dangerous highways and back alleys of space in <span class="bold">Battlestation: Harbinger</span>, DRM-free on GOG.com. The 20% launch discount will last until April 28, 12:59 PM UTC.
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rtcvb32: There's a lot of cases where the computer cheats in video games. In many Civ games the AI can see a lot more of the world (and on Hard mode, they see the whole world) and thus react to going after things they couldn't possibly know about. In fighting games they can instantly activate special moves that require a precise sequence to activate. In some RTS games they have infinite money, or build 3x faster, or both.
You know what? In all those cases you mentioned, I can actually accept that. What I found stuck in my craw was the fact that I manaaged to disable the final boss' engines in FTL, as well as shields, and some other systems (I crippled that bastard), which - in every other battle I played - meant that ship could not jump away and flee, yet 'big boss' just shrugged it off and away it fled. I call bullshit.
Post edited April 22, 2016 by GR00T
I bought it for mobile and It's one of my favourite games on mobile. Think I'll just stick to the mobile version and play other games on PC. heh
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mikebert: So are all the people who backed you on Kickstarter for a DRM free version going to get a GOG key?
Not sure how that works, can look into it.
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AdmiralGeezer: Are you jumping out of fights you are about to lose? Stay close to Battlestations when you can and jump back to them and hide behind them :)
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GR00T: I'm intrigued by this game, and mentions of FTL have left me wondering. BUT, what's the end-game like in this one? Is it like FTL where you face a big boss type? And if so, does it cheat like in FTL? I loved FTL right up until the end when you meet the big boss ship and find out it cheats. Totally turned me off ever playing the game again.
You face a big boss but it does not cheat! We managed to create challenge to the game without adding some gimmicks in there :)
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Martek: I'm confused about something - the game card categorizes this game as "turn-based"; while in the promo video it shows "fierce real-time space battles" and "make life or death strategic turn-based decision".

So, it's both..

Can the fierce real-time space battles be paused to give commands (for us slower folk), like they can in FTL?
Yes absolutely. You can pause the game whenever you like.
Post edited April 22, 2016 by AdmiralGeezer
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AdmiralGeezer: You face a big boss but it does not cheat! We managed to create challenge to the game without adding some gimmicks in there :)
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AdmiralGeezer: Yes absolutely. You can pause the game whenever you like.
Alrighty, then. You may have just sold me your game. :)

*edit* Scratch that- you did just sell me your game. Well played, sir. Well played indeed.
Post edited April 22, 2016 by GR00T
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AdmiralGeezer: Yes absolutely. You can pause the game whenever you like.
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GR00T: Alrighty, then. You may have just sold me your game. :)

*edit* Scratch that- you did just sell me your game. Well played, sir. Well played indeed.
I am Groot!
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Martek: Can the fierce real-time space battles be paused to give commands (for us slower folk), like they can in FTL?
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rtcvb32: It's been a while since I saw TB's video (a month) so going off my memory I want to say yes you can pause everything and give every ship an individual order, or select a group and give them orders as a group. It was afterall the number of things he complained about the tablet version when he originally played it.

I really recommend watching TB's video as he covers basically what to expect from the game and main features of the game.
Sooo... went and watched that whole 24 minute vid. TB didn't specifically say or show that you can pause battles; but at one point appeared to contrast it with FTL by saying (to the effect) that one difference between the games is that you can pause in FTL. Which implied to me that in this game you cannot. Then I came back here to say exactly that, and, well, the dev says it can :)

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Martek: Can the fierce real-time space battles be paused to give commands (for us slower folk), like they can in FTL?
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AdmiralGeezer: Yes absolutely. You can pause the game whenever you like.
Excellent.

I'll give Harbinger proper consideration then (if it did not have pause+give commands, it would be a no-go for me - nothing wrong with that style - it's just not for me..)

Thanks for the answer :)
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Martek: Sooo... went and watched that whole 24 minute vid. TB didn't specifically say or show that you can pause battles; but at one point appeared to contrast it with FTL by saying (to the effect) that one difference between the games is that you can pause in FTL. Which implied to me that in this game you cannot. Then I came back here to say exactly that, and, well, the dev says it can :)
It sounds like if there was an binding key for it, either he forgot or wasn't listed for assign/reassign in the configuration.

Still TB shows more than enough footage to give you an idea of the gameplay if you're interested.
I died because I was too stubborn to retreat... oops. I'm too embarrassed to say what killed me, exactly.
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rtcvb32: From what i saw i wouldn't qualify this game as somehow related to SPAZ. In SPAZ you rarely were in danger since you sent small ships to other sectors do to jobs. Game Over only really happened when your mothership was destroyed. Losing all your ships just meant you were running out of money and you might retreat to spend time at a mining colony while you restocked.

Harbringer (what I've seen) is more akin to... a top down version of Rebel Galaxy, or similar to Gratuitous Space Battles (simpler but with more manual control), while having a system/map setup similar to FTL.
I was refering to the gameplay in the sense of top view, click to where you want to go, having multiple ships and upgrading the ship (i think that SPAZ had that, it has been a while).
I wouldn't say rebel galaxy because the FTL mention already says that, you die it's game over, that and the areas in space where you will get repercussions for visiting them (damage the hull, drain the shield, have to wait one turn to charge up the engine and so on).
I thought it was related to battlestations series.
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micktiegs_8: I died because I was too stubborn to retreat... oops. I'm too embarrassed to say what killed me, exactly.
A black hole sector? :)
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Maxvorstadt: Whenever I hear/read "FTL like", I`m getting pushed away from that game, cause FTL is nothing but a dice game. Nothing you can do in it has any effect on the game and nothing you do really helps you to win it. It`s all about throwing dice and in most times the rolls are against you.
That is complete BS. At the height of my FTL career I could win 90% of the games. There's a guy who showed a 20 game win streak or something. The game was way too easy, that's why they added the hard mode later. Don't be a Zoidberg.
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Maxvorstadt: Whenever I hear/read "FTL like", I`m getting pushed away from that game, cause FTL is nothing but a dice game. Nothing you can do in it has any effect on the game and nothing you do really helps you to win it. It`s all about throwing dice and in most times the rolls are against you.
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jamotide: That is complete BS. At the height of my FTL career I could win 90% of the games. There's a guy who showed a 20 game win streak or something. The game was way too easy, that's why they added the hard mode later. Don't be a Zoidberg.
Too easy? Man, I guess we`re talking about two different games!
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Maxvorstadt: Too easy? Man, I guess we`re talking about two different games!
If you can easily and consitently win on the hardest difficulty, it was too easy. Are you telling me you could not beat this game on easy?? All you need to do is stop blaming the game and analyse your mistakes after each loss.
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Maxvorstadt: Too easy? Man, I guess we`re talking about two different games!
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jamotide: If you can easily and consitently win on the hardest difficulty, it was too easy. Are you telling me you could not beat this game on easy?? All you need to do is stop blaming the game and analyse your mistakes after each loss.
Well, if a game constantly throws encounters at you that you can`t survive, then something is wrong with the game. You surely had much luck in this game.