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A mountain to climb.

Anabasis, a new DLC pack for Battlestar Galactica Deadlock is now available DRM-free. To celebrate, the base game is 50% off while Broken Alliance is 25% off until October 22nd, 1pm UTC.

The war with the Cylons is not going well. Help the terrified colonists escape to Caprica before they get decimated by the enemy fleet. A new survival mode, operation Anabasis, new skirmish maps, munition types, and resource missions await.
Clicking the link to the DLC gives me this:

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Actual link:
https://www.gog.com/game/battlestar_galactica_deadlock_anabasis
How many DLC does this have / is it supposed to have? I loved Battlestar Galactica but I prefer to buy my games complete.
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Caesar.: How many DLC does this have / is it supposed to have? I loved Battlestar Galactica but I prefer to buy my games complete.
Three. The Reinforcement Pack is a bite-sized DLC that offers some new ships. The Broken Alliance and Anabasis DLC are closer to small expansion packs and add more content to the main campaign. No idea if they're planning more in future.
So on the fence about this one! Kind of like the idea of it (enough that I bought Star Hammer which is a similar game - but unfortunately you don't blow up vessels, apparently it's giant space jellyfish - just not the same!) but have been holding off...

Probably play space jellyfish first and see if I dig the system - guessing I will as Combat Mission was a classic - and I'm thinking this is like space combat mission with RPG ship character (and a metagame right? assigning fleets / crew and such?).
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Ixamyakxim: So on the fence about this one! Kind of like the idea of it (enough that I bought Star Hammer which is a similar game - but unfortunately you don't blow up vessels, apparently it's giant space jellyfish - just not the same!) but have been holding off...

Probably play space jellyfish first and see if I dig the system - guessing I will as Combat Mission was a classic - and I'm thinking this is like space combat mission with RPG ship character (and a metagame right? assigning fleets / crew and such?).
You're probably aware Star Hammer is made by the same studio and acts as a kind of prototype. It's quite a significant jump. Deadlock is miles ahead in terms of production values, content, and tactics.

- Sounding uncannily like the 2004 show, BG has a unique soundtrack clocking in at just under 3 hours of material compared to Star Hammer's 30 minutes. The story is told through quality voice acting rather than text logs.

- BG has 11 capital ships (21 with the expansions) between the two races, many of which look like elegant killing machines. Star Hammer has 6 ships that look like they were sold by that shifty junk dealer from The Phantom Menace. BG also has a bunch of munitions, and let me tell ya, you haven't lived until you've unloaded a volley of unguided torpedoes at point blank range.

- Battles in BG involve a dozen ships in a game where positioning is everything. There's no regenerating armour and no shields at all. The six individual armour values are all that stand between you and annihilation, so its important to protect those injured sides like a boxer. There's also a bunch more subsystems. It feels like chess compared to Star Hammer, which tries to compensate for the weakness of the enemy by trying to crash your computer with 30+ squid.

One thing I don't necessarily count as a positive or a negative is the format of the campaigns. Star Hammer offers a simple mission select screen, whereas BG has story missions scattered throughout an open ended campaign map where you shuffle models around on a board, assign fleet groups, add ships to the build queue, etc. Its serviceable but not especially deep, and the game can feel grindy against endless cylon fleets who have no bases that can be destroyed to stem the tide. Being able to rename officers and level them up is a plus though, and they do a decent job of encouraging a mixed ship configuration.

If you do get the game I would recommend including the Broken Alliance expansion at least. It does a lot to supplement the main campaign.
Post edited October 19, 2018 by markrichardb
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markrichardb: One thing I don't necessarily count as a positive or a negative is the format of the campaigns. Star Hammer offers a simple mission select screen, whereas BG has story missions scattered throughout an open ended campaign map where you shuffle models around on a board, assign fleet groups, add ships to the build queue, etc. Its serviceable but not especially deep, and the game can feel grindy against endless cylon fleets who have no bases that can be destroyed to stem the tide. Being able to rename officers and level them up is a plus though, and they do a decent job of encouraging a mixed ship configuration.
Awesome total write up - thanks! I went ahead and grabbed it (plus the reinforment pack and the Expansion you mentioned - I held off on the current one). Game sounds great - like I said I initially was very interested in it on release here but ended up taking the "cheaper" option LOL.

Not sure when I'll fire this up, but I feel like I should sooner than later - sort of what I'm in the mood for - love pushing models around on a board and playing desktop Admiral ;)

The "metagame" stuff you described above is I think ultimately what pushed me over the edge - give me a few officers I can level up and a campaign map where I can assign my forces as I (think) I see fit and I'm a happy camper.

Did you ever play Star Hammer? Are you interested in my copy as a freebie as a thank you? I'm not sure if I'll spend my time sinking space jellyfish now that I have the real deal ;)
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Ixamyakxim: Did you ever play Star Hammer? Are you interested in my copy as a freebie as a thank you? I'm not sure if I'll spend my time sinking space jellyfish now that I have the real deal ;)
Already have Star Hammer, thanks for the offer. I got curious about the original setting and tried it after BG. Two final things I should mention about BG:

After a particularly exciting battle, hit the replay button. The AI director produces what can only be described as porn.

At some point you're going to want to park the shipyard over Titan, a large white gas giant on the far left of the galaxy map, and produce fleets from there. It's the only place the Cylons can't attack. The game says as much right from the start, but its a quick easily missed hint.

Have fun!