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Just remember that death is not the end



<span class="bold">Barony: Cursed Edition</span>, a first-person dungeon-crawler that throws you inside a treacherous labyrinth, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 30% launch discount.

If someone's been a pain in the backside while alive, you can bet they're going to be impossible after death. Such is the story of Baron Herx, who's come back as an undead lich, forcing your hero to dive into his lair and dispose of him for good. Thing is, the Baron is holed up inside a hardcore, procedurally-generated dungeon full of sinister traps and monsters, hidden passages, cryptic messages, and heaps of shiny loot. Frantically narrated perma-death lurks around every corner, but don't die alone - grab your friends and go about it in an up-to-4-player-co-op fashion.



Delve into an underground complex full of unpredictable dangers in <span class="bold">Barony: Cursed Edition</span>, DRM-free on GOG.com. The 30% discount ends May 17, 12:59 PM UTC.
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HunchBluntley: It's called programmer art, and it's a viable way for a very small development "team" (often just one person, as in this case) to keep their production costs down. :)
So they intentionally gave it 1996 exclusive graphics ;P
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Marioface5: What's the default FOV, and can it be changed in the settings?
Yes there's an FOV slider in game! Note that the FOV value is based on the height of the screen, not the width so expect the proper FOV to seem lower than your usual preference for most games.

Full disclosure, I'm the artist that Sheridan talked up a bit. :)
The art style I was going for was based on my time modding Doom as a kid and learning their pixel-illustration techniques through imitation, so if it reminds you of Doom or Wolfenstein, that'd be an accurate and complimentary comparison, from my POV. :)

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amrit9037: But this game could have been less pixelated.
I don't judge a game by graphics but why make a game like Wolfenstein 3D when you can make it like Legend of Grimrock or may be better???
From a gamer perspective I will not argue - I have a ton of respect for Almost Human and I love LOG and LOG2. But there is an answer to your question. The short answer is money, time and experience. LOG started as a 3-year hobby project, cloning Dungeon Master with some more modern aesthetics in mind.
Building off that work starting in 2011, four devs quit their pro jobs and worked on LOG full time for over a year.

By comparison, Barony took 3 years to develop start to finish [current build anyway], was never a clone and so everything was designed from scratch (and is a one-of-a-kind game to boot, being the only first-person roguelike with co-op), and was completed in our off-time as our hobby project (due to having no external alternate income source). Our team is mostly composed of hobbyists, with the musician and I really being the only ones with previous professional experience.

I'd love to make our next game that matches or beats LOG's visual quality bar, and I'm currently exploring art direction that will enable greatly increased visual quality while still keeping the workload realistic for a small team that works whenever we can spare the time! One day it'd be great if people love our games enough that we can afford to work full-time as Almost Human has had the opportunity to do.

One of the things I love about the GOG audience is that they can appreciate a good game despite how it looks. I know expectations are different because we're a modern game, but the techniques used to create Barony's art really haven't evolved all that much since 1995. On top of that, I only worked for about 6 months before the Cursed Edition update was complete, and I did all the artwork in my spare time. If you can appreciate how Doom or Heretic looks and the work that went into it, I hope you can appreciate the work I did on Barony's art.
Also side note, I'm really impressed that somebody discovered how the magic icons don't fit the style of the rest of the game. Those were open-source icons that I never replaced, pretty much the only thing I didn't replace - I justified it by the fact that it's actually _good_ for the gameplay that spells stand out (since they are hotkeyed differently than other items), but ultimately they don't match my quality bar (obviously) and it'd still be wise for me to replace them.

To those of you hanging in the thread, thanks for your interest. I joined the Barony team because it was the project I always wanted to work on (which Delver and One More Dungeon never proved to be). I hope you can love the game like I do.
Post edited May 11, 2016 by mistersneak
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Lodium: Sometimes i really dont get the comment section in gog.
Can anyone more smart than me explain why this game is shit just because its indie meanwhile stardew valley got pretty much overall positive reactions and thats a indie too.
is there something im missing here?
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Starmaker: Procedural generation vs handcrafted content.
Permadeath vs obvious progress and reward.
Vomit-inducing terrible 3d vs beautiful pixel art.

"Indie" means developer-owned. Nothing about it either precludes or guarantees quality. Do you even play videogames? Because your incredulity that two different videogames aren't mutually interchangeable makes me think your grandnephews and -nieces secretly hate you.
Some people like Procedural generation, permadeath and 3d.
Its a matter of taste.
I dont see anything wrong with the game as long as the game works, not broken and its not completly shovelware.
Cant say this looks like shovelware to me but thats of course my opinion.

About indie, yea i know but quality is kinda opinion based
Just look at steam.
If quality had been a standard that was held in high regard there is no way all those games had been voted forward on steam by its own users.

About my own taste..
Well i like diversity
it woud be wery boring to have just one kind of games or heck even one style of games.
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HunchBluntley: Hmm, dev shows up in the thread, and the comments suddenly get, like, 70% more polite. ;D
Everyone that isn't interested usually leaves such a thread after a while. :P
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Like I mentioned in a previous post and mistersneak has also said, the game's art style was picked to facilitate its development. If I had insisted on a graphical quality comparable to Legend of Grimrock, this game simply would not exist.

Like mistersneak, I am sympathetic to gamers' views because I am a gamer myself, but building games cost real time and real money, and more than anything I wanted to make a game that was fun, even if it wasn't the prettiest game you or I could imagine. And after all, isn't that what games are supposed to be about? Fun?

I hope that you can see past the game's aesthetic limitations to appreciate its mechanical complexity. Barony is not perfect, and I guarantee you we have bigger, bolder, and better plans in every way for our next game, but Barony is still the best game I've published to this point and I think you'd enjoy it if you gave it a try. Most people have.
Post edited May 11, 2016 by sheridanr
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sheridanr: Like I mentioned in a previous post and mistersneak has also said, the game's art style was picked to facilitate its development. If I had insisted on a graphical quality comparable to Legend of Grimrock, this game simply would not exist.

Like mistersneak, I am sympathetic to gamers' views because I am a gamer myself, but building games cost real time and real money, and more than anything I wanted to make a game that was fun, even if it wasn't the prettiest game you or I could imagine. And after all, isn't that what games are supposed to be about? Fun?

I hope that you can see past the game's aesthetic limitations to appreciate its mechanical complexity. Barony is not perfect, and I guarantee you we have bigger, bolder, and better plans in every way for our next game, but Barony is still the best game I've published to this point and I think you'd enjoy it if you gave it a try. Most people have.
Yeah, but look at the minimum specs.
Post edited December 25, 2018 by user deleted
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sheridanr: Like I mentioned in a previous post and mistersneak has also said, the game's art style was picked to facilitate its development. If I had insisted on a graphical quality comparable to Legend of Grimrock, this game simply would not exist.

Like mistersneak, I am sympathetic to gamers' views because I am a gamer myself, but building games cost real time and real money, and more than anything I wanted to make a game that was fun, even if it wasn't the prettiest game you or I could imagine. And after all, isn't that what games are supposed to be about? Fun?

I hope that you can see past the game's aesthetic limitations to appreciate its mechanical complexity. Barony is not perfect, and I guarantee you we have bigger, bolder, and better plans in every way for our next game, but Barony is still the best game I've published to this point and I think you'd enjoy it if you gave it a try. Most people have.
Thanks for showing up here, to answer questions and explain the concept and background of your game a little better. And while I'm at it, I'd like to apologize for the negative and downright rude reception of its release, at least by a certain vocal minority of GOG's forum userbase ( most of which have almost certainly never actually tried your game ).

I think it's ridiculous people are bashing the game's graphics so hard, when considering that Dungeoncrawlers/Rogue-likes aren't exactly known for their amazing visuals. And on a site which is primarily known for its collection of "retro" games, no less.

Personally, the low-res look doesn't really bother me. If anything, I'd recommend a little more polishing of the HUD elements ( rework some of the symbols, as well as the overall HUD style ).
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kohlrak: Yeah, but look at the minimum specs.
Look at my previous post. We've received many reports that the game functions fine on old computers and the specs I created are probably higher than they realistically should be. The reasons for that are varied but I cover them extensively in that post.

I'd appreciate it if other critics would refer to my previous posts before re-raising criticisms that I've already covered. Thanks.

To the rest of you, thanks for the support and the questions. I've appreciated having a chance to talk with you. :)
Post edited May 11, 2016 by sheridanr
I got this game on Stean while back as a an impulse buy, and it has to be one of my favorite blind purchases.

Barony is the only "First Person Rogue-lite" I know of that actually gets the feel and pacing of playing a traditional rogue-like right. It emphasizes risk and resource management over twitch combat, has that "frantic slow" pacing where you're trying to move quickly but minimize mistakes. It also encourages the sort of improvization you have to do in traditional roguelikes because you have to work with what the game hands you on a given run.
Not to mention the narrow corridors with poor visibility like complete with enemies that wander around the level unpredictably for surprise encounters are here too, for extra NetHack-ness.

So many games these days use the "roguelike" but have little to do with Roguelikes other than perma-death, and here we have one that actually seems to understand what playing a roguelike feels like and attempts to translate that into a new format (and in my opinion it does it pretty well).
It's not top down or turn based like a roguelike, but it "gets" what a roguelike feels like to play and shoots for that instead, and in that sense it's more roguelike-like (can that be a word?) than a lot of other games that borrow roguelike mechanics.
I think that in itself should be enough for the game to be worthwhile.

That the GOG crowd decided to shit on it so fast is just sad.
Post edited May 11, 2016 by paul1290
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sheridanr: There is actually. The game has 20 levels if you go the normal route, or 24 if you take a longer path. There are also two end bosses in the game, one of them being a secret.

In each game you have the opportunity to follow a completely different sequence of levels. There are also a number of pre-designed secret levels squirreled away in hidden regions of the game.
thanks for that!! :D
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sheridanr: Like I mentioned in a previous post and mistersneak has also said, the game's art style was picked to facilitate its development. If I had insisted on a graphical quality comparable to Legend of Grimrock, this game simply would not exist.

Like mistersneak, I am sympathetic to gamers' views because I am a gamer myself, but building games cost real time and real money, and more than anything I wanted to make a game that was fun, even if it wasn't the prettiest game you or I could imagine. And after all, isn't that what games are supposed to be about? Fun?

I hope that you can see past the game's aesthetic limitations to appreciate its mechanical complexity. Barony is not perfect, and I guarantee you we have bigger, bolder, and better plans in every way for our next game, but Barony is still the best game I've published to this point and I think you'd enjoy it if you gave it a try. Most people have.
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kohlrak: Yeah, but look at the minimum specs.
yes, indeed, look at the min. spec :D
i cant play 3d/fpp and lots of games with to many paralax scrolling and weird effects (gamemotion sickness/ photosensitivity)

So i am basically 'lucky' but what if i could play these games ? Then i would not be able to play it at minimum:


Processor: Intel i3 3.0 ghz Memory: 4 GB RAM
Graphics: Intel Integrated Graphics


i3 : thats nice i have i5
BUT.... why 3 Ghz ? i have 2.67 quad core

and.... if you really wanted to 'keep it low' you could have supported XP ?
, yes XP has past away, we all know that , but for offline gaming you are save, as long as you dont go online :D

So i assume you used 'technology' that wont be able to run on XP.. ?
.. there are quite some users still using XP for the main gaming or because they are not that 'loaded' with cash so they arent yet able to upgrade.

It does support integrated video but why the win 7/8/10 only? why 3.0 GHZ? and why 4 GB ram ? on XP theres 3 tot 3.3 GB available so that would be very tight...

This game is not really low spec, there are more games that support even lower systems, while the games are still good and have decent graphics.

The very good thing is the 8.69 list price so thats a little comfort after seeing the min. spec :D

Example: i have all wadjet eye games :D, yes some people might say : but its more of the same? i dont care, cause i like more of the same and by keeping their min. requirements low they will reach lots of people so there are more potentially buyers, meaning more cash :D ....
Post edited May 11, 2016 by gamesfreak64
I am also a bit disappointed in the "Goggers" response... not what I'm used to here. I see the game has a very positive response on Steam overall; seems some went out of there way to bash the game (which always bothers me if someone has never played the game). Nice to see the developer comment and interact: class act! Games not really my style, but I think I may end up grabbing it just the same...I enjoy supporting the Indies...
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kohlrak: Yeah, but look at the minimum specs.
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sheridanr: Look at my previous post. We've received many reports that the game functions fine on old computers and the specs I created are probably higher than they realistically should be. The reasons for that are varied but I cover them extensively in that post.

I'd appreciate it if other critics would refer to my previous posts before re-raising criticisms that I've already covered. Thanks.

To the rest of you, thanks for the support and the questions. I've appreciated having a chance to talk with you. :)
yes, i agree on that ....
but basically people should not have to experiment with games...
example: lost horizon 2 claims 2 GB video is needed at least, but some users on steam clain it runs on a GPU with 1 GB ram, so the problem might be that more people will try to buy this game i mentioned in this example, and maybe the game wont work for them, so that would be sad.

Anyway, i dont like to 'experiment' or 'gamble' with min specs....
take this wadjet eye example:

shardlight:
Minimum system requirements - Windows: XP / Vista / 7 / 8 / 10
1 GHz Processor (1.4 GHz recommended)
256MB RAM (512 recommended)
3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
Storage: 2 GB available space
Mouse, Keyboard
when i see that i dont have to gamble, if i like the game i buy it right away....
its not that i am too lazy to think, but i rather think while playing games or perform other things that require thinking.
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gamesfreak64:
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sheridanr: Look at my previous post. We've received many reports that the game functions fine on old computers and the specs I created are probably higher than they realistically should be. The reasons for that are varied but I cover them extensively in that post.

I'd appreciate it if other critics would refer to my previous posts before re-raising criticisms that I've already covered. Thanks.

To the rest of you, thanks for the support and the questions. I've appreciated having a chance to talk with you. :)
Edit: Ninja. :P
Post edited May 11, 2016 by omega64