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Just remember that death is not the end



<span class="bold">Barony: Cursed Edition</span>, a first-person dungeon-crawler that throws you inside a treacherous labyrinth, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 30% launch discount.

If someone's been a pain in the backside while alive, you can bet they're going to be impossible after death. Such is the story of Baron Herx, who's come back as an undead lich, forcing your hero to dive into his lair and dispose of him for good. Thing is, the Baron is holed up inside a hardcore, procedurally-generated dungeon full of sinister traps and monsters, hidden passages, cryptic messages, and heaps of shiny loot. Frantically narrated perma-death lurks around every corner, but don't die alone - grab your friends and go about it in an up-to-4-player-co-op fashion.



Delve into an underground complex full of unpredictable dangers in <span class="bold">Barony: Cursed Edition</span>, DRM-free on GOG.com. The 30% discount ends May 17, 12:59 PM UTC.
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sheridanr: Hi everyone, my name is Sheridan and I'm the creator of Barony.....
Thank you for showing up and answering all our questions! And thank you for releasing your game here on GOG!
Had this on Steam, bought it here. Happy :)
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CharlesGrey: Not cool, guys. :|

While I agree that the style looks somewhat inconsistent, the game itself could be fun. Price point seems decent, as well. Going to wait for some proper reviews to see if it's worth picking up.
Aye, this one got jumped hard. Invoking the name of Ultima Underworld and Daggerfall might not have done it any favours. Looks interesting enough to me though, I hope to see some feedback from someone who's actually played it soon.
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Thanks for the positive words everyone :) I thought I should also point out: the game does have saving, as it autosaves at the start of every level and saves are supported for multiplayer as well. However, the game only has one save slot as originally the game was designed without saving in mind and we wanted to encourage people to play the game one session at a time.

Since most people seem to prefer the flexibility of having multiple save slots we will design our next game with that in mind instead. :)

@markrichardb: Most of the feedback is understandable even though it's very reactionary in general. That being said I'm confident about drawing references to Ultima Underworld and Daggerfall. I've played both of those games very extensively and Barony is much more complicated than many games which throw those names around willy-nilly. I won't profess to say that it's perfect, but demonstrating that complexity to people in video and words is just not a very easy thing to do.

Like I said, I originally made this game for my brother and I and we are not very hard to impress. :) Even still, I think the game has something unique to offer you too if you'd give it a spin.
Post edited May 11, 2016 by sheridanr
I was wondering when early 90s retro would become a thing.
Daw, procedural generation. I guess I'll keep an eye on it.
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sheridanr: [lots of text]
It's great to see a developer taking the time to talk to his audience. I'm going to wishlist this for now and await the streaming of this game on the gogcom twitch channel this friday. Not sure if you'll appear there on that day as a guest (i'm just a moderator over there) but we love having developers on board. :)

Thank you for engaging with our critical community.
Simplistic Ultima Underworld? ;).

That aside i actually quite like the premise and look of the game etc. Is there any sort of end game at all?
Post edited May 11, 2016 by Niggles
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There is actually. The game has 20 levels if you go the normal route, or 24 if you take a longer path. There are also two end bosses in the game, one of them being a secret.

In each game you have the opportunity to follow a completely different sequence of levels. There are also a number of pre-designed secret levels squirreled away in hidden regions of the game.
Bought and played, this is my first impression:

This dungeon scared me! It felt solid and dangerous. There is something about the game that makes it more real than a lot of other titles. Yet, it feels a bit dusty, since retro graphic and RPG dungeoncrawl has been seen so many times before. I like the art style, though. It really capture the era of DOS gaming. I have only started playing, so I have no idea how much depth the game has, but the game felt really fair.

As advertised, the formats are quite open and easy to mod. Level editor is included too, and looks way easy. Source code should be on the way. With enough of a fanbase, this one has potential to grow!
My concern is always, when a game has both single-player and co-op, whether it's balanced primarily for one or the other, and will either be a cake-walk or virtually impossible if it's played in the "wrong" mode. Can you comment a little about how balancing is handled?
Wow, this looks pretty good.
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mchack: ...That is a great incentive for me to want to buy Barony :)
That's sure a win for devs!!!
Also There still 20 days left for June. ;)

But this game could have been less pixelated.
I don't judge a game by graphics but why make a game like Wolfenstein 3D when you can make it like Legend of Grimrock or may be better???

I hope someone will make a overhaul/HD/Redux mod for this.
Game sounds nice.
What's the default FOV, and can it be changed in the settings?

Thanks to sheridanr for taking time to interact here. If someone hasn't pointed it out already, you may want to contact GOG about getting fancy official orange developer text.
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Hmm, dev shows up in the thread, and the comments suddenly get, like, 70% more polite. ;D

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Chacranajxy: [...] other developers have made plenty of games more compelling than this, and it's inexplicable why we're mired in this kind of junk week after week when those superior games are still out there.
"More compelling" to you. "Junk" in your estimation. "Superior" according to you.
It may surprise you to discover that other people like and value different things than you do. For example, I might consider buying this title (or one like it) at a somewhat larger discount (steeper than -30%, anyway :P ) one day; while I wouldn't touch even a critically-acclaimed port of a Japanese shmup with a barge pole. : )

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amrit9037: But this game could have been less pixelated.
I don't judge a game by graphics but why make a game like Wolfenstein 3D when you can make it like Legend of Grimrock or may be better???
It's called programmer art, and it's a viable way for a very small development "team" (often just one person, as in this case) to keep their production costs down. :)
Post edited May 11, 2016 by HunchBluntley