UhuruNUru: Why would anybody think a Texture Size had anything to do with the monitors resolution they are not the same thing.
*Sigh* I feel like I'm being "educated" on everything I say lately... perhaps I have a problem with getting my points across, who knows.
Consider that maybe not everyone is a game dev and when people see "4K Textures" next to "4K Cutscenes" they will think of the resolution, not the texture size. I hardly want to add to the confusion. But you can call them whatever you wish.
UhuruNUru: No you simply don't understand what the term means, I'll enlighten you
Right... because I haven't worked with 3D graphics at all, is that what you think? Ha!
Anyway, you can't technically call it a "4K Texture pack" because:
a) It's probably higher than "4K" when it comes to the max texture size
b) Not all textures will be "4K", because not all textures need to be "4K"
UhuruNUru: Again wrong, the size of textures determines how close the
GAME CAMERA must get to the
TEXTURE before becoming they start to become pixelated.
Fair enough on this point. You do want textures that look nice at a certain screen resolution when you're really up close to them. You're contradicting yourself here however, because the very notion of "pixelated", my friend, has everything to do with screen resolution. You can't decouple that from texture resolution, much like you can't decouple the sensitivity of the human eye from the designed screen size and resolution of monitors.
Distance from the screen is very much relevant when it comes to a person's subjective perception. How could you even perceive ultra-high rez textures if you're sitting way back and a pixel on your screen barely covers a miliarcsecond of your sight, even if you're fully zoomed in on an object?
Agreed with all the rest, but I'd argue not everyone benefits from increased texture size beyond a certain point, depending on how they choose to play a game and their hardware, especially their monitor resolution.
UhuruNUru: Games tend to the low end, for texture/mesh sizes to support a wider hardware range, and these "High Res" Texture packs are for those that have VRAM headroom, so having a setting in game, so that you can increase them if wanted is better for those us with more VRAM.
Edit: A question for you to ponder on: would increased texture size benefit you if, ad absurdum, you were stuck playing games at 800x600, like it's the turn of the century? Would camera distance be responsible for making your ultra-high rez textures look pixelated then?