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Astrox Imperium is now available DRM-free. Get it 10% off until March 29th, 4pm UTC.

Climb from your cryo-pod and enter the Void... Astrox Imperium is a space based rpg that offers familiar game play in an open-world universe. With tons of ships, upgrades, and options, being lost in space might just be fun.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Post edited March 22, 2019 by Ashleee
Hm, i find this game easy... but you really have to work in the beginning for ya credits.. that is annoiying but also good.. dont like games you get everything so easly...
Oh, this is a wonderful game. It has just crashed (but after like 12 hours of constant playing, with short breaks during the refinery processing), but this has just given me the opportunity to write this small note. :)

I know that it requires a true friend to show you your deficiencies, so, with full love and with gratitude for all the _other_ things, which work, I beg you - dear author - to consider fixing the following:

- scrolled lists shall not "bounce" when scrolled fully up or down. When the list (e.g. of the products in the market) reaches top, and I keep scrolling the mouse wheel up, the list "jumps" and then bounces back down. I find it somehow very unpleasant, distracting, and delaying the moment when I notice that I have already scrolled it all the way. I would prefer that the list just stops moving. This "bouncing" may be OK in a mobile app, where you move it with your finger, but on desktop, I just do not like it. Also, if the list scrolls, then why is it also divided into pages? (especially at the beginning I was quite often forgetting that there were more pages). How about just making the lists either divided into pages, OR scrollable? (But that's not so important - please, do not let it stop you from removing the bouncing ;)

- clicks on icons, buttons, etc. sometimes "propagate" through the dialog. For example, I click on that tiny arrow, at the bottom of the screen, when flying, - the "activate all modules" (mining lasers) - and quite often I also (in addition to activating the modules) cause the object below (usually an asteroid), to be added as a target to scan. This is not critical, but annoying, because when I then click on the target list to remove that one, I quite often end up adding The Star to the list of targets. And then I have to remove it, and then... :/

I know that this game is "in development", and I am sure you have a long list of bugs and fixes, so I won't bother you listing all the small ones right now. The game is already a great fun, and bad bugs make good stories, they say.

For example, I think I saw today in the changelog something like "added grace period for life support on a new campaign".
Now I have the right to tell, one day, my grandchildren:
- "You, youngsters, you have it easy. When I was starting, they sent me out, to mine these asteroids, and they forgot to tell me that my ship had no life support active. Oh boy, that was the longest minute of my life."

So, one more coffee, and let's get back to searching for the best mining carrier. (I got the money, I just want something better than these basic class-1 ships. Bleh.. In the meantime I may gather enough money for a dreadnought, and then my search will start anew)

Peace be with you! [insert a spock-hand emoji here]
^^...a few days ago... i had a discussion with friends about preorder,indevorders&crowdfounding and i said learned my lessons and that i only use these options with a few publishers that keeped their word and treated the customers reasonable, that i normally wait 6month+ to get a finished product...most the time at 50% or less.

But...now..i bought the 2 game within 3month that isn't finished...after doing some research i just wan't to see this game finished&polished.
Post edited March 25, 2019 by DF1871
Now that people have had a couple days to play this game, I'm wondering if anyone could comment on how alive the world feels. I am also curious about the factions. Do they go to war? Can they take territory and stuff?
Regional pricing for Brazil seems to be wrong. On Steam it's R$ 28,99 without the launch discount. On GOG it's R$ 57,59 - that is, almost double the price. Can someone from GOG (or the dev) check please?
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Wolfox: Regional pricing for Brazil seems to be wrong. On Steam it's R$ 28,99 without the launch discount. On GOG it's R$ 57,59 - that is, almost double the price. Can someone from GOG (or the dev) check please?
Game doesn't seem to have intentional regional price variations. Not flat priced, but prices set in local currencies to be very close to the base price. Saw it go from $14.79 (RU/CIS) to $15.16 (UK). Base is $14.99, EU price is $14.95, same for China, BR / Latin America $15.10, Norway $15.00, Switzerland $14.90...
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Cavalary: Game doesn't seem to have intentional regional price variations. Not flat priced, but prices set in local currencies to be very close to the base price. Saw it go from $14.79 (RU/CIS) to $15.16 (UK). Base is $14.99, EU price is $14.95, same for China, BR / Latin America $15.10, Norway $15.00, Switzerland $14.90...
That's usually the case when regional pricing is wrong on GOG, I suppose. And yet on Steam it is "correct" (as in the pricepoint we'd expect, instead of a plain currency conversion by current exchange rates). I'd rather buy it from GOG (I always prefer buying from GOG), but not at double the price I can find elsewhere. :(
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Wolfox: That's usually the case when regional pricing is wrong on GOG, I suppose. And yet on Steam it is "correct" (as in the pricepoint we'd expect, instead of a plain currency conversion by current exchange rates). I'd rather buy it from GOG (I always prefer buying from GOG), but not at double the price I can find elsewhere. :(
You're talking to a die-hard supporter of GOG's original "one world, one price" policy. Mainly lashing out against any region paying more than the base (US) price, can tolerate discounts to poorer regions, but there's absolutely no way for those to be fair either, since there are poor regions not covered (what about African or poor Asian (except China) countries? or us here in Eastern Europe (though I'm not asking for discounts here, mind you, just no hikes)?) and poor people even in supposedly wealthy regions, who get screwed even more as a result. So actually appreciating the developer more for this pricing scheme now that I'm aware of it. Admittedly, would have appreciated an actual "one world, one price" model, a single price set in one currency and just converted by GOG at the going rate, not prices set in each currency to be similar, but likely to drift apart as exchange rates vary.
(digitally) Speaking of regions:
* https://en.wikipedia.org/wiki/List_of_countries_by_Internet_connection_speeds
* https://en.wikipedia.org/wiki/List_of_countries_by_number_of_Internet_users

Edit: for completeness:
https://en.wikipedia.org/wiki/List_of_countries_by_average_wage
Post edited March 26, 2019 by i_ni
Interested in picking this up. Got a question:

Can someone please describe the flight and combat mechanics a bit? I'm internet-speed-challenged and plowing through videos is difficult.

Thanks.
hi dev just wanted to say your doing a great job for this game i know its not easy to start a good game but i even know its rvrn harder to finshed it but plz to give up try to make it your passion im 58 years old if could star to leanr how to programs games i would i see alot off helping and fixing i know if you stay with it it would be one the best space open world that were all looking for thx
Resurrecting this topic now as the current condition or lets say development of the game has been halted for a unknown period and for over a full year already.

So, i was now really getting curious what was actually happening and as well, a lot of users on the biggest platform was showing a lot of sympathy which was somehow weird to me... unless i was reading this post which was able to grant me some insight what is truly going on:

momoguru [developer] 15 Apr, 2024 @ 10:32pm

Not abandoned at all.
"""RL stuff aside, I am currently in limbo with the whole Unity License thing. For those who don't know, Unity requires a yearly license... which I have had for years. Now with the new revenue share format they are going for (which is insane to me), they discontinuing our old licenses. I received an email from Unity telling me that my license would die unless I switched up to the new system. Of course I am in shock, but decided to relax and see how this goes. Then I get another email saying that for us old vets, they will extend our license for 1 year, at a semi normal price (I have spent thousands of dollars for the 'privilege' of using unity btw).

Long story short, I am good til march 2025.
This by no means makes me feel any better about the situation as a whole, but I am not one to give up, so....
I have start exploring the possibility of using another engines. I have briefly explored godot and unreal... but after a week or 2, I didn't really feel like that was a solution.

So basically, I am back to the sandbox stuff I was working on 6 weeks ago. I was hoping to make a video (and still do) explaining all this crap in more detail. I wanted the video to have all the answers and a path forward... yet I feel like I have no answers and I am grinding with my head down, right off the cliff. The stress is real.

I started with unity when it was just an infant. Now it wants the big boy money. I fear switching with only involve lots of time with no guarantee they won't do the exact same thing. I have hope they will come up with something more reasonable. they have already back-peddled a few times on some things, and the community response is very much affecting their decision making going forward. (they may even be a quote). Anyway, i have been doing good just ignoring it and plugging away. it is when i come up for air that i smell the stink of it all. """ .......................................


So, actually i always had some bad feelings related to the Unity Engine and as well i think it does not suit smaller devs well at all, because the price they charge could bust those purses by a mile. As well, a lot of confusion related to the pricing model which seems to change faster than most people change their underwear. It is simply a ticking bomb, but apparently there was no better option and this game as a project is demanding... it is not the stuff any engine can just "eat for breakfast"...

Sad... just not sure what to do... i mean i was buying the game already and it apparently is not enough, looking at the background. Not every Indie dev got a free engine and 30 millions of buyers such as "Stardew Valley"... yet i do not think they do any worse of a work nor is their game not worth it. It is just not the thing hitting a big success in the current society... and therefor always difficult to monetize.

We have a success based system in which the strongest usually "get most of the cookies" and the others will gather the peanuts left... simply how it is... and not sure how to avoid this main issue of the current economy, at least not in every case.... as the game an/or devs got different demands and abilities.
Post edited January 13, 2025 by Xeshra
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Post edited January 13, 2025 by Tuxmancer
If I understand the situation, small devs gotta pay a fee for every customer over a certain quota. So it goes by brackets or tier levels. The more success. The higher the pay. But because the small devs dont have a ton of money, higher success becomes a double edge sword.

Unity takes more as they make more= screwing over their profit margins. But because the devs cannot stop in the middle of a game project, changing the contract mid way is legit extortion.

My take on it. But I could be wrong.
I would offer to help them convert it to another engine, like GODOT, Ogre 3D, or rolls dice...Moai.