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Killing in the name.

Ash of Gods: Redemption is now available, DRM-free on GOG.com.
When the world turns to ash, the sleeping gods shall return - the reapers will see to that. Three heroes rise to stop them, throwing themselves at an epic story, which blends turn-based RPG mechanics, a constantly evolving narrative, and CCG gameplay elements. Nobody is safe but one hero's sacrifice could mean the team's salvation. Take calculated risks and make clever use of your resources to outsmart the adaptive A.I. and win the war.

Get the Digital Deluxe Upgrade which contains the Art Collection and the original soundtrack.

NOTE: Multiplayer will become available later on.
First...after 30+years of gaming&reading i can say that very few games or books research the wheel anew.
I have a special love for several games(or series) that changed my personal view to gaming..like Wasteland, Bards Tale, Fallout, Daggerfall, QfG, Ultima, Ultima UW,...and games that tried to copy and/ore improve these loved ones whre often games i enjoyed too.
Lending itself doesn't make a game auto-bad or soulless, for me...a nice world, interesting lore and rulesystem, a good story, good music and a usefull Ui that doesn't drive me mad make the game good or bad.
And reading/viewing the stuff about AoG...my only concern are the comments that the storytelling has only medium- quality and that is lacks balancing.
Edit:And there's quite a number of Bugreports up to gamebreaking thinks.

But to check this i have to give it a try, so..wishlisted and waiting for patches.
Post edited March 25, 2018 by DF1871
Weren't backers supposed to get the deluxe version? I only got the standard version.
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micktiegs_8: They do mention it on the forums and I imagine elsewhere. Why, if you and others bothered to look, the Banner Saga devs actually backed their Kickstarter.
Frequently I would rather spent my free time actually relaxing and playing whatever game I fancy than trawling the Internet for information about a new purchase. My assumption is that the store page should contain most of the relevant information.

Mind, I was not complaining about this game being a rip-off or whatnot. I was, however, concerned about its quality given the incredible similarities to TBS.

The map in AoG might as well been drawn by TBS artist. The artwork in "settlement" screen is not only functionally identical, it might as well be using the same art assets. The travel screen is right from TBS. The cutscenes have the same presentation. The combat screen, while at least showing some changes, is eerily similar.

This might be a fantastic game, but my first impression, combined with this being a release from a different company, suggested caution.

Now, I did enjoy the Banner Saga immensely. I will probably enjoy Ash of Gods: Redemption as much (assuming the implementation is not problematic). But, I will wait to see what others say about it before buying all the same.
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micktiegs_8: They do mention it on the forums and I imagine elsewhere. Why, if you and others bothered to look, the Banner Saga devs actually backed their Kickstarter.
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Lukaszmik: Frequently I would rather spent my free time actually relaxing and playing whatever game I fancy than trawling the Internet for information about a new purchase. My assumption is that the store page should contain most of the relevant information.
I understand. I only actively looked for the information because it was a hot topic, and I wanted to see if there was substance in complaints regarding. You could say I provided info for people that needed it, even though I didn't need to.

This is definitely not the only game that leaves out information that it tells their Kickstarters. This isn't the first game that looks similar to another either, in fact GOG has another game here that has similar art and turn-based combat to the apparent god-father The Banner Saga.

edit:
https://www.gog.com/game/tahira_echoes_of_the_astral_empire
Post edited March 26, 2018 by micktiegs_8
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micktiegs_8: This isn't the first game that looks similar to another either, in fact GOG has another game here that has similar art and turn-based combat to the apparent god-father The Banner Saga.

edit:
https://www.gog.com/game/tahira_echoes_of_the_astral_empire
And Skyshine's BEDLAM.
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micktiegs_8: This isn't the first game that looks similar to another either, in fact GOG has another game here that has similar art and turn-based combat to the apparent god-father The Banner Saga.

edit:
https://www.gog.com/game/tahira_echoes_of_the_astral_empire
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Imago: And Skyshine's BEDLAM.
Skyshine's BEDLAM it's not only similar, it uses the very same engine of The Banner Saga.
Despite all his problems, i enjoyed it.

What drive me crazy is the "stealing" thing.

They have rotoscoped the animations, they draw everything (there are also videos on youtube of the creation process, from rotoscope to animation), they use another engine (Unity) and there are people out there accusing them of

"Using the same assets".

Or the "same UI".
Or the same "Camera Orientation".
Or the same "Color palette".
Or using the same relationship between the characters (Thorn have a daughter that will be a good fighter, just like Rook.)
Or one of the main char having beard too. (It's real)
Or "stealing" the design of an evil character from demo of unity 5, that look similar (and it's viceversa similar to the Nameless One of PS:T), but it's also a FREE unity asset.

Come on, guys...

They developed the game within 2 years, with a KS campaign that got $87k, while The Banner Saga raised $720k (and Skyshines' BEDLAM $ 166k , just for comparison).
They are readily releasing patches (on Sundays!) and fixing bugs and listening to player's feedback (a bit too much in my opinion).
They have several languages available at release and much more coming in the next months.

Context is important. The real question is: do they live up with backer's expectations? Right now, partially, but they are on the right road.

The only real concerns are that the writing is "average", not at all on par with the music and visuals and probably some of the localizations too, since they're from english and not russian.

That's in part due to the breaknecking pace they keep, in part being not natively written in English, and yes in part probably due to poor writing itself.

But do you remember all the bad feedback that received some of Banner Saga's translations, don't you?
Well, in this case, English IS a translation. Don't forgot it.

Of course, i am not saying they're perfect, and all is going nice, and all shall be well,

but... just don't throw mud on them for fun. It's not fair.
Post edited March 26, 2018 by Yakkuz
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Yakkuz: The only real concerns are that the writing is "average", not at all on par with the music and visuals and probably some of the localizations too, since they're from english and not russian.

That's in part due to the breaknecking pace they keep, in part being not natively written in English, and yes in part probably due to poor writing itself.
Russian fantasy writers basically come in three varieties, and all are terrible:
- people who learned to read on the same shitty LotR translation and never read anything else, ever. Mostly men.
- people who were fans of Joanna Chmielewska in the 90s, then watched LotR and had an epiphany. Mostly women.
- a racist yaoi fangirl, who has a special kind of terrible all to herself.

I mean... this is the sort of sci-fi that gets hardcover releases. (Fantasy is just as bad but less obvious.)
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Yakkuz: The only real concerns are that the writing is "average", not at all on par with the music and visuals and probably some of the localizations too, since they're from english and not russian.

That's in part due to the breaknecking pace they keep, in part being not natively written in English, and yes in part probably due to poor writing itself.
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Starmaker: Russian fantasy writers basically come in three varieties, and all are terrible:
- people who learned to read on the same shitty LotR translation and never read anything else, ever. Mostly men.
- people who were fans of Joanna Chmielewska in the 90s, then watched LotR and had an epiphany. Mostly women.
- a racist yaoi fangirl, who has a special kind of terrible all to herself.

I mean... this is the sort of sci-fi that gets hardcover releases. (Fantasy is just as bad but less obvious.)
Well, can't read russian, so i must take you on word, but if the covers reflect the writing, then AoG is a masterpiece in comparison XD

Anyway, what i was trying to say is that for sure in the complex it's not an 9 out of 10 game, but quite a bunch of people just did a lot of nitpicking.
The sequel Ash of Gods: The Way releases on 27th of April:
https://www.youtube.com/watch?v=CytheVNQXZs

No sign for a release concurrent with other platforms yet.
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Swedrami: The sequel Ash of Gods: The Way releases on 27th of April:
https://www.youtube.com/watch?v=CytheVNQXZs

No sign for a release concurrent with other platforms (including GoG) yet.
Launch Trailer

On GoG in a couple minutes too, possibly maybe?
https://www.gamespress.com/Turn-based-RPG-with-tactical-combat-CCG-elements-and-a-const-Aur-70674

"Ash of Gods: Redemption has been completely reworked to deliver an entirely new gaming experience.

Major Update: New Combat is here

We have finally finished with the new battle system testing — thanks to your invaluable help as well, and now are ready to show the first improved version of Ash of Gods: Redemption!

Pay attention that it’s not Redemption 2.0 yet — we keep working on voiceover, translations and other improvements, and will also attentively study your feedback to make corrections.

We hope that this update will give you a lot of positive experience, so please support us with reviews on GoG. It’s very important for us — especially if you had left a negative review about the original battle system.

So what’s in the box?

Version Choice

First of all, we considered the requests of those who would like to be able to play the classical version of Redemption. So the first tough choice awaits you right in the beginning of the game.

New Turn-Order System

One of the biggest changes is the new order of turns which was requested by many players. Now smaller squads will not get the advantage over bigger ones: all the characters must make a move to start a new round. There's a tiny advantage for a small teams left, though, as they are always the first to start a new round.

The exclusion is Blance — being a strong character who is able to destroy enemies all by himself, he can act after every enemy’s turn. The same is also true for Lo Pheng in his first battle against the Reaper.

On the top of that, we have finally disabled 300 seconds per turn limit, and made this space fail-safe timer more useful. Now it shows the number of a round and its progress — based on how many characters made their move and its number.

New Movement System

Another major change is an entirely new character movement system that we borrowed from our secret developments on an unannounced game.

In the original version, the hero could only make one movement, and using a skill immediately ended the turn. Now characters have more freedom: they are only limited by movement points and can move after using abilities.

It provides more opportunities for tactical planning — you can now break the distance with an opponent after attacking, hide a weak character behind the backs of allies, or change your decision if you make a wrong move.

It is worth mentioning that you can plan your moves from the very start as we have also added the ability to check your enemies and their skills during the positioning phase.

New Card System

We have literally destroyed and rebuilt the combat cards to make them more useful and interesting — some were removed, and others were reworked. Additionally, the player now starts the journey with fewer cards in the initial deck (two instead of five).

The cards themselves no longer require a separate turn — you can play a card and then act with the chosen character.

We also got rid of the mechanic of obtaining cards by collecting their fragments — no more worrying about missing them and spending gold on them. Now, cards are awarded for key battles and can also be obtained in story dialogues. This way we've added an additional progression to the game, introducing stronger cards gradually, and you won't be stuck with the same options through out the whole game.

The UI of the cards has been improved as well: available cards are shown by default during combat when you can use them and are hidden when they can't be played.

Skills Rework

It’s also worth mentioning another problem from the original Redemption that annoyed many players — the use of powerful skills requiring a substantial health sacrifice from the character.

We have significantly reduced the cost and effectiveness of such skills for most classes and completely removed them from archers as they did not make sense either tactically or narratively. However, we decided to leave these abilities for assassins, who can restore health when killing enemies.

We may get back to this issue and completely remove such skills for regular classes, making players pay for powerful abilities with energy, thus reducing their mobility in the new movement system — but for now, we await your feedback.

Experience Rework

Party management was another pesky problem of the original game. As you can take only up to six characters to a fight, the 'benched' party members did not get any experience, gradually and hopelessly falling behind in progress, which made their use in the future significantly more difficult.

New version of the game fixes the issue. Now even those who do not participate in fights receive a standard amount of experience. But it is also worth mentioning that characters on the battlefield can earn additional experience points by last hitting opponents.

Other Important Changes

Firstly, the game now supports 60 FPS instead of 30, making it feel much smoother and more pleasant for the eyes.

Secondly, we have improved the enemy AI — they will no longer ignore you, hiding in the corner of the map.

Thirdly, we made quite a few improvements to the UI — adjusted item management and tooltips, added an indication of receiving new cards, and indication for save slots with mode labels and Reworked version is marked with 'NEW' banner.

Additionally, we seem to have fixed the issue of supposedly disappearing saves. Please let us know if this is not so.

Meanwhile, we continue to work on new improvements — there are still things in our list, so expect more changes soon.

A huge thanks to everyone who participated in the testing — many changes were made possible thanks to your help and prompt feedback. Remember, you can always contact us in our Discord channel and leave your opinion in the #feedback section.
"
I hope they will also update the Gog version .
Interesting. I bought the game recently and have not played it yet. Now I'm not sure if I should play the original, or wait for the updated version.
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Breja: Interesting. I bought the game recently and have not played it yet. Now I'm not sure if I should play the original, or wait for the updated version.
Positively wait for this rework, I played the game after a few updates and still felt off (mostly in the translation and combat system)