Ixamyakxim: Okay so some quick and dirty early impressions... (and like I mentioned earlier, a few beers deep ;) )
I like the game so far. It's got a lot of neat little components going on that are all the kind of thing I like in a turn-based (tactical) RPG. Mechanics-wise, the stuff I like:
The combat - it's different, and it's fun. Probably more than half of it is actually AVOIDING combat - early on your first missions will actually dissuade you from attacking willy-nilly and suggest your best means of killing an enemy outright, might be BAD. If you've played (and LOVED, like I have) Invisible Inc it'll make sense. Actually, the tactical maps have a very Invisible Inc vibe - I wasn't expecting this, and it's not a bad thing.
Crafting - again, another part of the game I didn't think would be as important as it seems to be. I can literally craft only like 3 things now, but the game has made it obvious that I'm going to be building a lot of my gear. It walks the balance nicely. I'm a person that HATES refining newt skin into leather into armor pads into... yeah, you get it ;) This game doesn't do that. What it does do is make it clear that you're going to have some cool gear that you better save your mission rewards for.
Camp Screen - another neat thing I didn't expect. If you've played the Expeditions series (I LOVED Conquistador) it's sort of like a pared down version of that - pick a guy or two to guard, pick a guy to craft, pick a guy to salvage (which gets you crafting stuff). I like it - not quite as detailed as Expeditions, but something to think about without having to super micromanage.
Crunchy Bits - I like the amount of stats and how direct they are. I hate stats that are like "add .03% to magic penetration" - what the fuck does that MEAN??? This game has a nice amount of concrete stats that make sense, even down to "Smell" - no really, it's cool, obvious and something with great trade offs. I have yet to see how you influence them as you level up, but at least early the types and number of them are appealing to me.
The atmosphere is great, the UI is pretty damn intuitive (Tab jumps between your guys, right click backs out of selections, etc). Having just played XCOM 2, I was a bit bummed that at times information isn't really right there (cost of a skill, cooldown, etc) or that I had to click through 3 menus to swap out one weapon - not so here - everything is pretty much in your face and easy to do.
So, so far so good - enjoying the game enough that I figured I'd put her on hold for a few minutes and let everyone know I was enjoying it.
Oh, and DEVS if you're paying attention - my biggest gripe so far is NOT BEING ABLE TO NAME SAVES!!! How hard can this be? I have a bunch of saves named "Manual_1" "Manual_2" etc. Damn that bugs me! Let me name my save so I can keep or delete them as I see fit. Other than that I'm a fan!
Time to crack number three and get back in game ;)