Zoidberg: I missed this post of your at first.
I quickly scanned through it and I see no argument against my post.
What's the point of releasing a game on PC that will be litterally unplayable with a mouse
+kb?
What about c, y, o and g for movement?
Also about Unity yes I do blame them for removing the launcher where you could rebind the controls, even though devs rarely bothered to NOT hardcode them making the feature utterly useless (devs of superhot finally fixed this YEARS after release for instance).
But this simply won't cut it with me anymore, countless of games allow for key rebinds: Observer (although they hardcoded wasd to move between dialogue lines, which is silly), call to the sea for the most recent...
I don't care it's hard for devs to implement that: it is an utter BASIC feature!
They don't want to bother making the most basic work? Then they shouldn't bother with a pc version and I shouldn't support them by giving them money for such a piss poor job.
I wish this missing feature would be advertised more, I'm fed up of buying games and having to refund them.
This was by no means an argument against you! Here's the gist of it: Some games, native PC games, fighting games, Jump&Run, no one seriously expects to be able to play those with keyboard and mouse and get much fun out of it. That's what I get was what RedRagan was getting at and I tried to explain.
To say it again: I'm totally with you in all that you're saying. If a game is released on PC, no matter whether it was developed for PC plus several consoles, it has to support keyboard and mouse. Not only support but has to work perfect. Console users would complain to no end if controller support doesn't work in a game. Strange that the other way round in multi-platform titles in combination with lazy developers or those who couldn't care less about PC, controller works but keyboard mouse is beyond useless.
Key rebinding is a thing a many games and yes there should always be a way to allow customization as I also already stated. There
are quite a number of impaired people out there and this is a real issue. If developers don't manage that well that's something hard to tolerate in some games. Prominently in Cyberpunk where this is also an issue. Not so much in small time Indie games where there is a set of 5 keys and some functions are mapped to mouse. It's no big deal to assign a macro on my keyboard to remap it the way I want it.
So there is always some small space where it is worth it for me to compromise, Rôki, Mutazione, and maybe some others. Whereas I don't compromise when it's big studios with multi-million dollar budgets. I expect that it offers full native support, allows the free assignment of keys, period. So you see sometimes it's worth it sometimes it isn't. ;-)
Zoidberg: Bringing fighting games into the mix is null and void as this isn't a fighting game.
Also, fighting games on pc MUST have keyboard (re)bindings.
What if you bought a ps4 game and you had to buy a controller to play it because the game isn't compatible with the one coming with the console?!
And that's it, I'm not going further on this, I'm fighting windmills here.
Got it! True. Just to clear up one thing, fighting games as in Virtua Fighter or Street Fighter, which both do offer keyboard input for instance, or something else? Where I would think it impossible to perform combos with a keyboard in such games.
Which I don't play, just saying.