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Age of Wonders: Planetfall is now available DRM-free. Previous games from Age of Wonders series are now available up to -80%, until August 7th, 4pm UTC.

Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
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SarahGabriella: Games dont always support LAN sadly.
And this is what im talking abount in my initial post in the first time.
https://www.gog.com/forum/general/release_age_of_wonders_planetfall_18e65/post42

They should have - for DRM-FREE multiplayer.
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SarahGabriella: Games dont always support LAN sadly.
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P8j6: And this is what im talking abount in my initial post in the first time.
https://www.gog.com/forum/general/release_age_of_wonders_planetfall_18e65/post42

They should have - for DRM-FREE multiplayer.
The problem with DRM was that singleplayer games require a internet connection, thats what GOG guarantees, no internet required for singleplayer. Everyone is fine with going online to play with others. And who goes to actual LAN parties anymore? Online play has replaced that.
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SarahGabriella: And who goes to actual LAN parties anymore?
What a heresy!
Nothing like a good LAN party with friends. Whats wrong with people nowaday? :)

Do you remember Gamespy Arcade? That was online multiplayer service back in days. Similar to paradox game servers. It was integrated in games along with LAN functionality.

Nowaday, Gamespy doesnt work anymore because servers was shutdown. But these old games are still playable, because they have LAN.

Now, what happens when Paradox servers goes offline?
Ah, I still look at Unreal Tournment 1 as best online game ever.
low rated
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SarahGabriella: And who goes to actual LAN parties anymore?
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P8j6: What a heresy!
Nothing like a good LAN party with friends. Whats wrong with people nowaday? :)

Do you remember Gamespy Arcade? That was online multiplayer service back in days. Similar to paradox game servers. It was integrated in games along with LAN functionality.

Nowaday, Gamespy doesnt work anymore because servers was shutdown. But these old games are still playable, because they have LAN.

Now, what happens when Paradox servers goes offline?
They might give the option to use LAN then. So what? Who cares. GOG games are DRM free thats the point. And if you want multiplayer, go ahead and play it.
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P8j6: Nop, its not normal. Normal for DRM-FREE multiplayer is LAN (Local Area Network)
Normal for DRM-free multiplayer is that you can play it anywhere no matter what the network topology. As long as the systems speak a mutually understood protocol and have a way of routing packets between each other, it does not matter whether I'm playing with somebody connected directly with a cat5 cable or a more complex setup involving transatlantic fiber links...
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Paraharaha: So on Steam its 89,99 WITH Achievements and on Gog its 89,99 WITHOUT Achievements.

You do the maths...
Gladly!

Worth of achievements = $0.00
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P8j6: Nop, its not normal. Normal for DRM-FREE multiplayer is LAN (Local Area Network)
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clarry: Normal for DRM-free multiplayer is that you can play it anywhere no matter what the network topology. As long as the systems speak a mutually understood protocol and have a way of routing packets between each other, it does not matter whether I'm playing with somebody connected directly with a cat5 cable or a more complex setup involving transatlantic fiber links...
Yep, agree.
But if you must use proprietary servers. And you dont have tools for creating own private dedicated server, then multiplayer is DRMed, or no?
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P8j6: Yep, agree.
But if you must use proprietary servers. And you dont have tools for creating own private dedicated server, then multiplayer is DRMed, or no?
Agree, with the caveat that some games don't really call for a dedicated server. As long as players can host a match in an appropriate manner for the game, it is DRM free.
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P8j6: Now, what happens when Paradox servers goes offline?
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SarahGabriella: They might give the option to use LAN then. So what? Who cares. GOG games are DRM free thats the point. And if you want multiplayer, go ahead and play it.
If you think they might give you the option to use LAN, then I might also have some oceanfront property in Nebraska. Interested? Let's be real here. They're not going to prop up a dead (in their view) game out of the goodness of their hearts when their business relies on getting people onto the next game.

The standard of FCKDRM.com, GOG's other site, is "100% DRM-free". Not "singleplayer DRM-free". Not "mostly DRM-free, who cares I don't use LAN anyway 'DRM-free'". 100% DRM-free. Examples of DRM-free multiplayer include LAN, splitscreen, hotseat...but not having to sign up for third-party accounts and get verified.
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P8j6: Yep, agree.
But if you must use proprietary servers. And you dont have tools for creating own private dedicated server, then multiplayer is DRMed, or no?
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clarry: Agree, with the caveat that some games don't really call for a dedicated server. As long as players can host a match in an appropriate manner for the game, it is DRM free.
As long as singleplayer mode doesnt require a online connection its DRM free. How can this even be argued? This whole discussion is stupid...
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P8j6: LAN isn't something obsolete for old games. It's normal network technology. Ususally implementing tcp/ip stack. Same protocol that this "Orvellian modern multiplayer implmentation" uses.

And also, game with offline multiplayer can be supported. It was called patches in old days. ;)
This, a million times this. The reasons LAN is not included in games these days appears to be laziness, control, and corporate apologists who refuse to demand what once came standard out-of-the-box in games. Bottom line: if games can have online multiplayer they can have LAN. LAN without hoops like verifying accounts too, I'd add.
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SarahGabriella: As long as singleplayer mode doesnt require a online connection its DRM free. How can this even be argued? This whole discussion is stupid...
We already heard that you do not care about online multiplayer so please go away and stop making this discussion so stupid.

The rest of us are free to discuss whether the multiplayer portion of the game is crippled with DRM.
low rated
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SarahGabriella: As long as singleplayer mode doesnt require a online connection its DRM free. How can this even be argued? This whole discussion is stupid...
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clarry: We already heard that you do not care about online multiplayer so please go away and stop making this discussion so stupid.

The rest of us are free to discuss whether the multiplayer portion of the game is crippled with DRM.
Answer: Its not. Im out. Y'all are stupid. GOG doesnt do DRM, period.
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rjbuffchix: This, a million times this. The reasons LAN is not included in games these days appears to be laziness, control, and corporate apologists who refuse to demand what once came standard out-of-the-box in games. Bottom line: if games can have online multiplayer they can have LAN. LAN without hoops like verifying accounts too, I'd add.
It goes the other way around too: if a game can have LAN multiplayer, then it can have online multiplayer. So focusing on the "LAN" property (which is from the game's perspective quite irrelevant) is imho pointless. If the game has DRM-free multiplayer, it does not matter whether you play on LAN or not. LAN is not a technology, it's a categorization.

The technology that a game uses to exchange data between multiple players does not care how the route between each player would be categorized.
Post edited August 07, 2019 by clarry