It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Sim Heaven & Hell.

<span class="bold">Afterlife</span>, a Lucasfilm god game, a GOG.com digital premiere, is available now for Windows, Mac OS X, and Linux--DRM-free on GOG.com.

<span class="bold">Afterlife</span> is... a weird game. It's so many things at once, and a few brand new concepts to boot. The premise is an otherworldly twist on SimCity - you're in charge of supplying a satisfactory afterlife experience to the inhabitants of the Planet. The Planetfolk, called EMBOs (or Ethically Mature Biological Organisms) and their SOULs (Stuff of Unending Life) need to be fully supplied with all the pleasure or pain they've earned in life - that includes an absolutely divine final reward, or a sadistic punishment. With plenty of structures, a complex tenet system (watch out for those HOHORALFSUMAists!), and extremely detailed sim mechanics - <span class="bold">Afterlife</span> is a unique, satirical god game to die for.

The game includes the official Reference Guide, courtesy of our forum friend EnforcerSunWoo. (Thank you!)

Don't fear the reaper, fear the disco inferno in <span class="bold">Afterlife</span>, a digital premiere now DRM-free on GOG.com!
avatar
IronArcturus: So how similar is this game to SimCity 2000?
avatar
joppo: Quite similar, actually. Zoning here is based on the 7 capital sins/virtues instead of residential, commercial and industrial areas. You must place angelic or demonic structures just like you must place police stations on SC2000. Place the entrance portal, connect roads to your zones and you'll soon see the buildings getting erected.

The big difference is that you build two cities at the same time. You can't neglect one to concentrate on the other. Also, smaller differences between heaven and hell exist. The one I can remember is that my hell would never grow up because my traffic system was "too efficient for their tastes". (That's when I stopped playing BTW)
Are there any difficulty settings? Can you toggle options like with other sim games (disasters, auto budget etc)?
I remember playing this in parallel with Jedi Knight: Dark Forces II on my trusty Riva TNT2... ah, those were the times.

Shut up and take my money!
avatar
JudasIscariot: DOSBox 0.74 :P
Thanks. :)
avatar
Socratatus: I never heard of this game ever, even though i`ve played games for nigh 20 years. Love the idea. My only critique is the colour palette looks like it`s all over the place.
avatar
tinyE: Well son, in the afterlife that's the way palettes look. :D
Did you just call me son?
avatar
joppo: Quite similar, actually. Zoning here is based on the 7 capital sins/virtues instead of residential, commercial and industrial areas. You must place angelic or demonic structures just like you must place police stations on SC2000. Place the entrance portal, connect roads to your zones and you'll soon see the buildings getting erected.

The big difference is that you build two cities at the same time. You can't neglect one to concentrate on the other. Also, smaller differences between heaven and hell exist. The one I can remember is that my hell would never grow up because my traffic system was "too efficient for their tastes". (That's when I stopped playing BTW)
avatar
tinyE: Are there any difficulty settings? Can you toggle options like with other sim games (disasters, auto budget etc)?
That much I can't tell you. You're asking too much of my kinda awful memory. I wasn't even that much into the game because I used to enjoy other genres more, but my brother played it a lot and sometimes I would sit down and watch him play. (Yes we only had one computer)

So, uh... maybe?
avatar
tinyE: Well son, in the afterlife that's the way palettes look. :D
avatar
Socratatus: Did you just call me son?
It was a joke. XD Kind of a reference to the movie Vacation. When Rusty would see something really stupid or out of place his dad would tell him, "Well that's the way it was son."

I meant nothing personal by it Sir and I apologize if it was interpreted as such.
avatar
trusteft: I was thinking about ordering this game about a week ago, then thought that perhaps it will be released here soon. Weird.

avatar
mattymuc: This game looks really strange, I've never heard of this game.
avatar
trusteft: IIRC from the news of that year, it was a big hit in Germany.
Yes, this is a game we Germans typically love, I have to buy it :-)
That's cool, i remember Afterlife. It's an excellent managerial sim, but plagued with gut-wrenching difficulty. It's hard, and i mean VERY hard. Probably too much.
I would say it's as good as Theme Hospital or Dungeon Keeper if it wasn't for the frustrating difficulty.
Post edited April 09, 2015 by Shendue
THANK YOU GOG!

I had hoped that you'd get this game from the LucasArts catalog and you didn't fail me.
avatar
Socratatus: Did you just call me son?
avatar
tinyE: It was a joke. XD Kind of a reference to the movie Vacation. When Rusty would see something really stupid or out of place his dad would tell him, "Well that's the way it was son."

I meant nothing personal by it Sir and I apologize if it was interpreted as such.
Don`t worry I was just j/king too. I was thinking of Wolverine when the beast called him `Son`. Wolverine had the same response!
avatar
joppo: Quite similar, actually. Zoning here is based on the 7 capital sins/virtues instead of residential, commercial and industrial areas. You must place angelic or demonic structures just like you must place police stations on SC2000. Place the entrance portal, connect roads to your zones and you'll soon see the buildings getting erected.

The big difference is that you build two cities at the same time. You can't neglect one to concentrate on the other. Also, smaller differences between heaven and hell exist. The one I can remember is that my hell would never grow up because my traffic system was "too efficient for their tastes". (That's when I stopped playing BTW)
Thanks for the info!
avatar
tinyE: Are there any difficulty settings? Can you toggle options like with other sim games (disasters, auto budget etc)?
I've just fired up my physical copy of the game and yes, just like in SimCity, you have to choose a difficulty level at the beginning, which dictates your starting budget and you have the option to turn off disasters (or trigger them...).

There's also a somewhat helpful series of tutorials in the game, filed under the option "help", which has your two advisors explain the basics of the game.

One of the core aspects of the game is the concept of different requirements for building heaven and hell. Heaven is supposed to be as accomodating and harmonious as possible, so you have to build smaller, diversified blocks of zones, alongside short, direct roads. Hell, however, is there for punishment: Large blocks of monotonous zoning and long, possibly even confusing roads. Buildings also give off either good "vibes" or bad ones, with the former being positive in heaven and negative in hell; and vice versa. It is all very complex.

One pretty important element is the balancing: Each "fate structure" can house either temporary or permanent SOULs and depending on how many of either type there are, you need to set the "activity" for that structure. That simply means opening the individual structure's menu and adjust a little slider. The mean part is, you have to do that for every single structure. In theory, anyway. In practice, you'll probably end up using the "auto" function in a menu called "Macromanager" (it's identified by an icon showing two Ms) to adjust the balance in all structures at once. It'll cost money to use, but at least it won't drive you insane.
Thank you guys, I did not even dare to hope this crazy gem will become available again :)
Oh, I still have to original box+CD+manual of this. Quirky game and far from flawless but funny with many odd (but not unthinkable) things. I'm also very fond of the helpers Aria Goodhalo and Jasper Wormsworrth. In-game tutorials are interesting too. You can spend many hours in this. Golden oldie, glad to see it here.
be fast and get it now, before greedy disney decides to rise the price