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If once upon a time you fell in love with NES, SNES and PS1-era JRPGs, then this title is going to be something right up your alley! 8-Bit Adventures 2 is now available on GOG, along with Soundtrack, or in a Bundle of both titles – all of them with a -10% launch discount. The offer ends on February 7, 2 PM UTC.

8-Bit Adventures 2 is a retro style turn-based RPG with an earnest, engaging storyline and relatable, easy-to-love pixel characters. Through the gameplay, you’ll get to experience strategic turn-based battles and deep party customisation, as well as bizarre monsters and a large, fantastical world filled with people full of personality. All of that, in a memory-inducing, vibrant 8-bit inspired visuals, sprinkles with an unforgettable Soundtrack!
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GOG.com: Release: 8-Bit Adventures 2 with OST and a Bundle!
Into the forum with you...
Shouldn't that be 16-bit Adventures then? ;)
... and the bundle costs more than the base version and the DLC separated (26,09 vs 15,19+9,79).

Who does your calculations?

I've seen this for a few games already, what's the big plan I don't understand?
high rated
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P-E-S: Shouldn't that be 16-bit Adventures then? ;)
We take inspiration from all generations, but our visual style is specifically drawn at 16x16 and uses the NES colour palette. However, the limitation we *did* remove is that we can show as many colours on screen at once as we want, resulting in a more vibrant look. Our artist describes it as "NES+" =)
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neumi5694: ... and the bundle costs more than the base version and the DLC separated (26,09 vs 15,19+9,79).

Who does your calculations?

I've seen this for a few games already, what's the big plan I don't understand?
I'm really sorry to hear that neumi5694! Which currency is this in? I used Steam's price generator as a baseline (since I'm unfamiliar with most international currencies - I live in Australia myself, and we always pay a lot more), so I'd guess that's the culprit. I'll try to get this sorted out if you can provide some more info please! =)
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P-E-S: Shouldn't that be 16-bit Adventures then? ;)
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CriticalGames: ...
Half the bits went to the auxiliaries shipped (OST).
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P-E-S: Shouldn't that be 16-bit Adventures then? ;)
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CriticalGames: We take inspiration from all generations, but our visual style is specifically drawn at 16x16 and uses the NES colour palette. However, the limitation we *did* remove is that we can show as many colours on screen at once as we want, resulting in a more vibrant look. Our artist describes it as "NES+" =)
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neumi5694: ... and the bundle costs more than the base version and the DLC separated (26,09 vs 15,19+9,79).

Who does your calculations?

I've seen this for a few games already, what's the big plan I don't understand?
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CriticalGames: I'm really sorry to hear that neumi5694! Which currency is this in? I used Steam's price generator as a baseline (since I'm unfamiliar with most international currencies - I live in Australia myself, and we always pay a lot more), so I'd guess that's the culprit. I'll try to get this sorted out if you can provide some more info please! =)
OMG, he is right. Brazilian here, the bundle costs almost a third more than Game + OST. Waiting for you to fix it before I buy.
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CriticalGames: I'm really sorry to hear that neumi5694! Which currency is this in? I used Steam's price generator as a baseline (since I'm unfamiliar with most international currencies - I live in Australia myself, and we always pay a lot more), so I'd guess that's the culprit. I'll try to get this sorted out if you can provide some more info please! =)
Hi. No need to apologize. I just find it strange. And no worries, I saw this happen to a few other bundles as well. It's rare, but it happens.

The price is in Euro (see attachments). Mind you that I took the base price as reference, not the discounted one. But since all products are sold with about the same discount, it shouldn't make much of a differnce
Attachments:
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CriticalGames: Our artist describes it as "NES+" =)
Huh. You got me there. Yeah, I guess the more colorful nature of it threw me off. Nice looking game.

Now I just need to still play through the first game that's still sitting in my backlog... *whistles innocently*
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P-E-S: Shouldn't that be 16-bit Adventures then? ;)
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CriticalGames: We take inspiration from all generations, but our visual style is specifically drawn at 16x16 and uses the NES colour palette. However, the limitation we *did* remove is that we can show as many colours on screen at once as we want, resulting in a more vibrant look. Our artist describes it as "NES+" =)
One thing I'm wondering is whether the game engine works anything like how the old consoles work, or whether it's a modern engine that just draws pairs of triangles and textures them.

(I've actually been making a little game engine that may handle tiles, but not colors, in a manner something like the NES.)
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RafaelRamus: OMG, he is right. Brazilian here, the bundle costs almost a third more than Game + OST. Waiting for you to fix it before I buy.
I'm so sorry! The consistent issues I've heard now are with Brazilian pricing and EUR pricing, so I've contacted GOG and will get that sorted out as soon as possible. Thank you very much for your patience, and apologies for the trouble. The last thing I want to do is rip anyone off, so clearly I'll have to be more wary of price generators in the future.
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neumi5694: Hi. No need to apologize. I just find it strange. And no worries, I saw this happen to a few other bundles as well. It's rare, but it happens.

The price is in Euro (see attachments). Mind you that I took the base price as reference, not the discounted one. But since all products are sold with about the same discount, it shouldn't make much of a differnce
Well I want to apologise all the same. It's good to know that it's not just me who's been caught by this. And thank you for the pictures! See my above response, but suffice it to say, I'm working on it now =)
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P-E-S: Huh. You got me there. Yeah, I guess the more colorful nature of it threw me off. Nice looking game.

Now I just need to still play through the first game that's still sitting in my backlog... *whistles innocently*
No worries - you're not the first one to make that comparison! And thank you very much for the kind words =D

Haha, well if it's any consolation, you don't need to play the first one to enjoy 8-Bit Adventures 2 (and we've come a long way since that first game)!

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dtgreene: One thing I'm wondering is whether the game engine works anything like how the old consoles work, or whether it's a modern engine that just draws pairs of triangles and textures them.

(I've actually been making a little game engine that may handle tiles, but not colors, in a manner something like the NES.)
That's awesome to hear dtgreene! it doesn't work how old consoles work (although we've rebuilt some of their tricks - like palette stepping for fade-ins and fade-outs), but it's not using triangles either. The game's simply made in RPG Maker MV, but our programmer vastly expanded the capabilities of the engine to make our visual style and gameplay (and cutscenes) possible =)
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dtgreene: One thing I'm wondering is whether the game engine works anything like how the old consoles work, or whether it's a modern engine that just draws pairs of triangles and textures them.

(I've actually been making a little game engine that may handle tiles, but not colors, in a manner something like the NES.)
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CriticalGames: That's awesome to hear dtgreene! it doesn't work how old consoles work (although we've rebuilt some of their tricks - like palette stepping for fade-ins and fade-outs), but it's not using triangles either. The game's simply made in RPG Maker MV, but our programmer vastly expanded the capabilities of the engine to make our visual style and gameplay (and cutscenes) possible =)
According to a quick google search, the engine appears to be a tile based engine requiring OpenGL or DirectX (same requirements that are listed for this game, which shouldn't be a surprise) (but also offering HTML export, incidentally). Given what I know about modern graphics libraries, the most obvious way to do this would be to, for each tile or sprite, render a pair of triangles, and use the particular tile or sprite as a texture. Now, when using the engine, you likely aren't aware of this (and a player wouldn't be, either), but there's a good chance the game does something like that internally.

Or it could just draw a full screen quad or triangle and use a fragment shader to draw the tiles. My engine (which I want to use for an RPG, albeit I've already made some design decisions that will result in a game very unlike 8-Bit Adventures 2) does something similar, except I use a compute shader and (currently) blit rather than going through the rendering pipeline.
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RafaelRamus: OMG, he is right. Brazilian here, the bundle costs almost a third more than Game + OST. Waiting for you to fix it before I buy.
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neumi5694: Hi. No need to apologize. I just find it strange. And no worries, I saw this happen to a few other bundles as well. It's rare, but it happens.

The price is in Euro (see attachments). Mind you that I took the base price as reference, not the discounted one. But since all products are sold with about the same discount, it shouldn't make much of a differnce
Hi RafaelRamus and neumi5694! I just wanted to let you know that the pricing issue has now been fixed and everything should be correct for your currencies (GOG has just updated them). Sorry for the trouble - that was my bad, and I really appreciate you letting me know the corrections! =)

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dtgreene: Or it could just draw a full screen quad or triangle and use a fragment shader to draw the tiles. My engine (which I want to use for an RPG, albeit I've already made some design decisions that will result in a game very unlike 8-Bit Adventures 2) does something similar, except I use a compute shader and (currently) blit rather than going through the rendering pipeline.
Ahh, I see! On my end, it's literally just PNG images haha, but it sounds like you know a lot more than me when it comes to what lies under the hood. That's really interesting to know, so thanks for the explanation! =D

Sounds like you've done a really impressive job on your own engine too. I wish you all the best with your own game development work! =)
I played for about five hours and the game looks really good, but I had to refrain from continuing because I have another game to finish first.
From what I've seen, the gameplay is very similar to the first one, but more refined, and the menus and graphics are beautiful, but I can't talk too much about all that for now, since I didn't play for a very long time.

However, I've listened to the soundtrack several times now and it's amazing!
It's about three and a half times longer than the first game's soundtrack, and the composer has done a stellar job on every single track.

Honestly, I'm impressed with what I've seen so far, and I can't wait to dive into it for real.

By the way, if anyone is hesitant to buy the game, there is a demo here:
https://www.gog.com/en/game/8bit_adventures_2_demo

I wonder why it wasn't mentioned in the announcement post.
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DarkBattler: By the way, if anyone is hesitant to buy the game, there is a demo here:
https://www.gog.com/en/game/8bit_adventures_2_demo

I wonder why it wasn't mentioned in the announcement post.
Most probably because it is featured on the game's store page, and everyone who is interested enough to check out the game, will inevitably stumble upon it?
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demo.jpg (280 Kb)