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These guys really know how to make great indie games. Freedom Games was founded by Donovan Duncan and Ben Robinson, both industry veterans in video games and media and, most importantly, lifelong gamers. As they say themselves, they ARE gamers, and they work with games they really love and believe in.

And it absolutely shows when looking at their titles. We are more than happy to announce that 6 of Freedom Games’ games are now available on GOG: Airborne Kingdom, Dreamscaper, Coromon, Symphony of War: The Nephilim Saga, Dark Deity: Complete Edition, and Cat Cafe Manager. All with awesome discounts up to -60% that last until December 9th, 2 PM UTC.

Let’s take a close look at what those titles offer!

Airborne Kingdom (-40%)
Exceptional city building and exploration game, where you create your own flying kingdom and lead it on a quest across an expansive world. Explore the varied landscape, build up a floating metropolis, aid struggling people below, uncover lost secrets, roam the skies of the world seeking out resources and opportunities below, find lost temples and deserted cities, complete quests, and usher in a new era of prosperity.




Coromon (-30%)
Beautiful pixel art, turn-based collecting game. It’s a modern take on the classic monster-taming genre. In this one you’ll tame Coromon and explore a vast world filled with thrilling battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. It’s all about taming the eponymous wildlife and challenging the rest of the world: other wildlife, trainers, or titanic bosses!




Dark Deity: Complete Edition (-50%)
Turn and party-based tactical RPG. In Dark Deity we step into the world of Terrazael and lead soon-to-be legendary heroes in a quest to restore a land fractured by broken oaths, reckless wars, and untamed magic. Fight back in turn-based battles, manage character relationships, collect dangerous artifacts, and hopefully restore the world.




Explore the freedom of fun with all those Freedom Games’ titles!
In Dark Deity, does "Defeat doesn’t mean permadeath, but there is a price to pay: Every time a warrior falls, it means a grave wound, a stat penalty, and weakening your squad." mean that it has roguelike mechanics in terms of saving, as in there's no free saving and reloading?

And does the randomized world of Airborne Kingdom mean it's mostly sandbox, not a story campaign?
Symphony of War is great,
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Fonzer: How modern do they mean by a modern gpu in Dark Deity?
Why not just write a graphic minimum and recommended needed
Well it's a 16 bit looking/pixelart game. It probably just means don't have a graphics card from the last millenium.
Integrated once should even work. Hence why they don't specify.
Post edited November 25, 2022 by Reaper9988
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dtgreene: Incidentally, Coromon looks like it could be interesting. How similar is it to Pokemon?
I would pretty much describe it as a Pokémon clone without meaning that as a bad thing. You catch po...coromon with "spinners", explore the map, plant berries, get attacked in high grass, battle trainers, conquer dungeons with a boss fight at the end, etc.
It's solid in every aspect (not sure about nuances of the combat system, as I mostly overlevel and steamroll enemies...) but I don't think I can name one where it outperforms those games. Definitely alright for the price and probably one of the best (like top 5+) of Pokémon clones on the pc, romhacks/emulation aside.
Post edited November 25, 2022 by Robette
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Fonzer: How modern do they mean by a modern gpu in Dark Deity?
Why not just write a graphic minimum and recommended needed
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Reaper9988: Well it's a 16 bit looking/pixelart game. It probably just means don't have a graphics card from the last millenium.
Integrated once should even work. Hence why they don't specify.
It will depend of the engine used. Similar looking game like Symphony of War demands much less power. This game instead requires an i3 and " modern card", pretty old CPU, indeed but higher than the former game.

For example If the game is developed under Unity, the requirements are more based in the minimum required for the Unity player and optimizations than the looking of the graphics themselves
Really glad Coromon made it to GOG. It's a really good game and more than just a "Pokémon clone".
Thanks so much for Coromon. I thought it would never go DRM-Free, but now I'm looking forward to it. People seem to generally not be happy with Violet and Scarlet, so maybe this will be a good alternative to Pokémon for now.
Added Cat Cafe Manager to the wishlist. :)
Just for info, Symphony of War is developed under RPG Maker, resolution is low (640x480), but scaled to your desktop resolution.

Dark Deity is a Game Maker title, higher resolution. (probably your dektop res)

If any of you have tried other games using those engines you can have an overall idea about how they can perform regarding advised requirements. And Compare. I suspect that this time those official reqs are relative, but who knows.
Post edited November 25, 2022 by Gudadantza
The two games I'm most interested in both seem to be heavily influenced by Fire Emblem. While I sort of liked a few of the Fire Emblem games, they have quite a few features I could definitely do without. I wonder if these two games inherited those features. For example, having to adjust your strategy to enure that the correct characters gain experience and hope that the random stat growth doesn't screw the character over. Fragile weapons that heavily discourage the use of special weapons. Having to adjust your strategy to ensure the correct characters are near each other in order to affect "relationships". Special areas on maps that require diversion of characters to fetch them, combined with limited turn counts, no XP for doing this, no chance to do anything after the map is "complete", and other drawbacks.

In retrospect, I wonder what I liked about Fire Emblem games at all, as this describes most of what I remember about them. Maybe pretty graphics (at least on the GBA and Gamecube)?

I guess I'll probably get Symphony of War in spite of my wariness, but I'll hold off on Dark Deity. I'd really rather have Disgaea, though. I wonder if they could make a decent clone of that, as well.
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Gudadantza: Just for info, Symphony of War is developed under RPG Maker, resolution is low (640x480), but scaled to your desktop resolution.
You're saying one can actually make good games with RPG Maker? ;) That said, I assume it must take considerate effort to make a game in it with mechanics which differ quite a bit from the normal JRPG formula.
Post edited November 26, 2022 by P-E-S
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Gudadantza: Just for info, Symphony of War is developed under RPG Maker, resolution is low (640x480), but scaled to your desktop resolution.
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P-E-S: You're saying one can actually make good games with RPG Maker? ;) That said, I assume it must take considerate effort to make a game in it with mechanics which differ quite a bit from the normal JRPG formula.
Reminds me of Rxcovery, a freeware RPG Maker game that doesn't use the standard leveling system, instead using SaGa-like growth mechanics. There are, however, some warts that appear as a result of this:
* They could not implement mid-battle technique sparking
* On the save screen, the game actually shows your character levels (though without the label). Of course, the level is always "1" (since you grow in other ways), but it's still there (seems they couldn't hide the number).
* Also, game displays current and maximum HP, even though your HP always is refilled after every battle.

These are the sort of warts that can appear when you try to make an unconventional RPG with that particular engine.
Thanks for the releases! Quite the haul.
I'm personally interested in Cat Cafe Manager and Coromon, though they all look great. Glad there's a broad range for all kinds of tastes here. :D
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Gudadantza: Just for info, Symphony of War is developed under RPG Maker, resolution is low (640x480), but scaled to your desktop resolution.
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P-E-S: You're saying one can actually make good games with RPG Maker? ;) That said, I assume it must take considerate effort to make a game in it with mechanics which differ quite a bit from the normal JRPG formula.
Indeed. It surprised me a lot.
I am enjoying this thing tremendously. The reviews were accurate. Obviously it will be appreciated properly by guys who like this kind of style (console SRPG, etc)

What I can say is that the game is above average. Any gamer interested in things like Final Fantasy Tactics, Fire Emblem or Ogre Battle (the N64 thing) will enjoy this a lot, squads micromanaging and changing jobs dream.

We can't forget that Square Enix published Let's Cling Toghether Reborn this month on steam, or the niche Vestaria Saga II a couple of months ago right here and these subgenres are having a revival and renewed interest.
Post edited November 26, 2022 by Gudadantza
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P-E-S: You're saying one can actually make good games with RPG Maker? ;) That said, I assume it must take considerate effort to make a game in it with mechanics which differ quite a bit from the normal JRPG formula.
Considering the sheer volume of them, I'm sure there are a number of gems out there. Darn hard to find them though, for the same reason.

And afaik RPG Maker offered a fair amount of deeper scripting capabilities for a long time now, but yeah, requires a lot of work to overhaul how it works.

(Incidentally, playing a RPG Maker game now. Been a while...)