charlemagne1980: This red launcher BS is a good reason for me to stop buying [
CDPR] games.
Fixed.
Braggadar: From the little I've read about it you can bypass the launcher login, but you won't get your online goodies.
Aha! Marketing motivation identified and
quid pro quo confirmed.
Xeshra: Yes this is the new advertisement page for games that are big coins... so hand over your money for even more launchers and its advertisements.
Now i even know that i still do lack the Ultimate version... every time the game is starting up.
And, second data point confirms it is a marketing idea.
Hirako__: What is the DRM in the launcher ? Can you not just press play and start the game?
ᛞᚨᚱᚹᛟᚾᛞ: The fact that it launches a launcher rather than jumping to executable is the shoddy thing an indie game from 2010 should do, not a professional company.
It also encourages OS lock-out, seeing as it gives them an excuse to not bother building.
But as an intrusive mechanism to ensure accurate marketing data for the bean counters ("Look how many people registered to obtain the (naff) online 1007z!!!1!") it is efficient, economical (externalizing any immediate costs to the customer/player) and simple to apply. The principal-agent problem means those responsible will only generate confirmation whilst those whom it annoys have little opportunity for (direct) feedback. (This topic being one of the few counter examples.)
Based on the success (the ratio number of mooks using the launcher against total sales) they can simultaneously see how many people are willing to pay this (small, salami-slice) price for some horse armour and thus calculate a quantified estimate of the residual opposition to DRM that exists even in a vocally anti-DRM community, like Gog.
What might help prevent others from this behaviour would be if a
gamedec™ investigated who the guilty parties are and doxxed them. (Not that I would ever endorse illegal activity.) :-"
Theoclymenus: Clients are for sure a form of “DRM”.
The essence of “DRM-freeness” is OFFLINENESS.
StingingVelvet: The Galaxy client downloads offline installers if you tell it to. Clients are not inherently DRM no matter how much you stomp your feet and insist they are.
This is technically correct but it is a process to measure the customer base. Telemetry is the first, necessary step in order to control behaviours. (Cue paranoia about subliminal political control.)
victor9386: This is being overblown imo. It's not even a real launcher like Steam or Epic. It's a play button with some CDPR games/dlc advertised in the background. You can still play offline or ignore the launcher altogether.
Zuboff calls this
Instrumentarianism.
[…] Surveillance Capitalism unilaterally claims human experience as free raw material for translation into behavioral data […] declared as behavioral surplus […] and fabricated into prediction products that anticipate what you will do now, soon, and later. […] Competitive pressures produced […] automated machine processes [that] not only know our behavior but also shape our behavior at scale. With this reorientation from knowledge to power, it is no longer enough to automate information flows about us; the goal now is to automate us. […] Instrumentarian power knows & shapes human behavior toward others’ ends. […]
In other words, digital predictive products are created from the behavioural surplus data that was scraped from consumers, so as to automate the public,
cōnfer MJ Radin digital
corporate eminent domain.
[Shoshana Zuboff (2019),
The Age of Surveillance Capitalism, Introduction, p.8
f.; Margaret Jane Radin (Princeton, 2012),
Boilerplate: the Fine Print, Vanishing Rights, & the Rule of Law, p.14.]
What is concerning is that there seems to be no force preventing this creeping into more and more services, which now includes gaming.