It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Definitely Dark Souls and lego games
I recommend Apotheon, very good game with an exquisite artstyle.
I remember pad also worked for me with some of games from my gog library
I swear I don't know how anyone plays Tomb Raider with a gamepad.
avatar
tinyE: I swear I don't know how anyone plays Tomb Raider with a gamepad.
Taht's easy actually, plug and pray ; p
avatar
tinyE: I swear I don't know how anyone plays Tomb Raider with a gamepad.
avatar
mike_cesara: Taht's easy actually, plug and pray ; p
I'm serious. XD A lot of those jumps you need to be in EXACTLY the right starting point or it's a mess. Too close to the edge, you don't jump in time, too far from the edge you miss the other side. I can't pull that off with a pad.
Post edited May 23, 2016 by tinyE
I've never been into it, but Terraria recently got an update that adds controller support.
Not a Hero!
avatar
mike_cesara: Taht's easy actually, plug and pray ; p
avatar
tinyE: I'm serious. XD A lot of those jumps you need to be in EXACTLY the right starting point or it's a mess. Too close to the edge, you don't jump in time, too far from the edge you miss the other side. I can't pull that off with a pad.
Which Tomb Raider game are you talking about? If the original (1996), I did at some point reconfigure the controls for the Logitech F310 gamepad (GOG version), and I recall it working great. It took some time though to configure all important controls to the gamepad as there are quite many actions you want to put into it, but I recall I got a configuration I was happy with. Then again, I didn't see a real benefit with using a gamepad either, so in the end I ended up playing it with a keyboard anyway...

Naturally the Playstation version worked with the Playstation gamepad too... :)

Also, what you described doesn't really fit into the 1996 version of Tomb Raider, as the correct way to jump was to walk slowly to the edge, back up a bit, and then run&jump. Then you'd always get a perfect jump each time, Lara would jump exactly at the edge, you didn't need to time it yourself.

There were a couple places though in TR where you didn't have time to do that, but had to make series of running jumps in a quick succession. But for the most part, that's how I did the jumps in TR. I guess the controls changed in the later TR games though. I think at least the first three TR games worked pretty much like that, though.
Post edited May 23, 2016 by timppu
avatar
tinyE: I'm serious. XD A lot of those jumps you need to be in EXACTLY the right starting point or it's a mess. Too close to the edge, you don't jump in time, too far from the edge you miss the other side. I can't pull that off with a pad.
avatar
timppu: Which Tomb Raider game are you talking about? If the original (1996), I did at some point reconfigure the controls for the Logitech F310 gamepad (GOG version), and I recall it working great. It took some time though to configure all important controls to the gamepad as there are quite many actions you want to put into it, but I recall I got a configuration I was happy with. Then again, I didn't see a real benefit with using a gamepad either, so in the end I ended up playing it with a keyboard anyway...

Naturally the Playstation version worked with the Playstation gamepad too... :)

Also, what you described doesn't really fit into the 1996 version of Tomb Raider, as the correct way to jump was to walk slowly to the edge, back up a bit, and then run&jump. Then you'd always get a perfect jump each time, Lara would jump exactly at the edge, you didn't need to time it yourself.

There were a couple places though in TR where you didn't have time to do that, but had to make series of running jumps in a quick succession. But for the most part, that's how I did the jumps in TR. I guess the controls changed in the later TR games though. I think at least the first three TR games worked pretty much like that, though.
I was actually referring to everyone from #1 to AoD. Maybe I'm just a really shit gamer. :P
avatar
tinyE: I was actually referring to everyone from #1 to AoD. Maybe I'm just a really shit gamer. :P
Did you skip the in-game tutorial(s)? I think they taught how to make those auto-timed jumps etc.

If you really played those game through without using the jumping method I described... wow. Quite an achievement. :)
avatar
mike_cesara: Taht's easy actually, plug and pray ; p
avatar
tinyE: I'm serious. XD A lot of those jumps you need to be in EXACTLY the right starting point or it's a mess. Too close to the edge, you don't jump in time, too far from the edge you miss the other side. I can't pull that off with a pad.
It is not that difficult if with some experience I guess.. The first one I played with gamepad was Underworld, I had to practice on PS2 first : D
And to be honest, I played only a bit with gamepad TR older than Anniversary but I know it is possible : )
Post edited May 23, 2016 by mike_cesara
The Ys games definitely especially Ys: Origins. I definitely recommend going through Ys 1&2 first though.
Mark of the Ninja.
as a mad ACE Team fan, I suggest The Deadly Tower of Monsters, and with some reservation, the rest of their catalogue ;)
Have only played a bit of Abyss Odyssey and it seems like a solid 2D game.