Posted June 12, 2018
high rated
This whole topic just tells me that the so-called "modern feminism" has nothing to tell - no interesting stories, no real agenda.
Let's be honest: A female fighter is no "feminist" character - it's just a fighter that happens to be female. A female well-written character is just a well-written character. Both are in this time and place not very special.
Original feminism was about fighting for rights women did not have: to vote, to drive a car, to do business and to wear a bra if they want to - or not if they don't want to. It was about to break women out of their traditional roles as child-bearers, housekeepers and trophies - properties of the males - and not much else (although this always has been the in the upper classes only - working class and peasantry had - and have - entirely different gender roles - that's why feminism didn't have much resonance there). This work, this fight has been very important and tremendously successful. In today's Western society what a woman can become is entirely dependent on her abilities and ambition. The big divider is social status - not sex or gender. If you're born in poor circumstances chances are you stay poor, while if you're a rich kid you almost can't fail.
So the old feminism managed to do what all revolutionaries should dream about: to make itself superfluous. At least in the West - if you look at the rest of the world there's actually still a lot of work to do for real feminists. But somehow the "modern" feminists don't show much interest in the situation of women i.e. in Saudi Arabia or even India.
As for feminism in games - like I wrote in the introduction - "modern" feminism has no interesting stories to tell. But why not make a game about a woman trying to make her way in the 19th century or even the 1950's? A way that is about being strong and independent in a world that is really dominated by men? Or a girl that grows up in a retrogressive Christian sect where the father or brother is the master and the females are seen as "half-animals" (could be easily wrapped into a fantasy setting...)?
Let's be honest: A female fighter is no "feminist" character - it's just a fighter that happens to be female. A female well-written character is just a well-written character. Both are in this time and place not very special.
Original feminism was about fighting for rights women did not have: to vote, to drive a car, to do business and to wear a bra if they want to - or not if they don't want to. It was about to break women out of their traditional roles as child-bearers, housekeepers and trophies - properties of the males - and not much else (although this always has been the in the upper classes only - working class and peasantry had - and have - entirely different gender roles - that's why feminism didn't have much resonance there). This work, this fight has been very important and tremendously successful. In today's Western society what a woman can become is entirely dependent on her abilities and ambition. The big divider is social status - not sex or gender. If you're born in poor circumstances chances are you stay poor, while if you're a rich kid you almost can't fail.
So the old feminism managed to do what all revolutionaries should dream about: to make itself superfluous. At least in the West - if you look at the rest of the world there's actually still a lot of work to do for real feminists. But somehow the "modern" feminists don't show much interest in the situation of women i.e. in Saudi Arabia or even India.
As for feminism in games - like I wrote in the introduction - "modern" feminism has no interesting stories to tell. But why not make a game about a woman trying to make her way in the 19th century or even the 1950's? A way that is about being strong and independent in a world that is really dominated by men? Or a girl that grows up in a retrogressive Christian sect where the father or brother is the master and the females are seen as "half-animals" (could be easily wrapped into a fantasy setting...)?