tort1234: American gaming companies are
pandering to females like never before.
PoppyAppletree: THE BIGGEST GAMING DEMOGRAPHIC IS ADULT WOMEN.
Seriously, that's not pandering, that's just marketing to your audience.
Incidentally, kickass women protagonists are a power fantasy for women in the same way as Arnie or Duke Nukem are for men. They also have the side effect of being hot as hell even without skimpy clothing because confidence is
sexy, which appeals to men as well; the ur-example I'd cite is Ripley from Alien. I think it's win-win.
That's actually incorrect, according to recent polls. While 48% of the demographic are adult women, only 6% identify themselves as gamers, and three times less likely to make game related purchases as their male counterparts, (season passes, microtransactions, DLC, etc.) That said, men are pretty stupid when it comes to these things, so the answer could simply be that women are more thrifty than men, and simply wait for discounts/package deals.
But to the point of the OP: I'd say Cat Lady was pretty good, Arcanum will literally let you create a female half orc lesbian if you want, and romance same gender, etc. I'd also second Dragon Age and Bloodlines both.
Krimzon14: I bought
Shadowrun Returns the other day and I think it could qualify, if you haven't played it yet.
I'm not super far into the game but all the interactions between myself and the other characters have me hooked. I like that the game let's me play as a sympathetic person towards people and their problems through the dialogue choices the game offers you. Any game that let's me make empathetic choices through dialogue is always a big plus for me, and I think a game that let's you show empathy towards people, especially marginalised/downtrodden people, counts towards showcasing feminist themes. The game is also wonderfully diverse so far (there's at least one LGBTQ character who sells you stuff) and I've enjoyed the interactions I've had with non-enemy characters. I bought the DLC earlier and I'm really itching to keep playing, haha.
The combat is also really nice, much nicer than Baldur's Gate, in my opinion. It's turn-based in the way that I wish Baldur's Gate was. It's an overhead perspective but it does so in a much more clear and useful way than Baldur's Gate does, and you can take as much time to decide what to do for each character actions. There's also no level up system in the traditional way. You just earn karma points and spend them on attribute/skill upgrades/unlocks. The character customisation at the start is a bit simple but there's a nice variety of classes and I think the attribute/skill upgrade system is fairly open-ended.
Hope this helps and that you find what you're looking for!
Yeah, I would say that both S:R and Dragonfall would be pretty "progressive" in their overall tone, especially with the different takes on metahumans, etc.