Posted February 21, 2021
I played the Prison Architect freebie a bit over the last couple of weeks, and realized once more how much I like scratching that "builder" itch. Unfortunately I find the Prison Architect theme ... distasteful to such a degree that I no longer want to spend more time in that game (and that's a shame, as the game does a lot right).
Since I've deleted half a dozen attempts here trying to define exactly what I mean with a "builder", I'll instead try to point out what I liked best in Prison Architect:
- The ability to be clever with architecture - efficient walking routes, barriers, shortcuts, things like that.
- Being able to fix problems on the fly (e.g. provide extra entrances to reduce crowds).
- Quickly designating entire "zones" for a purpose:
- I particularly found it very satisfying the way you can drag-select a large area to be a building, and then fill in the details within that building later, but not being limited by this.
- Being able to "pause" for detailed planning, with the game offering some form of support for this which doesn't cost you anything.
- Remodeling being possible, but not happening instantaneously, meaning that you have to plan alternative solutions for while the remodeling is happening.
- Challenging without being crippling: You can make costly mistakes at any point in the game that'll really make you curse and think about loading a save game, but still recover from them.
I love Caesar, Pharaoh + Cleopatra, etc, as well as Tropico and Settlers and Banished and so on, but I'm not looking for something on that scale, nor - I think - with much in the way of production chains.
I love Planet Nomads, but I'm not looking for something where you build one "block" at a time , plus it's more an exploration game than a building game (or at least, I would want the game to provide me more of a goal with building). (Idem for Infinifactory wrt "one block at a time", plus that's more a puzzle/optimization game than a builder.)
The games I'm currently eyeing most seriously:
- Parkitect - I fear it might be too much about building individual rollercoasters, and not enough about building the park as a whole? Also, two DLCs already, and anemic discounts, which has been hampering me taking a chance on this, though I guess I'm going to at some point anyway. Is this what I'm looking for?
- Megaquarium - Not very fond of the art-style - it feels pretty 'sterile'? Also not certain if it has enough going on to be an interesting challenge?
- Rimworld - Too much chaos, too much micro-management, not enough control, not enough chances to be clever and build neat solutions?
- Factorio - Too grand a scale, too convoluted; why do I keep lusting after this anyway? (Okay, something I just want - but I really don't think it'd scratch this itch. Or would it?)
I'm looking for alternatives whose existence I might've missed, or pointers from personal experience that these games do or don't scratch the right itch.
For me, the game must be DRM-free (ideally available on gog), and must run on Linux (preferably natively), but feel free to recommend games that don't fit those criteria - I like being aware of what else is out there as well.
Since I've deleted half a dozen attempts here trying to define exactly what I mean with a "builder", I'll instead try to point out what I liked best in Prison Architect:
- The ability to be clever with architecture - efficient walking routes, barriers, shortcuts, things like that.
- Being able to fix problems on the fly (e.g. provide extra entrances to reduce crowds).
- Quickly designating entire "zones" for a purpose:
- I particularly found it very satisfying the way you can drag-select a large area to be a building, and then fill in the details within that building later, but not being limited by this.
- Being able to "pause" for detailed planning, with the game offering some form of support for this which doesn't cost you anything.
- Remodeling being possible, but not happening instantaneously, meaning that you have to plan alternative solutions for while the remodeling is happening.
- Challenging without being crippling: You can make costly mistakes at any point in the game that'll really make you curse and think about loading a save game, but still recover from them.
I love Caesar, Pharaoh + Cleopatra, etc, as well as Tropico and Settlers and Banished and so on, but I'm not looking for something on that scale, nor - I think - with much in the way of production chains.
I love Planet Nomads, but I'm not looking for something where you build one "block" at a time , plus it's more an exploration game than a building game (or at least, I would want the game to provide me more of a goal with building). (Idem for Infinifactory wrt "one block at a time", plus that's more a puzzle/optimization game than a builder.)
The games I'm currently eyeing most seriously:
- Parkitect - I fear it might be too much about building individual rollercoasters, and not enough about building the park as a whole? Also, two DLCs already, and anemic discounts, which has been hampering me taking a chance on this, though I guess I'm going to at some point anyway. Is this what I'm looking for?
- Megaquarium - Not very fond of the art-style - it feels pretty 'sterile'? Also not certain if it has enough going on to be an interesting challenge?
- Rimworld - Too much chaos, too much micro-management, not enough control, not enough chances to be clever and build neat solutions?
- Factorio - Too grand a scale, too convoluted; why do I keep lusting after this anyway? (Okay, something I just want - but I really don't think it'd scratch this itch. Or would it?)
I'm looking for alternatives whose existence I might've missed, or pointers from personal experience that these games do or don't scratch the right itch.
For me, the game must be DRM-free (ideally available on gog), and must run on Linux (preferably natively), but feel free to recommend games that don't fit those criteria - I like being aware of what else is out there as well.
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