hyperagathon: Pick a jRPG, any jRPG. Now you get to grind whether you wanted to or not!
Actually, no. JRPGs generally do *not* require grinding.
Final Fantasy games from 4 onward, in particular, are balanced so that you can play through the entire game without having to take extra time to level up or earn money. (In FF5, you might *want* to take time to learn extra abilities, but it isn't mandatory at all.)
Even Dragon Quests, starting with 4 or 5, tend not to require grinding. (Exception: Dragon Quest 9's postgame.)
With that said, maybe I should add a couple recommendations:
Dragon Quest/Warrior (the *original* Famicom/NES version; the remakes all drastically increased the XP gained from killing enemies, making the game *much* shorter)
Dragon Quest 9's postgame
Also, I could point out that the Disgaea series (and some of Nippon Ichi's other games) are like this in the postgame; the other poster who mentioned level 80 for the story neglected to mention that the series has traditionally had a superboss who's at least level 4000 with very high stats for its level.
rtcvb32: 7th Saga is grindy, especially the
US version since you get less experience than the original game. Dragon's Crown, Odin Sphere are both grindy but not excessively.
I thought the difference was in stat gains at level up, not XP awards.