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tinyE: HEY EVERYONE!

I actually found a game that is trash!
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TARFU: I'd play that game, looks pretty good. Garbagemen are seriously undervalued in society. They provide a great service that benefits us all. Same with plumbers.
We don't have them up here.

We have to drive everything 40 miles to a transfer station.
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Dray2k: Ramble incoming

Since creating Video Games are pretty much a process, in which many games may define what is "polished and good" and what isn't as time goes by. Because of that, don't really understand what the point of discussing the quality of video games really means. First, it depends on the approach of the devs and the audience to accept something as polished. Second of all, depending on the approach, something that seems very polished might not be accepted by the audience as such. It really depends in how opinions are formed and how people see things.

I do blame video game rankings which lead people to believe that very old and unpolished games are actually better than newer ones, even though within the context of when they were made they were not considering that culture was different even just 20 years ago. You don't even have to dig deep into social sciences, just look at how people do divide demographics and give them names such as Baby Boomers, Generation Z, Millenials, that sort of thing. Its a very similar way of people dividing things that also leads to people seperating things into factors such as "crude and bad" and "good and polished", which is weird because of the cultural divide. What people in Russia, Poland or China call masterpieces might be considered bad in France, Turkey or the US. You never really know unless you look into the discussion boards on their respective fandoms (especially the ones in China are very interesting).

I personally believe that people should look at the state of Video Games as a sine wave with ebbs and flows in terms on how the industry progressed. Some polished games do actually progress the industry as a whole a little bit forward while others are just there so people can have fun, which might have lead a dev to create a now famous game. And as I wrote before, cultural context is also important, you can easily make the valid argument that Gothic 1 and 2 for instance are just as important as the Metal Gear franchise is, just for slightly different reasons since without Gothic, CDPR wouldn't have had the inspiration to make The Witcher 3 the way it is. Its just the most important argument I like to bring up often, just because its absolutely true. One crude game could lead to games becoming masterpieces, you don't know what devs do see as "crude" and who doesn't, and what the audience thinks in the end. As an example, Dynasty Warriors 9 is a game that was pretty much hailed as the best DW game by the developers as showcased months before it came up. Yet once it was released, it was almost universally bashed for many reasons.

Don't get me wrong, there are evidently amazing games out there that can excel in a certain way and during a certain time in culture and some of these games did help as reference points to create a certain genre. However there might be other factors to even consider that certain people might see that even a game such as Mario to not be so great. And besides, you know what they say. Ones trash is another ones treasure. This saying does apply to literally every human being when it comes to every object or perhaps even subject, as well. So the logical conclusion is that there might even consider Dynasty Warriors 9 as a great game. The opposite is also true, for instance I do say that Star Control 2 is the best game ever made and no other game can come close to it. The question here is however, is any of that objectively true?

Since saying "yes" would break logical consistency since its very difficult to implement a way to measure video games fully under purely objective criteria, what matters in the end is adhering to your own personal believes and values and use them to create better games. All this while acknowleging that everyone has their own subjective opinion towards the industry and that you should acknowledge the tendencies of what makes things good or bad so you can understand what you actually like (or hate) about your most (or least) favorite games. In a way, some people already subconciously do that, just look at how people used their voices to react to Lootboxes which actually is a very polished way to create dopamine yet can be seen as a hinderance of creating more meaningful content towards the game. It kinda gives me hope that people direct their anger less on what people should play or what consoles they should buy rather than what devs implement, which is vastly more important and fruitful than "fanboiwars" you can see on bigger discussion boards such as Steam or Reddit. It also goes to show that there are a lot of people just look for a reason to fight rather than to settle the fights with themselves. The internet in general would be a better place if people would try to understand the nature of subjectivity.

Personally, give me one crude game like Bloodlines, Dune 2000 or even The Witcher 1 over 1000 shitty "fakecrudes" like Nier Automata, which only emulates having a soul and being a passion project. Anyway, if you have read though this rambling of mine, congrats. Here is one of the primary factors to discover if a game is "fakecrude". A lot of people don't realize this, but if any hype in regards to a game is settled and almost nobody is talking about it anymore after perhaps 6 months up to a year, then there is a high chance you may have discovered such a "fakecrude" game yourself. A "fakecrude" game, more than other "crude" games, actually have the tendency of people caring about it less much quicker as time goes by.
I didn't read all of it yet(I will). But I wanted to to interrupt to say its not a political or social issue at the core. Its trying to maintain a high standard. Quality of a product. In a spectrum where hype, bloated prices, rip-offs, and greed was rampant. I appreciate a lot of what pioneers in the industry have done, and been for and against. Standards some developers helped set and climb too as well. Reviews are just a collection of opinions to help people in buying games. The obvious thing here is to take it with a grain of salt. Many people will group up and rail people who dont fit their agenda. Gaming is a lot like Hollywood or the music industry in some ways.
Post edited May 29, 2019 by mastro_akq
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TARFU: I'd play that game, looks pretty good. Garbagemen are seriously undervalued in society. They provide a great service that benefits us all. Same with plumbers.
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tinyE: We don't have them up here.

We have to drive everything 40 miles to a transfer station.
Between composting (for garden soil) and recycling, I'd imagine you don't have too much trash to haul, do you?
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TARFU: Garbagemen are seriously undervalued in society.
Not in Nederlands, no.
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tinyE: We don't have them up here.

We have to drive everything 40 miles to a transfer station.
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TARFU: Between composting (for garden soil) and recycling, I'd imagine you don't have too much trash to haul, do you?
We don't compost and while myself and my father recycle, my mother refuses because she insists climate change is a hoax and there is no pollution problem.

no, I'm not joking.
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Dray2k:
I read it all. Thanks for the link about Gothic influence on Witcher. I was always wondered why I love Gothic (first two games) and Witcher 1 at the time of release.
I mostly agree to all of your statements. As for the subjective opinions several users already tried to push this argument to no avail.
Post edited May 29, 2019 by Cadaver747
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TARFU: I'd play that game, looks pretty good. Garbagemen are seriously undervalued in society. They provide a great service that benefits us all. Same with plumbers.
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tinyE: We don't have them up here.

We have to drive everything 40 miles to a transfer station.
You guys can't hire that one company that does private garbage pickup?
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escapist23: There's just so many games, but almost none that are truly worth spending dozens of hours on. Tons of quantity, but very little quality. Most of them have nonsense stories, no humour, no sense of tragedy, dumb characters, NPCs without personality, chaotic and messy battles, a zillion worthless items, etc. The only mostly high quality constant in them, are the soundtracks. I must say, especially PC games, have the most amazing soundtracks I have heard. And the graphics in most of the 'best' modern games are very pretty. But that's where it all ends, for me.
I have to agree, except on the soundtracks. I think most soundtracks are trash, which is why I don't listen to game soundtracks all day long. Utterly forgettable generic background crap. A few games have good & memorable soundtracks, though even those are often unsuitable for general listening.
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escapist23: There's just so many games, but almost none that are truly worth spending dozens of hours on. Tons of quantity, but very little quality. Most of them have nonsense stories, no humour, no sense of tragedy, dumb characters, NPCs without personality, chaotic and messy battles, a zillion worthless items, etc. The only mostly high quality constant in them, are the soundtracks. I must say, especially PC games, have the most amazing soundtracks I have heard. And the graphics in most of the 'best' modern games are very pretty. But that's where it all ends, for me.
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clarry: I have to agree, except on the soundtracks. I think most soundtracks are trash, which is why I don't listen to game soundtracks all day long. Utterly forgettable generic background crap. A few games have good & memorable soundtracks, though even those are often unsuitable for general listening.
Question: If you think many games are crud and the soundtracks as well, why bother with a GAME store? o.0
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GameRager: Question: If you think many games are crud and the soundtracks as well, why bother with a GAME store? o.0
I'm hoping to find a good game or three, eventually. Maybe even a great game. I figured game stores might be good places to look?
Post edited May 29, 2019 by clarry
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amok: Great Job - you have re-invented Sturgeon's law - https://en.wikipedia.org/wiki/Sturgeon%27s_law
Or the 80-20 rule.

Except it wasn't true back when PC's were becoming popular enough to have a customer base but not popular enough for massive amounts of crap to be profitable.
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Spectre: Except it wasn't true back when PC's were becoming popular enough to have a customer base but not popular enough for massive amounts of crap to be profitable.
It was, there was tons and tons of absolutely garbage crap produced in the 90s that nobody remembers now because it's not worth remembering.
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spoichiche: RocketLeague is another game that shines purely through its gameplay alone.
Take Divinity Original sin : certainly not a good story, but the coop experience, the combat mechanics and the freedom of choice the game provide vastly makes up for it and its other flaws and the game still deliver a memorable experience and is one of the best RPG of the last decade.
Rocket league was based on an old mod and had a big push from Valve.
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mastro_akq: I didn't read all of it yet(I will). But I wanted to to interrupt to say its not a political or social issue at the core. Its trying to maintain a high standard. Quality of a product. In a spectrum where hype, bloated prices, rip-offs, and greed was rampant. I appreciate a lot of what pioneers in the industry have done, and been for and against. Standards some developers helped set and climb too as well. Reviews are just a collection of opinions to help people in buying games. The obvious thing here is to take it with a grain of salt. Many people will group up and rail people who dont fit their agenda. Gaming is a lot like Hollywood or the music industry in some ways.
While partially true, a lot of cultural aspects do "direct" whether or not people value a certain thing within a game higher than other cultures.

You are of course very correct to assume that a lot of people want to maintain a high quality for gaming and this is true since the late 70's where many people tried to cash into the idea of video gaming and wanted to create something unique (besides creating some lackluster games and rip-offs). This idea of quality is also, at least partially, why we see progress within the video game industry. However, what might be considered "of high quality" might be almost ignored 20 years in the future. However, since the video game industry isn't a monolith (one company that makes all games) but of many different companies with different cultures, things don't always add up.

Just as an example, so you know what I mean. Take Gothic 1 as an example. Even in 2001, it could be considered a "trash game" which wasn't only buggy to a point where you couldn't finish it but it also was very "clunky and janky". But for many different reasons such as pacing and incentive of exploration, I do not feel like it actually is a bad game. Even the terrible bugs day 1 didn't downplay the monumental upsides the game has. Now I do know for certain that many people do agree with me on that, while others for certain do not. This partially related to in certain circles within in certain countries. Some people may completly ignore this game because it doesn't "fit" within the culture. The game almost doesn't get talked about in France, while it is revered in Poland, even more so than Germany, where it originated. Thats basically what I've meant :)! Sometimes different cultures value certain things differently, including certain gameplay aspects or aspects about a game such as its artstyle or atmosphere and story.

Some people in the US use the term "Eurojank" to describe certain "clunky" games made in Europe for instance, this is one cultural factor that dictates what people may think of a certain type of game and it is in no ways universal.

You're also correct in saying that reviews are often a way to direct the public opinion, even going so far to Astroturf (though not at all common). I do argue that it also means reviewers from throughout the internet, including YouTubers who're not transparent. What I mean is, in order to form your own opinion, it is essential to listen to many reviewers from different "creeds" so you can decide for yourself. Reviewers are prone to biases just as me and you. Don't hate the player, hate the game.

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Cadaver747: I mostly agree to all of your statements. As for the subjective opinions several users already tried to push this argument to no avail.
I'm not here to push anything though, implied or otherwise. If anything I just wanted to "vent"! I think that with positivity you can change the hearts and minds of many people in more significant ways than internet fights. I do believe that there is at least a formal discussion to be had here in regards of the intrinsic nature of subjectivity in video gaming which is not only important but essential. Its also why I do say "ignorance is bliss". People shouldn't always buy into outrage mobs (no matter what they say) but instead read up on the arguments made for and against the issues they say in order to bring about a positive change that tries to bring a net-gain that benefits anyone. Kinda like what the GOG Team tries to do when they announced GOG Galaxy 2.0.
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Spectre: Except it wasn't true back when PC's were becoming popular enough to have a customer base but not popular enough for massive amounts of crap to be profitable.
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clarry: It was, there was tons and tons of absolutely garbage crap produced in the 90s that nobody remembers now because it's not worth remembering.
At the end of the 90s you could go in a PC games shop and thrash some of these things around and you have got at least one game that was good game.

That's what was one of the reasons which helped get GoG off the ground is that there were plenty of games from back then that did things better in the face of the current set of stagnant games.
Post edited May 29, 2019 by Spectre