Fantasysci5: Thanks for the sympathy, I appreciate it. I can view the cutscenes out of game, so I guess I can watch them and then go back in game. Though trying to figure out where in the game directory the specific file is may be a pain. :)
That is exactly what I ended up doing with Wheel of Time. Since the best I could do was that the game could show the cutscenes as slideshows, I exited the game when a cutscene would play (e.g. between levels) and watched the specific .mov cutscene with the player (iTunes? Or I don't remember if I used VLC anyway.) which played them fine. Then I just continued the game.
I am pretty sure this is something what GOG has had to figure out with many of their games, not sure how they've fixed the issues. Not sure if it uses .mov, but I recall the cutscenes in my retail Return to Krondor don't work (they are just skipped IIRC), while they work on the GOG version.
Then I recall the fan based fixes for e.g. Blood Omen: Legacy of Kain where I think they even ended up re-encoding the cutscenes, maybe even offering the ability to download the higher quality Playstation versions of them for the PC version. Not sure if GOG has used re-encoded cutscenes with some of their games.
Goodaltgamer: Actually interesting enough, for me .mov is associated with media player (default), never encountered a problem as I use drag and drop.
If you mean that mov files play fine in various Windows media players, yeah same here. But it is when an old game tries to play them where the issues start (I think usually the game just skips those cutscenes; at first I didn't even realize Wheel of Time had cutscenes, but I kept wondering what the heck the game was blabbing about when in a beginning of each level if would refer to something (story) that happened in a cutscene that should have just played just before the level).
Outside the game though, the WoT .mov files played just fine.